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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 05:20:04 +01:00

Updated for SpoutAPI changes

Dieser Commit ist enthalten in:
zml2008 2012-06-30 16:54:31 -07:00
Ursprung 7bc66b8247
Commit fd1b15c5da
2 geänderte Dateien mit 8 neuen und 14 gelöschten Zeilen

Datei anzeigen

@ -51,7 +51,7 @@ public class SpoutPlayer extends LocalPlayer {
@Override
public int getItemInHand() {
VanillaPlayer vanillaPlayer = (VanillaPlayer) player.getEntity().getController();
ItemStack itemStack = vanillaPlayer.getInventory().getCurrentItem();
ItemStack itemStack = vanillaPlayer.getInventory().getQuickbar().getCurrentItem();
return itemStack != null ? itemStack.getMaterial().getId() : 0;
}

Datei anzeigen

@ -37,7 +37,6 @@ import org.spout.api.geo.World;
import org.spout.api.player.Player;
import org.spout.api.plugin.CommonPlugin;
import org.spout.api.scheduler.TaskPriority;
import org.spout.api.util.Named;
import java.io.*;
import java.util.jar.JarFile;
@ -48,7 +47,7 @@ import java.util.zip.ZipEntry;
*
* @author sk89q
*/
public class WorldEditPlugin extends CommonPlugin implements Named {
public class WorldEditPlugin extends CommonPlugin {
/**
* The server interface that all server-related API goes through.
*/
@ -94,21 +93,21 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
loadConfiguration();
// Setup interfaces
server = new SpoutServerInterface(this, getGame());
server = new SpoutServerInterface(this, getEngine());
controller = new WorldEdit(server, config);
// Now we can register events!
registerEvents();
getGame().getScheduler().scheduleAsyncRepeatingTask(this,
new SessionTimer(controller, getGame()), 6 * 1000, 6 * 1000, TaskPriority.LOWEST);
getEngine().getScheduler().scheduleAsyncRepeatingTask(this,
new SessionTimer(controller, getEngine()), 6 * 1000, 6 * 1000, TaskPriority.LOWEST);
}
/**
* Called on plugin disable.
*/
public void onDisable() {
for (Player player : getGame().getOnlinePlayers()) {
for (Player player : getEngine().getOnlinePlayers()) {
LocalPlayer lPlayer = wrapPlayer(player);
if (controller.getSession(lPlayer).hasCUISupport()) {
lPlayer.dispatchCUIHandshake();
@ -116,7 +115,7 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
}
controller.clearSessions();
config.unload();
getGame().getScheduler().cancelTasks(this);
getEngine().getScheduler().cancelTasks(this);
}
/**
@ -131,7 +130,7 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
* Register the events used by WorldEdit.
*/
protected void registerEvents() {
getGame().getEventManager().registerEvents(new WorldEditListener(this), this);
getEngine().getEventManager().registerEvents(new WorldEditListener(this), this);
}
/**
@ -346,11 +345,6 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
session.dispatchCUISelection(wrapPlayer(player));
}
@Override
public String getName() {
return getDescription().getName();
}
static WorldEditPlugin getInstance() {
return instance;
}