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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-18 09:00:03 +01:00
Commit graph

6687 Commits

Autor SHA1 Nachricht Datum
NotMyFault
57451f6818
[ci skip] Clarify how to compile the project 2021-04-23 14:49:41 +02:00
NotMyFault
ceacd7b669
Update Upstream
95d784f Return false if Entity#remove is unsupported
2021-04-22 20:41:49 +02:00
NotMyFault
207d029def
Anvil commands are currently not implemented 2021-04-22 20:36:36 +02:00
NotMyFault
71b2f488b6
[ci skip] Resolving issue template conversation from 65f4d6c30f 2021-04-20 19:19:35 +02:00
NotMyFault
65f4d6c30f
[ci skip] Address template deprecations 2021-04-19 18:10:15 +02:00
NotMyFault
23ce25e7c6
[ci skip] Update issue template paste link 2021-04-19 18:01:36 +02:00
NotMyFault
cc75654b05
Do not append commit when building locally
Because the commit is the version when building locally.
2021-04-19 12:56:34 +02:00
NotMyFault
00641c8108
Update ServerLib 2021-04-19 11:19:31 +02:00
NotMyFault
6383ccea83
Pleasing gh actions 2021-04-18 20:42:32 +02:00
NotMyFault
fe1cb649c8
Don't use local offset when compiling locally 2021-04-18 20:23:32 +02:00
NotMyFault
b59d0e9843
[ci skip] Reword stale.yml 2021-04-17 21:41:29 +02:00
Hannes Greule
57773765d7 Prevent exceptions from being thrown endlessly 2021-04-16 20:32:23 +02:00
NotMyFault
8b69d8a8e2
Improve outdated note even more 2021-04-14 10:05:16 +02:00
Aurélien
e4331844ac
Fix performance issues getting next file ids (#1027)
* Greetly optimize disk history

* Greetly optimize disk cfi changeset

* Remove wildcard import.

* Improve performance fix

* Improved performance fix
2021-04-13 16:55:12 +02:00
NotMyFault
ae647dadfb
Fix /fawe threads output 2021-04-12 19:32:17 +02:00
KleinCrafter
64a0a1d8e3
Change external jar classpath to FastAsyncWorldEdit (#1016)
Co-authored-by: NotMyFault <mc.cache@web.de>
2021-04-10 23:28:20 +02:00
NotMyFault
88764d8d46
Update Upstream
98adde2 Allow toggleplace to work on any Actor + Locatable
2021-04-10 11:15:41 +02:00
Hannes Greule
19592df1f6 Don't cache location for circle brush, fix #970
Also, allow filled circles (very cool feature)
2021-04-10 01:07:51 +02:00
Hannes Greule
911d3a00eb Don't paste biomes out of bounds, fix #1009
Also some preparations for variable world heights
2021-04-09 22:59:31 +02:00
Hannes Greule
4b371e2c3f Fix latest.log not contained in debugpaste, fix #1017 2021-04-09 22:14:27 +02:00
NotMyFault
4d77771ea1
Increase cui limit based on game limits 2021-04-07 19:54:44 +02:00
NotMyFault
6e8cc06637
Address a few deprecations 2021-04-06 18:30:29 +02:00
NotMyFault
01dff32597
Fine tuning captions
Fix listchunks throwing component error
2021-04-06 14:01:04 +02:00
NotMyFault
dc51379e8f
Update upstream
acf9c3b Change oak stair shape to straight in legacy.json.
c7da4c0 Swap out logback for log4j2
2021-04-05 23:14:20 +02:00
NotMyFault
685c25bdf4 Update gh actions 2021-04-05 23:02:56 +02:00
NotMyFault
5e534ff9e2
Finalize Captions
Follow up to a9d1202ce1
2021-04-05 19:54:49 +02:00
NotMyFault
a9d1202ce1 Finish up transition to captions 2021-04-05 19:52:13 +02:00
renovate[bot]
7b9e8a0d79
Update dependency com.plotsquared:PlotSquared-Core to v5.13.11 (#1010)
Co-authored-by: Renovate Bot <bot@renovateapp.com>
2021-04-04 13:31:14 +02:00
Aurélien
e40d3e3c19
Fixes LongRangeBuildTool tool (#1005) 2021-04-02 23:03:59 +02:00
NotMyFault
b96cea75b8
Update Upstream
609c7b8 Scrapped Logging Framework 4 Java

Closes #997
Closes #998
Closes #999
Closes #1000
Closes #1001
Closes #1002
2021-03-29 15:29:16 +02:00
NotMyFault
2dc89f735d
Add missing translation key 2021-03-27 14:22:04 +01:00
NotMyFault
784db1e9c8
Include project name in jar 2021-03-26 21:21:45 +01:00
untuned
adb99903de
Include //sel in the basic permpack (#982)
Allows users to de-select their region or change the region type
2021-03-26 16:23:53 +00:00
NotMyFault
2ffb7316a4
Bring back cli
Fixes #566
2021-03-26 14:24:26 +01:00
NotMyFault
c689b4e5d2
Update Upstream
acd63daddf7b45ce2b7699bc85ae88e0aa4433e9: Slightly improve usability of LocalSession#getSelection.
Co-Authored-By: wizjany <568161+wizjany@users.noreply.github.com>
2021-03-26 10:11:26 +01:00
NotMyFault
4af7316118
Remove freebuild regions (#991)
* Remove freebuild regions

* Remove configuration option of freebuild

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-03-25 08:40:09 +01:00
NotMyFault
680ddc97a1
[CI-SKIP] Add checkboxes to template 2021-03-24 21:00:00 +01:00
NotMyFault
51487135bb
Adding a try-catch for some edge scenario Fawe failing to grab Mojang assets 2021-03-22 18:17:46 +01:00
dordsor21
d224d6ea32
Add synchronization to CharBlocks (#963)
similar to ChunkHolder, it represents an internal chunk for which operations should not be accepted by multiple threads at once.

Co-authored-by: NotMyFault <mc.cache@web.de>
2021-03-15 18:33:21 +00:00
Hannes Greule
20424b081c Allow none as image in height brush, fixes #969 2021-03-14 22:00:05 +01:00
Hannes Greule
d974164204
Switch from PropertyKey enum to class (#971)
* Switch from PropertyKey enum to class

* Fix generic toArray
2021-03-14 19:38:11 +00:00
NotMyFault
786baf09f4
Closes #957 2021-03-14 15:19:07 +01:00
NotMyFault
bc64eaff1c
Merge upstream 2021-03-13 10:59:17 +01:00
NotMyFault
6476345e44
Implement missing methods 2021-03-12 12:23:44 +01:00
NotMyFault
cde52f9f35
Implement missing methods 2021-03-09 12:41:05 +01:00
NotMyFault
a27d1667d5
Address template deprecations 2021-03-09 12:32:28 +01:00
NotMyFault
c8db3e0c87
Closes #946 2021-03-08 21:12:42 +01:00
NotMyFault
5acd1d7b95
Improve note about loading invalid schematics via FSR and SSR 2021-03-08 16:34:16 +01:00
NotMyFault
99ea64fa4e
Add a couple of permissions 2021-03-06 20:22:39 +01:00
dordsor21
7a0dc39eb7
Apply a lot of synchronization to ChunkHolder (#941)
This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur.

Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-03-03 15:26:00 +01:00