Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-13 22:50:06 +01:00
Fixed for latest SpoutAPI.
Dieser Commit ist enthalten in:
Ursprung
4ad330a958
Commit
fcd792191a
@ -75,15 +75,15 @@ public class SpoutUtil {
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}
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}
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public static Point toPoint(WorldVector pt) {
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public static Point toPoint(WorldVector pt) {
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return new Point(toWorld(pt), (float)pt.getX(), (float)pt.getY(), (float)pt.getZ());
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return Point.create(toWorld(pt), (float)pt.getX(), (float)pt.getY(), (float)pt.getZ());
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}
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}
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public static Point toPoint(World world, Vector pt) {
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public static Point toPoint(World world, Vector pt) {
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return new Point(world, (float)pt.getX(), (float)pt.getY(), (float)pt.getZ());
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return Point.create(world, (float)pt.getX(), (float)pt.getY(), (float)pt.getZ());
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}
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}
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public static Point center(Point loc) {
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public static Point center(Point loc) {
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return new Point(
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return Point.create(
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loc.getWorld(),
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loc.getWorld(),
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loc.getX() + 0.5F,
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loc.getX() + 0.5F,
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loc.getY() + 0.5F,
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loc.getY() + 0.5F,
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