Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-09 21:10:05 +01:00
Moved ArbitraryShape and WorldEditExpressionEnvironment to a new "shape" package.
Dieser Commit ist enthalten in:
Ursprung
8d685946c0
Commit
f27d7e585d
@ -46,6 +46,8 @@ import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionOperationException;
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import com.sk89q.worldedit.regions.RegionOperationException;
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import com.sk89q.worldedit.shape.ArbitraryShape;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.TreeGenerator;
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/**
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/**
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@ -17,8 +17,12 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit;
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package com.sk89q.worldedit.shape;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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@ -1,8 +1,11 @@
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package com.sk89q.worldedit;
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package com.sk89q.worldedit.shape;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.expression.runtime.ExpressionEnvironment;
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import com.sk89q.worldedit.expression.runtime.ExpressionEnvironment;
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class WorldEditExpressionEnvironment implements ExpressionEnvironment {
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public class WorldEditExpressionEnvironment implements ExpressionEnvironment {
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private final Vector unit;
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private final Vector unit;
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private final Vector zero2;
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private final Vector zero2;
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private Vector current = new Vector();
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private Vector current = new Vector();
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