Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-13 22:50:06 +01:00
Only handle primary input in block interact event handler.
Dieser Commit ist enthalten in:
Ursprung
900c9b5258
Commit
ff7d5aad1a
@ -25,6 +25,7 @@ import com.sk89q.worldedit.command.tool.DoubleActionBlockTool;
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import com.sk89q.worldedit.command.tool.Tool;
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import com.sk89q.worldedit.command.tool.Tool;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.event.actor.BlockInteractEvent;
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import com.sk89q.worldedit.event.actor.BlockInteractEvent;
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import com.sk89q.worldedit.event.actor.InteractionType;
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import com.sk89q.worldedit.internal.ServerInterfaceAdapter;
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import com.sk89q.worldedit.internal.ServerInterfaceAdapter;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.regions.RegionSelector;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Location;
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@ -209,6 +210,7 @@ public class PlatformManager {
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// At this time, only handle interaction from players
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// At this time, only handle interaction from players
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if (actor instanceof Player) {
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if (actor instanceof Player) {
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if (event.getType() == InteractionType.PRIMARY_INPUT) {
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Player player = (Player) actor;
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Player player = (Player) actor;
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LocalSession session = worldEdit.getSessionManager().get(actor);
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LocalSession session = worldEdit.getSessionManager().get(actor);
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@ -253,6 +255,7 @@ public class PlatformManager {
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}
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}
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}
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}
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}
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}
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}
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/**
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/**
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* A default configuration for when none is set.
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* A default configuration for when none is set.
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