Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Fix NPE when rotating hanging entities (#356)
Dieser Commit ist enthalten in:
Ursprung
85d4b9f4ec
Commit
fabd7045e7
@ -158,10 +158,12 @@ public class ExtentEntityCopy implements EntityFunction {
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Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
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Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL);
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL);
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byte hangingByte = (byte) MCDirections.toHanging(newDirection);
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if (newDirection != null) {
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builder.putByte("Direction", hangingByte);
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byte hangingByte = (byte) MCDirections.toHanging(newDirection);
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builder.putByte("Facing", hangingByte);
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builder.putByte("Direction", hangingByte);
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builder.putByte("Dir", MCDirections.toLegacyHanging(MCDirections.toHanging(newDirection)));
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builder.putByte("Facing", hangingByte);
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builder.putByte("Dir", MCDirections.toLegacyHanging(MCDirections.toHanging(newDirection)));
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}
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}
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}
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}
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}
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