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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-02 17:40:09 +01:00
Commit graph

219 Commits

Autor SHA1 Nachricht Datum
NotMyFault
80d7b0582f i18n upstream merge 2019-12-09 20:07:57 +01:00
Jesse Boyd
66744bfaa4
Merge remote-tracking branch 'upstream/feature/translatable-text' into i18n-merge 2019-11-21 13:50:05 +00:00
Jesse Boyd
2c9f192baf
Merge remote-tracking branch 'upstream/master' into merge 2019-11-19 21:23:47 +00:00
Kenzie Togami
122f3b2562
8af68fc884 2019-11-19 04:43:30 +00:00
Matthew Miller
96e56bdd0c Rebase translation work for easier rebasing 2019-11-16 22:42:14 +10:00
Kenzie Togami
91a78f725a
Some shading fixes 2019-10-19 00:48:49 -07:00
Kenzie Togami
03c0cce53e Update to Piston 0.5.2 + Doctools/Deprecation improvements (#523)
* Update to Piston 0.5.2

* [Doctools] Fix output, be verbose about deprecations

* Improve deprecation system, doctools output
2019-10-05 19:06:18 +10:00
Kenzie Togami
8af68fc884
Initial watchdog setup. Bukkit needs adapters, everything needs testing. 2019-09-29 22:09:55 -07:00
Kenzie Togami
23ca70e49a
[Forge] Update to Recommended Forge, newer mappings 2019-09-14 01:06:49 -07:00
Kenzie Togami
fa364dd738
[Forge] Update FG + Forge 2019-09-07 21:59:13 -07:00
Jesse Boyd
4e49d16505
fix dependencies 2019-08-26 05:45:03 +01:00
Matthew Miller
0620478763
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
wizjany
17cfdee347 Update/remove more dead links. 2019-08-06 23:07:26 -04:00
Kenzie Togami
8880385878
[Forge] Switch off of deprecated getEntityPlayer 2019-08-05 14:21:18 -07:00
Kenzie Togami
35edd95c87
[Forge] Update to 28.0.45 for package rename 2019-08-05 14:17:56 -07:00
Kenzie Togami
5f5c067081
[Forge] Mark chunks for save after editing biomes 2019-08-02 20:39:34 -07:00
Kenzie Togami
7d31ac6dea
Update to Forge 28.0.34 for PlayerInteract fix 2019-08-02 14:03:06 -07:00
Kenzie Togami
50cea37439
Fix other minor suggestion bugs 2019-07-27 23:49:11 -07:00
Kenzie Togami
c8cf0d8ba6
[Forge] Update to 1.14.4, pending Forge bugfixes 2019-07-25 19:19:03 -07:00
wizjany
2cc6a367c6 Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. 2019-07-23 22:16:26 -04:00
wizjany
8545417b3a Fix error in /up when used out of bounds.
Also reduce calls to Entity#getLocation() all over since it's
more expensive than it needs to be (adapts world/vector every time).
2019-07-23 22:16:26 -04:00
Kenzie Togami
8975347703
Fix Forge regen, by retaining the world reference. Also close the world. 2019-07-17 18:02:45 -07:00
Kenzie Togami
5277f99bf2
Minor fixes for craftscripts in Forge 2019-07-12 13:49:45 -07:00
Kenzie Togami
5a14693aa9
Migrate Sponge, Libs to Kotlin DSL 2019-07-12 13:49:45 -07:00
Kenzie Togami
3bdc1c1cf2
Fixup after shade rhino merge 2019-07-12 13:49:45 -07:00
Kenzie Togami
3d4025c757
Migrate Forge to Kotlin DSL 2019-07-12 13:49:45 -07:00
Kenzie Togami
19802e478c
Re-write root and libs to Kotlin DSL 2019-07-12 13:49:45 -07:00
Kenzie Togami
59c2a15cda
Further minor cleanup from Gradle 5 change 2019-07-12 13:49:45 -07:00
Kenzie Togami
5a464142ae
Shade Rhino and truezip into Forge dist 2019-07-08 20:21:31 -07:00
wizjany
f0c0eedde7 Fix handling CUI on Forge server.
Probably.
2019-07-05 17:08:18 -04:00
Matthew Miller
aa8d34c913
feature(fabric): added fabric support (#491)
* Initial work towards Fabric compat. This does not compile yet

* Further updates - should compile but Gradle is being weird.

* Remove useless buildscript extras

* Added mixins to buildscript classpath to fix Loom crash

* Make it compile

* Got it building and added interaction

* Fixed review comments

* Use ServerPlayerEntity for FakePlayer

* Use method references for nicer names

* Fixed remaining comments and added networking for CUI

* Output as dist.jar

* Added mixins for left click air

* Use regex for cleanliness
2019-06-27 22:25:02 +10:00
Kenzie Togami
255f016df3
[Forge] Update to 1.14.3 2019-06-26 19:44:42 -07:00
wizjany
2347fdff62 [Forge] Use IClearable to clear containers. 2019-06-24 22:44:45 -04:00
Kenzie Togami
7879be157e
[Forge] Update to newer 1.14.2 forge, mappings 2019-06-22 12:42:20 -07:00
wizjany
d763ab374c
Re-add delchunks command (#481)
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
wizjany
078d6f6440 Update to Forge 1.14. 2019-06-15 20:47:48 -04:00
Kenzie Togami
27c7d488a2 Add perf. improvments for Forge 2019-06-15 17:33:17 +10:00
Kenzie Togami
8c17aab9c5 Clean-up some misc. parts of the code 2019-06-15 17:33:17 +10:00
Matthew Miller
2571efb5c3 Few fixes for worldedit changes 2019-06-15 17:33:17 +10:00
Kenzie Togami
a3a175ab8c Initial attempt at binding state IDs 2019-06-15 17:33:17 +10:00
wizjany
e69ba31d6b Bring FakePlayer cache to Forge. 2019-06-14 18:09:21 -04:00
wizjany
213cadf093 Import cleanup, ensure gradle uses https for deps, bump deps. 2019-06-13 09:17:00 -04:00
wizjany
c361da11f1 Various fixes and improvements for Forge WE 1.13. 2019-06-09 20:45:24 -04:00
wizjany
1e7c074217 Few misc command fixes. 2019-06-01 09:35:27 -04:00
wizjany
6ad274677f Don't require command for CUI init. 2019-05-29 23:15:06 -04:00
Kenzie Togami
3b2b7f2c68 Initial attempt at restoring regen functionality (#475) 2019-05-26 20:00:45 -04:00
wizjany
feed5173ec Add Forge DataFixer.
Unsure how useful this will be, but eh.
2019-05-20 16:39:58 -04:00
Kenzie Togami
389671b43b
Apply eclipse plugin to prevent crash in FG 2019-05-10 03:39:29 -07:00
Kenzie Togami
067a570df0 Implement basic Forge suggestions 2019-05-05 23:06:20 -07:00
Kenzie Togami
8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00