Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Use Bukkit Registry API where possible (#2573)
(cherry picked from commit 292dae65cb01929dc2158f09bdb19fdc82b3669f)
Dieser Commit ist enthalten in:
Ursprung
8b18dbcdbd
Commit
f260e19d29
@ -62,9 +62,8 @@ import org.bstats.bukkit.Metrics;
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import org.bstats.charts.SimplePie;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.Registry;
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import org.bukkit.Tag;
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import org.bukkit.block.Biome;
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import org.bukkit.command.BlockCommandSender;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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@ -89,7 +88,6 @@ import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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import java.util.List;
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import java.util.Locale;
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import java.util.Optional;
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import static com.google.common.base.Preconditions.checkNotNull;
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@ -250,21 +248,23 @@ public class WorldEditPlugin extends JavaPlugin {
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// datapacks aren't loaded until just before the world is, and bukkit has no event for this
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// so the earliest we can do this is in WorldInit
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setupTags();
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setupBiomes(false); // FAWE - load biomes later. Initialize biomes twice to allow for the registry to be present for
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// plugins requiring WE biomes during startup, as well as allowing custom biomes loaded later on to be present in WE.
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WorldEdit.getInstance().getEventBus().post(new PlatformReadyEvent(platform));
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}
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@SuppressWarnings({"deprecation", "unchecked"})
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private void initializeRegistries() {
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// FAWE start - move Biomes to their own method. Initialize biomes twice to allow for the registry to be present for
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// plugins requiring WE biomes during startup, as well as allowing custom biomes loaded later on to be present in WE.
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setupBiomes(true);
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// FAWE end
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// Biome
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Registry.BIOME.forEach(biome -> {
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if (!biome.name().equals("CUSTOM")) {
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String key = biome.getKey().toString();
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BiomeType.REGISTRY.register(key, new BiomeType(key));
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}
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});
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/*
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// Block & Item
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for (Material material : Material.values()) {
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Registry.MATERIAL.forEach(material -> {
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if (material.isBlock() && !material.isLegacy()) {
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BlockType.REGISTRY.register(material.getKey().toString(), new BlockType(material.getKey().toString(), blockState -> {
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// TODO Use something way less hacky than this.
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@ -291,17 +291,14 @@ public class WorldEditPlugin extends JavaPlugin {
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if (material.isItem() && !material.isLegacy()) {
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ItemType.REGISTRY.register(material.getKey().toString(), new ItemType(material.getKey().toString()));
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}
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}
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*/
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});
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*/
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// Entity
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for (org.bukkit.entity.EntityType entityType : org.bukkit.entity.EntityType.values()) {
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String mcid = entityType.getName();
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if (mcid != null) {
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String lowerCaseMcId = mcid.toLowerCase(Locale.ROOT);
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EntityType.REGISTRY.register("minecraft:" + lowerCaseMcId, new EntityType("minecraft:" + lowerCaseMcId));
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}
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}
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Registry.ENTITY_TYPE.forEach(entityType -> {
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String key = entityType.getKey().toString();
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EntityType.REGISTRY.register(key, new EntityType(key));
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});
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// ... :|
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GameModes.get("");
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WeatherTypes.get("");
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@ -322,38 +319,6 @@ public class WorldEditPlugin extends JavaPlugin {
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}
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}
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// FAWE start
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private void setupBiomes(boolean expectFail) {
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if (this.adapter.value().isPresent()) {
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// Biomes are stored globally in the server. Registries are not kept per-world in Minecraft.
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// The WorldServer get-registries method simply delegates to the MinecraftServer method.
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for (final NamespacedKey biome : ((BukkitImplAdapter<?>) adapter.value().get()).getRegisteredBiomes()) {
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BiomeType biomeType;
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if ((biomeType = BiomeType.REGISTRY.get(biome.toString())) == null) { // only register once
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biomeType = new BiomeType(biome.toString());
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BiomeType.REGISTRY.register(biome.toString(), biomeType);
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}
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biomeType.setLegacyId(adapter.value().get().getInternalBiomeId(biomeType));
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}
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} else {
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if (!expectFail) {
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LOGGER.warn("Failed to load biomes via adapter (not present). Will load via bukkit");
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}
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for (Biome biome : Biome.values()) {
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// Custom is bad
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if (biome.name().equals("CUSTOM")) {
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continue;
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}
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String lowerCaseBiome = biome.getKey().toString().toLowerCase(Locale.ROOT);
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// only register once
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if (BiomeType.REGISTRY.get(lowerCaseBiome) == null) {
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BiomeType.REGISTRY.register(lowerCaseBiome, new BiomeType(lowerCaseBiome));
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}
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}
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}
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}
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// FAWE end
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private void loadAdapter() {
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WorldEdit worldEdit = WorldEdit.getInstance();
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