3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 02:50:05 +01:00

Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)

Dieser Commit ist enthalten in:
Matthew Miller 2018-11-12 12:38:13 +10:00 committet von IronApollo
Ursprung 13bf8429ce
Commit f3c633582e
18 geänderte Dateien mit 123 neuen und 148 gelöschten Zeilen

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@ -272,7 +272,7 @@ public class SnipeData {
* @param voxelId the voxelId to set
*/
public final void setVoxelId(final int voxelId) {
if (WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(voxelId)) {
if (WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(BlockTypes.getFromStateId(voxelId).getId())) {
if (owner != null) {
Player plr = owner.getPlayer();
if (plr != null) {

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@ -55,7 +55,7 @@ public class VoxelVoxelCommand extends VoxelCommand {
Material blockType = block.getType();
BlockType weType = BukkitAdapter.adapt(blockType);
if(!player.hasPermission("voxelsniper.ignorelimitations") && WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(weType)) {
if(!player.hasPermission("voxelsniper.ignorelimitations") && WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(weType.getId())) {
player.sendMessage("You are not allowed to use " + blockType.name() + ". (WorldEdit config.yml)");
return true;
}
@ -68,7 +68,7 @@ public class VoxelVoxelCommand extends VoxelCommand {
} else {
BlockType weType = BlockTypes.parse(args[0]);
if(weType != null) {
if(!player.hasPermission("voxelsniper.ignorelimitations") && WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(weType)) {
if(!player.hasPermission("voxelsniper.ignorelimitations") && WorldEdit.getInstance().getConfiguration().disallowedBlocks.contains(weType.getId())) {
player.sendMessage("You are not allowed to use " + weType + ".");
return true;
} else {

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@ -18,6 +18,7 @@ import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock;
@ -342,7 +343,7 @@ public class PlayerWrapper extends AbstractPlayerActor {
}
@Override
public PlayerDirection getCardinalDirection() {
public Direction getCardinalDirection() {
return parent.getCardinalDirection();
}

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@ -38,7 +38,7 @@ public abstract class LocalConfiguration {
protected static final String[] defaultDisallowedBlocks = new String[] {};
public boolean profile = false;
public Set<BlockType> disallowedBlocks = new HashSet<>();
public Set<String> disallowedBlocks = new HashSet<>();
public int defaultChangeLimit = -1;
public int maxChangeLimit = -1;
public int defaultMaxPolygonalPoints = -1;
@ -65,7 +65,7 @@ public abstract class LocalConfiguration {
public String navigationWand = ItemTypes.COMPASS.getId();
public int navigationWandMaxDistance = 50;
public int scriptTimeout = 3000;
public Set<BlockType> allowedDataCycleBlocks = new HashSet<>();
public Set<String> allowedDataCycleBlocks = new HashSet<>();
public String saveDir = "schematics";
public String scriptsDir = "craftscripts";
public boolean showHelpInfo = true;

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@ -1,59 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
/**
* The player's direction.
*
* <p>In the future, this class will be replaced with {@link Direction}.</p>
*/
public enum PlayerDirection {
NORTH(Vector3.at(0, 0, -1), true),
NORTH_EAST((Vector3.at(1, 0, -1)).normalize(), false),
EAST(Vector3.at(1, 0, 0), true),
SOUTH_EAST((Vector3.at(1, 0, 1)).normalize(), false),
SOUTH(Vector3.at(0, 0, 1), true),
SOUTH_WEST((Vector3.at(-1, 0, 1)).normalize(), false),
WEST(Vector3.at(-1, 0, 0), true),
NORTH_WEST((Vector3.at(-1, 0, -1)).normalize(), false),
UP(Vector3.at(0, 1, 0), true),
DOWN(Vector3.at(0, -1, 0), true);
private final Vector3 dir;
private final boolean isOrthogonal;
PlayerDirection(Vector3 vec, boolean isOrthogonal) {
this.dir = vec;
this.isOrthogonal = isOrthogonal;
}
public Vector3 vector() {
return dir;
}
public boolean isOrthogonal() {
return isOrthogonal;
}
}

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@ -49,6 +49,7 @@ import com.sk89q.worldedit.scripting.CraftScriptEngine;
import com.sk89q.worldedit.scripting.RhinoCraftScriptEngine;
import com.sk89q.worldedit.session.SessionManager;
import com.sk89q.worldedit.session.request.Request;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.eventbus.EventBus;
import com.sk89q.worldedit.util.io.file.FileSelectionAbortedException;
@ -385,21 +386,35 @@ public class WorldEdit {
public BlockVector3 getDirection(Player player, String dirStr) throws UnknownDirectionException {
dirStr = dirStr.toLowerCase();
final PlayerDirection dir = getPlayerDirection(player, dirStr);
final Direction dir = getPlayerDirection(player, dirStr);
switch (dir) {
case WEST:
case EAST:
case SOUTH:
case NORTH:
case UP:
case DOWN:
return dir.vector().toBlockPoint();
default:
if (dir.isUpright() || dir.isCardinal()) {
return dir.toBlockVector();
} else {
throw new UnknownDirectionException(dir.name());
}
}
/**
* Get the direction vector for a player's direction. May return
* null if a direction could not be found.
*
* @param player the player
* @param dirStr the direction string
* @return a direction vector
* @throws UnknownDirectionException thrown if the direction is not known
*/
public BlockVector3 getDiagonalDirection(Player player, String dirStr) throws UnknownDirectionException {
dirStr = dirStr.toLowerCase();
final Direction dir = getPlayerDirection(player, dirStr);
if (dir.isCardinal() || dir.isOrdinal() || dir.isUpright()) {
return dir.toBlockVector();
}
throw new UnknownDirectionException(dir.name());
}
/**
* Get the direction vector for a player's direction. May return
@ -410,46 +425,46 @@ public class WorldEdit {
* @return a direction enum value
* @throws UnknownDirectionException thrown if the direction is not known
*/
private PlayerDirection getPlayerDirection(Player player, String dirStr) throws UnknownDirectionException {
final PlayerDirection dir;
private Direction getPlayerDirection(Player player, String dirStr) throws UnknownDirectionException {
final Direction dir;
switch (dirStr.charAt(0)) {
case 'w':
dir = PlayerDirection.WEST;
dir = Direction.WEST;
break;
case 'e':
dir = PlayerDirection.EAST;
dir = Direction.EAST;
break;
case 's':
if (dirStr.indexOf('w') > 0) {
return PlayerDirection.SOUTH_WEST;
return Direction.SOUTHWEST;
}
if (dirStr.indexOf('e') > 0) {
return PlayerDirection.SOUTH_EAST;
return Direction.SOUTHEAST;
}
dir = PlayerDirection.SOUTH;
dir = Direction.SOUTH;
break;
case 'n':
if (dirStr.indexOf('w') > 0) {
return PlayerDirection.NORTH_WEST;
return Direction.NORTHWEST;
}
if (dirStr.indexOf('e') > 0) {
return PlayerDirection.NORTH_EAST;
return Direction.NORTHEAST;
}
dir = PlayerDirection.NORTH;
dir = Direction.NORTH;
break;
case 'u':
dir = PlayerDirection.UP;
dir = Direction.UP;
break;
case 'd':
dir = PlayerDirection.DOWN;
dir = Direction.DOWN;
break;
case 'm': // me
@ -475,6 +490,7 @@ public class WorldEdit {
return dir;
}
/**
* Flush a block bag's changes to a player.
*
@ -694,4 +710,4 @@ public class WorldEdit {
return version;
}
}
}

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@ -543,7 +543,7 @@ public class RegionCommands extends MethodCommands {
public void move(FawePlayer player, LocalSession session, EditSession editSession,
@Selection Region region,
@Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction BlockVector3 direction,
@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
@Optional("air") Pattern replace,
@Switch('b') boolean copyBiomes,
@Switch('e') boolean skipEntities,
@ -610,7 +610,7 @@ public class RegionCommands extends MethodCommands {
public void stack(FawePlayer player, LocalSession session, EditSession editSession,
@Selection Region region,
@Optional("1") @Range(min = 1) int count,
@Optional(Direction.AIM) @Direction BlockVector3 direction,
@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
@Switch('s') boolean moveSelection,
@Switch('b') boolean copyBiomes,
@Switch('e') boolean skipEntities,

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@ -20,8 +20,6 @@
package com.sk89q.worldedit.entity;
import javax.annotation.Nullable;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BaseBlock;
@ -30,6 +28,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
@ -61,7 +60,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection(int yawOffset);
Direction getCardinalDirection(int yawOffset);
/**
* Get the item that the player is holding.
@ -241,7 +240,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection();
Direction getCardinalDirection();
/**
* Pass through the wall that you are looking at.

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@ -267,7 +267,7 @@ public class DefaultBlockParser extends InputParser<BlockStateHolder> {
if (context.isRestricted()) {
Actor actor = context.requireActor();
if (actor != null) {
if (!actor.hasPermission("worldedit.anyblock") && worldEdit.getConfiguration().disallowedBlocks.contains(blockType)) {
if (!actor.hasPermission("worldedit.anyblock") && worldEdit.getConfiguration().disallowedBlocks.contains(blockType.getId())) {
throw new DisallowedUsageException("You are not allowed to use '" + input + "'");
}
if (nbt != null) {

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@ -20,7 +20,6 @@
package com.sk89q.worldedit.extension.platform;
import com.sk89q.worldedit.NotABlockException;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.entity.Player;
@ -28,6 +27,7 @@ import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TargetBlock;
@ -71,25 +71,25 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
* @param rot yaw
* @return the direction
*/
private static PlayerDirection getDirection(double rot) {
private static Direction getDirection(double rot) {
if (0 <= rot && rot < 22.5) {
return PlayerDirection.SOUTH;
return Direction.SOUTH;
} else if (22.5 <= rot && rot < 67.5) {
return PlayerDirection.SOUTH_WEST;
return Direction.SOUTHWEST;
} else if (67.5 <= rot && rot < 112.5) {
return PlayerDirection.WEST;
return Direction.WEST;
} else if (112.5 <= rot && rot < 157.5) {
return PlayerDirection.NORTH_WEST;
return Direction.NORTHWEST;
} else if (157.5 <= rot && rot < 202.5) {
return PlayerDirection.NORTH;
return Direction.NORTH;
} else if (202.5 <= rot && rot < 247.5) {
return PlayerDirection.NORTH_EAST;
return Direction.NORTHEAST;
} else if (247.5 <= rot && rot < 292.5) {
return PlayerDirection.EAST;
return Direction.EAST;
} else if (292.5 <= rot && rot < 337.5) {
return PlayerDirection.SOUTH_EAST;
return Direction.SOUTHEAST;
} else if (337.5 <= rot && rot < 360.0) {
return PlayerDirection.SOUTH;
return Direction.SOUTH;
} else {
return null;
}
@ -377,17 +377,17 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
}
@Override
public PlayerDirection getCardinalDirection() {
public Direction getCardinalDirection() {
return getCardinalDirection(0);
}
@Override
public PlayerDirection getCardinalDirection(int yawOffset) {
public Direction getCardinalDirection(int yawOffset) {
if (getLocation().getPitch() > 67.5) {
return PlayerDirection.DOWN;
return Direction.DOWN;
}
if (getLocation().getPitch() < -67.5) {
return PlayerDirection.UP;
return Direction.UP;
}
// From hey0's code

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@ -35,4 +35,5 @@ public @interface Direction {
String AIM = "me";
boolean includeDiagonals() default false;
}

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@ -24,7 +24,6 @@ import com.boydti.fawe.util.MathMan;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.UnknownDirectionException;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
@ -313,7 +312,11 @@ public class WorldEditBinding extends BindingHelper {
public BlockVector3 getDirection(ArgumentStack context, Direction direction)
throws ParameterException, UnknownDirectionException {
Player sender = getPlayer(context);
return worldEdit.getDirection(sender, context.next());
if (direction.includeDiagonals()) {
return worldEdit.getDiagonalDirection(sender, context.next());
} else {
return worldEdit.getDirection(sender, context.next());
}
}
/**

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@ -81,11 +81,9 @@ public class PropertiesConfiguration extends LocalConfiguration {
profile = getBool("profile", profile);
disallowedBlocks =
new HashSet<>(getStringSet("limits.disallowed-blocks", defaultDisallowedBlocks))
.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
new HashSet<>(getStringSet("limits.disallowed-blocks", defaultDisallowedBlocks));
allowedDataCycleBlocks =
new HashSet<>(getStringSet("limits.allowed-data-cycle-blocks", null))
.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
new HashSet<>(getStringSet("limits.allowed-data-cycle-blocks", null));
defaultChangeLimit = getInt("default-max-changed-blocks", defaultChangeLimit);
maxChangeLimit = getInt("max-changed-blocks", maxChangeLimit);
defaultMaxPolygonalPoints = getInt("default-max-polygon-points", defaultMaxPolygonalPoints);

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@ -81,11 +81,9 @@ public class YAMLConfiguration extends LocalConfiguration {
butcherMaxRadius = Math.max(-1, config.getInt("limits.butcher-radius.maximum", butcherMaxRadius));
disallowedBlocks =
new HashSet<>(config.getStringList("limits.disallowed-blocks", Lists.newArrayList(defaultDisallowedBlocks)))
.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
new HashSet<>(config.getStringList("limits.disallowed-blocks", Lists.newArrayList(defaultDisallowedBlocks)));
allowedDataCycleBlocks =
new HashSet<>(config.getStringList("limits.allowed-data-cycle-blocks", null))
.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
new HashSet<>(config.getStringList("limits.allowed-data-cycle-blocks", null));
registerHelp = config.getBoolean("register-help", true);
logCommands = config.getBoolean("logging.log-commands", logCommands);

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@ -8,29 +8,55 @@ buildscript {
}
plugins {
id 'signing'
id 'org.spongepowered.plugin' version '0.8.1'
id 'org.spongepowered.plugin' version '0.9.0'
}
repositories {
maven { url "https://repo.codemc.org/repository/maven-public" }
}
dependencies {
compile project(':worldedit-core')
compile 'org.spongepowered:spongeapi:7.0.0-SNAPSHOT'
compile 'org.spongepowered:spongeapi:7.1.0'
compile 'org.bstats:bstats-sponge:1.4'
testCompile group: 'org.mockito', name: 'mockito-core', version:'1.9.0-rc1'
}
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
sponge {
plugin {
id = 'worldedit'
jar.archiveName="fawe-sponge-${project.parent.version}.jar"
jar.destinationDir = file '../mvn/com/boydti/fawe-sponge/' + project.parent.version
task createPom << {
pom {
project {
groupId 'com.boydti'
artifactId 'fawe-sponge'
version project.parent.version
}
}
.getEffectivePom()
.setDependencies(new ArrayList<>())
.writeTo("../mvn/com/boydti/fawe-sponge/${project.parent.version}/fawe-sponge-${project.parent.version}.pom")
pom {
project {
groupId 'com.boydti'
artifactId 'fawe-sponge'
version 'latest'
}
}
.getEffectivePom()
.setDependencies(new ArrayList<>())
.writeTo("../mvn/com/boydti/fawe-sponge/latest/fawe-sponge-latest.pom")
}
jar {
manifest {
attributes("Class-Path": "truezip.jar WorldEdit/truezip.jar js.jar WorldEdit/js.jar",
"WorldEdit-Version": version)
task copyFiles {
doLast {
copy {
from "../mvn/com/boydti/fawe-sponge/${project.parent.version}/"
into '../mvn/com/boydti/fawe-sponge/latest/'
include('*.jar')
rename ("fawe-sponge-${project.parent.version}.jar", 'fawe-sponge-latest.jar')
}
}
}
@ -38,13 +64,10 @@ shadowJar {
dependencies {
include(dependency(':worldedit-core'))
}
archiveName = "${parent.name}-${project.name.replaceAll("worldedit-", "")}-${parent.version}.jar"
destinationDir = file '../target'
}
artifacts {
archives shadowJar
}
signing {
required false
sign shadowJar
}
build.dependsOn(shadowJar)
build.finalizedBy(copyFiles)
copyFiles.dependsOn(createPom)

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@ -31,6 +31,7 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.session.SessionKey;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldedit.world.item.ItemTypes;
@ -186,8 +187,6 @@ public class SpongePlayer extends AbstractPlayerActor {
}
@Override
<<<<<<< HEAD
=======
public void sendFakeBlock(BlockVector3 pos, BlockStateHolder block) {
org.spongepowered.api.world.Location<World> loc = player.getWorld().getLocation(pos.getX(), pos.getY(), pos.getZ());
if (block == null) {
@ -205,7 +204,6 @@ public class SpongePlayer extends AbstractPlayerActor {
}
@Override
>>>>>>> 399e0ad5... Refactor vector system to be cleaner
public SessionKey getSessionKey() {
return new SessionKeyImpl(player.getUniqueId(), player.getName());
}

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@ -25,10 +25,7 @@ import com.flowpowered.math.vector.Vector3d;
import com.flowpowered.math.vector.Vector3i;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEditException;
<<<<<<< HEAD
=======
import com.sk89q.worldedit.world.block.BaseBlock;
>>>>>>> f54d6afb... Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;

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@ -211,7 +211,7 @@ public class SpongeWorldEdit {
BlockType interactedType = targetBlock.getState().getType();
if (event instanceof InteractBlockEvent.Primary) {
if (!interactedType.getMaterial().isAir()) {
if (interactedType != BlockTypes.AIR) {
if (!optLoc.isPresent()) {
return;
}
@ -233,7 +233,7 @@ public class SpongeWorldEdit {
}
}
} else if (event instanceof InteractBlockEvent.Secondary) {
if (!interactedType.getMaterial().isAir()) {
if (interactedType != BlockTypes.AIR) {
if (!optLoc.isPresent()) {
return;
}