Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
Load chunks when setting biomes too.
Dieser Commit ist enthalten in:
Ursprung
6855f22152
Commit
f4c238c3da
@ -24,8 +24,10 @@ import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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/**
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/**
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@ -67,4 +69,12 @@ public class ChunkLoadingExtent extends AbstractDelegateExtent {
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}
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}
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return super.setBlock(location, block);
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return super.setBlock(location, block);
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}
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}
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@Override
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public boolean setBiome(BlockVector2 position, BiomeType biome) {
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if (enabled) {
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world.checkLoadedChunk(position.toBlockVector3());
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}
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return super.setBiome(position, biome);
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}
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}
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}
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