Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
Delegate flora creation to new FloraGenerator.
Sadly, no biome-specific flowers because the biome API in WorldEdit apparently needs some improvement.
Dieser Commit ist enthalten in:
Ursprung
0402faa839
Commit
fb634ef95b
123
src/main/java/com/sk89q/worldedit/generator/FloraGenerator.java
Normale Datei
123
src/main/java/com/sk89q/worldedit/generator/FloraGenerator.java
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@ -0,0 +1,123 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.generator;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.operation.RegionFunction;
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import com.sk89q.worldedit.patterns.BlockChance;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.RandomFillPattern;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Generates flora (which may include tall grass, flowers, etc.).
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* <p>
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* The current implementation is not biome-aware, but it may become so in
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* the future.
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*/
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public class FloraGenerator implements RegionFunction {
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private final EditSession editSession;
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private boolean biomeAware = false;
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private final Pattern desertPattern = getDesertPattern();
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private final Pattern temperatePattern = getTemperatePattern();
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/**
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* Create a new flora generator.
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*
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* @param editSession the edit session
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*/
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public FloraGenerator(EditSession editSession) {
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this.editSession = editSession;
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}
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/**
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* Return whether the flora generator is set to be biome-aware.
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* <p>
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* By default, it is currently disabled by default, but this may change.
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*
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* @return true if biome aware
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*/
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public boolean isBiomeAware() {
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return biomeAware;
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}
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/**
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* Set whether the generator is biome aware.
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* <p>
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* It is currently not possible to make the generator biome-aware.
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*
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* @param biomeAware must always be false
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*/
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public void setBiomeAware(boolean biomeAware) {
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if (biomeAware) {
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throw new IllegalArgumentException("Cannot enable biome-aware mode; not yet implemented");
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}
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this.biomeAware = biomeAware;
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}
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/**
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* Get a pattern for plants to place inside a desert environment.
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*
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* @return a pattern that places flora
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*/
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public static Pattern getDesertPattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
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chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
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chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
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return new RandomFillPattern(chance);
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}
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/**
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* Get a pattern for plants to place inside a temperate environment.
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*
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* @return a pattern that places flora
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*/
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public static Pattern getTemperatePattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
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chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
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chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
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return new RandomFillPattern(chance);
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}
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@Override
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public boolean apply(Vector position) throws WorldEditException {
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BaseBlock block = editSession.getBlock(position);
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if (block.getType() == BlockID.GRASS) {
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editSession.setBlock(position.add(0, 1, 0), temperatePattern.next(position));
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return true;
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} else if (block.getType() == BlockID.SAND) {
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editSession.setBlock(position.add(0, 1, 0), desertPattern.next(position));
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return true;
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}
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return false;
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}
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}
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@ -23,13 +23,6 @@ import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.patterns.BlockChance;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.RandomFillPattern;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Generates flora over an applied area.
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@ -37,8 +30,7 @@ import java.util.List;
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public class FloraPlacer extends GroundGenerator {
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private final EditSession editSession;
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private final Pattern desertPattern = getDesertPattern();
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private final Pattern temperatePattern = getTemperatePattern();
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private FloraGenerator floraGenerator;
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/**
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* Create a new instance.
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@ -48,46 +40,30 @@ public class FloraPlacer extends GroundGenerator {
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public FloraPlacer(EditSession editSession) {
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super(editSession);
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this.editSession = editSession;
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this.floraGenerator = new FloraGenerator(editSession);
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}
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/**
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* Get a pattern for plants to place inside a desert environment.
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* Get the flora generator.
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*
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* @return a pattern that places flora
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* @return the flora generator
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*/
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public static Pattern getDesertPattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.DEAD_BUSH), 30));
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chance.add(new BlockChance(new BaseBlock(BlockID.CACTUS), 20));
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chance.add(new BlockChance(new BaseBlock(BlockID.AIR), 300));
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return new RandomFillPattern(chance);
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public FloraGenerator getFloraGenerator() {
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return floraGenerator;
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}
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/**
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* Get a pattern for plants to place inside a temperate environment.
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* Set the flora generator.
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*
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* @return a pattern that places flora
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* @param floraGenerator the flora generator
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*/
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public static Pattern getTemperatePattern() {
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List<BlockChance> chance = new ArrayList<BlockChance>();
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chance.add(new BlockChance(new BaseBlock(BlockID.LONG_GRASS, 1), 300));
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chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER), 5));
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chance.add(new BlockChance(new BaseBlock(BlockID.RED_FLOWER, 1), 1));
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chance.add(new BlockChance(new BaseBlock(BlockID.YELLOW_FLOWER), 5));
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return new RandomFillPattern(chance);
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public void setFloraGenerator(FloraGenerator floraGenerator) {
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this.floraGenerator = floraGenerator;
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}
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@Override
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protected boolean apply(Vector pt, BaseBlock block) throws WorldEditException {
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if (block.getType() == BlockID.GRASS) {
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editSession.setBlock(pt.add(0, 1, 0), temperatePattern.next(pt));
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return true;
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} else if (block.getType() == BlockID.SAND) {
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editSession.setBlock(pt.add(0, 1, 0), desertPattern.next(pt));
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return true;
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}
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return false;
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return floraGenerator.apply(pt);
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}
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}
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39
src/main/java/com/sk89q/worldedit/operation/RegionFunction.java
Normale Datei
39
src/main/java/com/sk89q/worldedit/operation/RegionFunction.java
Normale Datei
@ -0,0 +1,39 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.operation;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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/**
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* Performs a function on points in a region.
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*/
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public interface RegionFunction {
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/**
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* Apply the function to the given position.
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*
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* @param position the position
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* @return true if something was changed
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* @throws WorldEditException thrown on an error
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*/
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public boolean apply(Vector position) throws WorldEditException;
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}
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