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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00

Updated CHANGELOG.txt.

Dieser Commit ist enthalten in:
sk89q 2012-08-24 05:49:29 -07:00
Ursprung 186fbb98a2
Commit f233908457

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@ -1,36 +1,71 @@
5.4
- Added support for Minecraft 1.3.
- Added improved, but experimental, support for custom blocks added by
mods, and added by future Minecraft versions.
- Added help to //schematic.
- Added WECUI handshake option.
- Added improved //schem list output.
- Added configuration options for polygonal region limits.
- Added -r to //schematic to ignore format checks.
- Added //generate -c, which offsets the input coordinates from the selection
center.
- Added support for 4096 ID blocks.
- Added support for data values > 127 in schematic files.
- Added [g]closest(x,y,z,index,count,stride) to the expression parser.
- Added an all parameter, and a message indicating its radius, to /butcher.
- Added new "WorldEdit Foundation" classes to eventually replace the current
block/world/etc. classes (for developers!).
- Fixed a number of bugs in schematic handling that created errors.
- Fixed issues with biome processing.
- Fixed insufficient biome type checking.
- Fixed the error for missing schematics, making it easier to understand.
- Fixed snapshots not properly loading .mcr files.
- Fixed //chunk switching from //sel extend to //sel cuboid.
- Removed chat-based WECUI protocol (now replaced with packet 250).
5.3: 5.3:
- Made #region mask keep the region selected when the pask was added, and added #dregion mask that always uses the player's current - Made #region mask keep the region selected when the pask was added, and
added #dregion mask that always uses the player's current
selection selection
- Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and - Allow inverted and under/overlay masks to affect masks, making them more
flexible. This allows for things like /gmask !$biome and
/gmask >>>#region /gmask >>>#region
- Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and - Added basic entity handling with copy and paste. Paintings do not currently
respawn properly, entity pastes cannot be undone yet, and
schematics do not yet store entities schematics do not yet store entities
- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with - Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
- Cleaned up ContainerBlock inventory reading from NBT. - Cleaned up ContainerBlock inventory reading from NBT.
- Added a command to list schematics and the abilitiy to autodetect schematic format when loading schematics - Added a command to list schematics and the abilitiy to autodetect schematic
format when loading schematics
- Added support for multiple schematic formats - Added support for multiple schematic formats
- Corrected flag checks for biome commands - Corrected flag checks for biome commands
- Added allFlags setting to Command to prevent it from restricting allowed flags (for dveleopers!) - Added allFlags setting to Command to prevent it from restricting allowed
flags (for dveleopers!)
- Make sure all WorldEdit files are in the plugins/WorldEdit folder - Make sure all WorldEdit files are in the plugins/WorldEdit folder
- Added initial support for plugin channels with WECUI - Added initial support for plugin channels with WECUI
- Remove error-prone redundancy in Polygonal2D min/max management - Remove error-prone redundancy in Polygonal2D min/max management
- Updated for SpoutVanilla changes - Updated for SpoutVanilla changes
- Added Falling sand/gravel entities to /remove command - Added Falling sand/gravel entities to /remove command
- Added support for new tree types to TreeGenerator and make adding more tree types later easier - Added support for new tree types to TreeGenerator and make adding more tree
types later easier
- Updated for changes to SpoutAPI - Updated for changes to SpoutAPI
- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees - Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
- Fix bPermissions instanlled check - Fix bPermissions instanlled check
- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a -g flag which allows butchering of iron and snow golems - Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a
-g flag which allows butchering of iron and snow golems
- Add FlatRegion interface and an associated iterator (for developers!) - Add FlatRegion interface and an associated iterator (for developers!)
- Fix a NPE with brush using a global mask and no brush mask - Fix a NPE with brush using a global mask and no brush mask
- Fixed //shift not updating polygonal regions properly. - Fixed //shift not updating polygonal regions properly.
- Add support for expand with reverse dir for Cylinder & Ellipsoid - Add support for expand with reverse dir for Cylinder & Ellipsoid
- Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. - Make inset/outset use varargs contract/expand, so they can be used with
cylinders and ellipses.
- Add positive() to Vector and Vector2D - Add positive() to Vector and Vector2D
- In WorldGuard, teleport/spawn location yaw/pitch should now work. - In WorldGuard, teleport/spawn location yaw/pitch should now work.
- Register command permissions, integrate with the Bukkit help API - Register command permissions, integrate with the Bukkit help API
- Allow annotation-free registering of commands with other plugins (for developers!) - Allow annotation-free registering of commands with other plugins
- Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. (for developers!)
- Added default radius setting for butcher and added permissions for killing
pets, npcs, and non hostile animals.
- Added support for new Anvil saving format, fixed old chunk saving format. - Added support for new Anvil saving format, fixed old chunk saving format.
- Clean up some stray 128 values and update the fallbacks to 256 - Clean up some stray 128 values and update the fallbacks to 256
- Add support for 1.2.4 and newer - Add support for 1.2.4 and newer
@ -39,20 +74,23 @@
- Fix restoring enchantments from snapshots/schematics. - Fix restoring enchantments from snapshots/schematics.
- Made tree planter tool try 10 times to make the tree before giving up. - Made tree planter tool try 10 times to make the tree before giving up.
Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for their contributions Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for
their contributions
5.2: 5.2:
- Made BlockBag use WorldVectors for add(Single)SourcePosition - Made BlockBag use WorldVectors for add(Single)SourcePosition
- Fixed north face not being set with non-singleblockpatterns. - Fixed north face not being set with non-singleblockpatterns.
- Moved the block data check to LocalWorld, adding preliminary support for custom blocks. - Moved the block data check to LocalWorld, adding preliminary support for
custom blocks.
- Lookup by id if the string passed to Block/ItemType.lookup() is an integer - Lookup by id if the string passed to Block/ItemType.lookup() is an integer
- Fixed issues with //replace. - Fixed issues with //replace.
- Factored lookup code from BlockType and ItemType into a method in StringUtil. - Factored lookup code from BlockType and ItemType into a method in StringUtil.
- BaseBlock changes - BaseBlock changes
- Properly escape cuipattern - Properly escape cuipattern
- Fix handling of empty strings passed to Block/ItemType - Fix handling of empty strings passed to Block/ItemType
- Improved formatting and performance of YAMLProcessor when no comments are present - Improved formatting and performance of YAMLProcessor when no comments are
present.
- Added bPermissions support - Added bPermissions support
- Update for new events system - Update for new events system
- Fixed /scriptname.js and no-double-slash settings not working - Fixed /scriptname.js and no-double-slash settings not working
@ -69,26 +107,33 @@
- Added a //help command (alias /we help). - Added a //help command (alias /we help).
- Fixed a NullPointerException in conjunction with CraftBook. - Fixed a NullPointerException in conjunction with CraftBook.
- Added support for console commands to WorldEditPlugin. - Added support for console commands to WorldEditPlugin.
- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the console. - Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the
console.
- Fixed //stack -s (again). - Fixed //stack -s (again).
- Added a thickness parameter to //hollow. - Added a thickness parameter to //hollow.
- Added a block/pattern parameter to //hollow. - Added a block/pattern parameter to //hollow.
- Added a -l flag to /butcher, which spawns fake lightning on all killed entities. - Added a -l flag to /butcher, which spawns fake lightning on all killed
entities.
- Added support for dynamic command registration. - Added support for dynamic command registration.
- //sel poly now keeps the previous selection, converting its outline into a polygon if necessary. - //sel poly now keeps the previous selection, converting its outline into a
polygon if necessary.
- Fixed //sel selection clearing not being dispatched to CUI. - Fixed //sel selection clearing not being dispatched to CUI.
- Improve zip file recognition. - Improve zip file recognition.
- Added WECUI protocol version support. Eventually, this will disable WECUI until the user updates, but not yet. - Added WECUI protocol version support. Eventually, this will disable WECUI
until the user updates, but not yet.
- Added //desel and //deselect as aliases for //sel - Added //desel and //deselect as aliases for //sel
- Added a gravity brush. - Added a gravity brush.
- Added support for ellipsoid and sphere selections. - Added support for ellipsoid and sphere selections.
- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor region selectors to handle legacy versions a bit better. Because chat doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158 - Add cuiVersion to LocalSession and set it via incoming CUI event Refactor
region selectors to handle legacy versions a bit better. Because chat
doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158
- Some region selection fixes - Some region selection fixes
- Removed redundant line from README.md. - Removed redundant line from README.md.
- Add a cylindrical region selector. - Add a cylindrical region selector.
- Added initial SpoutAPI compatibility - Added initial SpoutAPI compatibility
- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972 - Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972
- Improved output of YAMLProcessor and added support for root-level comments. (for developers!) - Improved output of YAMLProcessor and added support for root-level comments.
(for developers!)
- Removed support for Permissions2/3 - Removed support for Permissions2/3
- Performance improvements - Performance improvements
- 1.1 compatibility - 1.1 compatibility
@ -101,7 +146,8 @@
- Added a //hollow command, which hollows out the object contained in the selection. - Added a //hollow command, which hollows out the object contained in the selection.
- Added /snapshot sel, which preselects a snapshot for future operations - Added /snapshot sel, which preselects a snapshot for future operations
- Added //sel extend, which activates cuboid selector where you can extend selections by right-clicking. - Added //sel extend, which activates cuboid selector where you can extend
selections by right-clicking.
- Added -a and -n flags to //butcher to kill animals and NPCs, respectively - Added -a and -n flags to //butcher to kill animals and NPCs, respectively
- Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z) - Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z)
- Added sound and particle effects for the super pickaxe - Added sound and particle effects for the super pickaxe
@ -112,7 +158,8 @@
- Support for the new blocks/items/mobs that were added with Minecraft 1.0 - Support for the new blocks/items/mobs that were added with Minecraft 1.0
- Support for non-128 world heights - Support for non-128 world heights
- Block queues are now flushed based on attachment to other blocks. This should fix doors popping out. - Block queues are now flushed based on attachment to other blocks. This should
fix doors popping out.
- Made blockbag (take blocks from inventory) system more consistent. - Made blockbag (take blocks from inventory) system more consistent.
- Made some commands' syntax error messages more elaborate and useful - Made some commands' syntax error messages more elaborate and useful
- Made /green break on liquids. - Made /green break on liquids.