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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-04 18:40:06 +01:00

Updated CHANGELOG.txt.

Dieser Commit ist enthalten in:
sk89q 2012-08-24 05:49:29 -07:00
Ursprung 186fbb98a2
Commit f233908457

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@ -1,99 +1,144 @@
5.4
- Added support for Minecraft 1.3.
- Added improved, but experimental, support for custom blocks added by
mods, and added by future Minecraft versions.
- Added help to //schematic.
- Added WECUI handshake option.
- Added improved //schem list output.
- Added configuration options for polygonal region limits.
- Added -r to //schematic to ignore format checks.
- Added //generate -c, which offsets the input coordinates from the selection
center.
- Added support for 4096 ID blocks.
- Added support for data values > 127 in schematic files.
- Added [g]closest(x,y,z,index,count,stride) to the expression parser.
- Added an all parameter, and a message indicating its radius, to /butcher.
- Added new "WorldEdit Foundation" classes to eventually replace the current
block/world/etc. classes (for developers!).
- Fixed a number of bugs in schematic handling that created errors.
- Fixed issues with biome processing.
- Fixed insufficient biome type checking.
- Fixed the error for missing schematics, making it easier to understand.
- Fixed snapshots not properly loading .mcr files.
- Fixed //chunk switching from //sel extend to //sel cuboid.
- Removed chat-based WECUI protocol (now replaced with packet 250).
5.3:
- Made #region mask keep the region selected when the pask was added, and added #dregion mask that always uses the player's current
selection
- Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and
/gmask >>>#region
- Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and
schematics do not yet store entities
- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
- Cleaned up ContainerBlock inventory reading from NBT.
- Added a command to list schematics and the abilitiy to autodetect schematic format when loading schematics
- Added support for multiple schematic formats
- Corrected flag checks for biome commands
- Added allFlags setting to Command to prevent it from restricting allowed flags (for dveleopers!)
- Make sure all WorldEdit files are in the plugins/WorldEdit folder
- Added initial support for plugin channels with WECUI
- Remove error-prone redundancy in Polygonal2D min/max management
- Updated for SpoutVanilla changes
- Added Falling sand/gravel entities to /remove command
- Added support for new tree types to TreeGenerator and make adding more tree types later easier
- Updated for changes to SpoutAPI
- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
- Fix bPermissions instanlled check
- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a -g flag which allows butchering of iron and snow golems
- Add FlatRegion interface and an associated iterator (for developers!)
- Fix a NPE with brush using a global mask and no brush mask
- Fixed //shift not updating polygonal regions properly.
- Add support for expand with reverse dir for Cylinder & Ellipsoid
- Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses.
- Add positive() to Vector and Vector2D
- In WorldGuard, teleport/spawn location yaw/pitch should now work.
- Register command permissions, integrate with the Bukkit help API
- Allow annotation-free registering of commands with other plugins (for developers!)
- Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals.
- Added support for new Anvil saving format, fixed old chunk saving format.
- Clean up some stray 128 values and update the fallbacks to 256
- Add support for 1.2.4 and newer
- Updated for new 1.2 and 1.2.4 blocks, items, and mobs
- Fix Dispensers, Furnaces and remove redundant casts.
- Fix restoring enchantments from snapshots/schematics.
- Made tree planter tool try 10 times to make the tree before giving up.
Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for their contributions
- Made #region mask keep the region selected when the pask was added, and
added #dregion mask that always uses the player's current
selection
- Allow inverted and under/overlay masks to affect masks, making them more
flexible. This allows for things like /gmask !$biome and
/gmask >>>#region
- Added basic entity handling with copy and paste. Paintings do not currently
respawn properly, entity pastes cannot be undone yet, and
schematics do not yet store entities
- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
- Cleaned up ContainerBlock inventory reading from NBT.
- Added a command to list schematics and the abilitiy to autodetect schematic
format when loading schematics
- Added support for multiple schematic formats
- Corrected flag checks for biome commands
- Added allFlags setting to Command to prevent it from restricting allowed
flags (for dveleopers!)
- Make sure all WorldEdit files are in the plugins/WorldEdit folder
- Added initial support for plugin channels with WECUI
- Remove error-prone redundancy in Polygonal2D min/max management
- Updated for SpoutVanilla changes
- Added Falling sand/gravel entities to /remove command
- Added support for new tree types to TreeGenerator and make adding more tree
types later easier
- Updated for changes to SpoutAPI
- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees
- Fix bPermissions instanlled check
- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a
-g flag which allows butchering of iron and snow golems
- Add FlatRegion interface and an associated iterator (for developers!)
- Fix a NPE with brush using a global mask and no brush mask
- Fixed //shift not updating polygonal regions properly.
- Add support for expand with reverse dir for Cylinder & Ellipsoid
- Make inset/outset use varargs contract/expand, so they can be used with
cylinders and ellipses.
- Add positive() to Vector and Vector2D
- In WorldGuard, teleport/spawn location yaw/pitch should now work.
- Register command permissions, integrate with the Bukkit help API
- Allow annotation-free registering of commands with other plugins
(for developers!)
- Added default radius setting for butcher and added permissions for killing
pets, npcs, and non hostile animals.
- Added support for new Anvil saving format, fixed old chunk saving format.
- Clean up some stray 128 values and update the fallbacks to 256
- Add support for 1.2.4 and newer
- Updated for new 1.2 and 1.2.4 blocks, items, and mobs
- Fix Dispensers, Furnaces and remove redundant casts.
- Fix restoring enchantments from snapshots/schematics.
- Made tree planter tool try 10 times to make the tree before giving up.
Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for
their contributions
5.2:
- Made BlockBag use WorldVectors for add(Single)SourcePosition
- Fixed north face not being set with non-singleblockpatterns.
- Moved the block data check to LocalWorld, adding preliminary support for custom blocks.
- Lookup by id if the string passed to Block/ItemType.lookup() is an integer
- Fixed issues with //replace.
- Factored lookup code from BlockType and ItemType into a method in StringUtil.
- BaseBlock changes
- Properly escape cuipattern
- Fix handling of empty strings passed to Block/ItemType
- Improved formatting and performance of YAMLProcessor when no comments are present
- Added bPermissions support
- Update for new events system
- Fixed /scriptname.js and no-double-slash settings not working
- Corrected usage message for maze.js
- Fixed mimimum height check for cylinder generation
- Get the items to be dropped for a block break from Bukkit
- Made BlockBag use WorldVectors for add(Single)SourcePosition
- Fixed north face not being set with non-singleblockpatterns.
- Moved the block data check to LocalWorld, adding preliminary support for
custom blocks.
- Lookup by id if the string passed to Block/ItemType.lookup() is an integer
- Fixed issues with //replace.
- Factored lookup code from BlockType and ItemType into a method in StringUtil.
- BaseBlock changes
- Properly escape cuipattern
- Fix handling of empty strings passed to Block/ItemType
- Improved formatting and performance of YAMLProcessor when no comments are
present.
- Added bPermissions support
- Update for new events system
- Fixed /scriptname.js and no-double-slash settings not working
- Corrected usage message for maze.js
- Fixed mimimum height check for cylinder generation
- Get the items to be dropped for a block break from Bukkit
5.1.1:
- Fixed some compatibility issues with SpoutPlugin
- Readded Permissions 2/3 support
- Fixed an issue with CylinderRegion
- Fixed some compatibility issues with SpoutPlugin
- Readded Permissions 2/3 support
- Fixed an issue with CylinderRegion
5.1:
- Added a //help command (alias /we help).
- Fixed a NullPointerException in conjunction with CraftBook.
- Added support for console commands to WorldEditPlugin.
- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the console.
- Fixed //stack -s (again).
- Added a thickness parameter to //hollow.
- Added a block/pattern parameter to //hollow.
- Added a -l flag to /butcher, which spawns fake lightning on all killed entities.
- Added support for dynamic command registration.
- //sel poly now keeps the previous selection, converting its outline into a polygon if necessary.
- Fixed //sel selection clearing not being dispatched to CUI.
- Improve zip file recognition.
- Added WECUI protocol version support. Eventually, this will disable WECUI until the user updates, but not yet.
- Added //desel and //deselect as aliases for //sel
- Added a gravity brush.
- Added support for ellipsoid and sphere selections.
- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor region selectors to handle legacy versions a bit better. Because chat doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158
- Some region selection fixes
- Removed redundant line from README.md.
- Add a cylindrical region selector.
- Added initial SpoutAPI compatibility
- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972
- Improved output of YAMLProcessor and added support for root-level comments. (for developers!)
- Removed support for Permissions2/3
- Performance improvements
- 1.1 compatibility
Thanks to everyone for their contributions:
rjwboys, yetanotherx, and GiCodeWarrior
- Added a //help command (alias /we help).
- Fixed a NullPointerException in conjunction with CraftBook.
- Added support for console commands to WorldEditPlugin.
- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the
console.
- Fixed //stack -s (again).
- Added a thickness parameter to //hollow.
- Added a block/pattern parameter to //hollow.
- Added a -l flag to /butcher, which spawns fake lightning on all killed
entities.
- Added support for dynamic command registration.
- //sel poly now keeps the previous selection, converting its outline into a
polygon if necessary.
- Fixed //sel selection clearing not being dispatched to CUI.
- Improve zip file recognition.
- Added WECUI protocol version support. Eventually, this will disable WECUI
until the user updates, but not yet.
- Added //desel and //deselect as aliases for //sel
- Added a gravity brush.
- Added support for ellipsoid and sphere selections.
- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor
region selectors to handle legacy versions a bit better. Because chat
doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158
- Some region selection fixes
- Removed redundant line from README.md.
- Add a cylindrical region selector.
- Added initial SpoutAPI compatibility
- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972
- Improved output of YAMLProcessor and added support for root-level comments.
(for developers!)
- Removed support for Permissions2/3
- Performance improvements
- 1.1 compatibility
Thanks to everyone for their contributions:
rjwboys, yetanotherx, and GiCodeWarrior
5.0:
- Added a //g[en[erate]] command that can generate a shape given a formula
@ -101,7 +146,8 @@
- Added a //hollow command, which hollows out the object contained in the selection.
- Added /snapshot sel, which preselects a snapshot for future operations
- Added //sel extend, which activates cuboid selector where you can extend selections by right-clicking.
- Added //sel extend, which activates cuboid selector where you can extend
selections by right-clicking.
- Added -a and -n flags to //butcher to kill animals and NPCs, respectively
- Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z)
- Added sound and particle effects for the super pickaxe
@ -112,7 +158,8 @@
- Support for the new blocks/items/mobs that were added with Minecraft 1.0
- Support for non-128 world heights
- Block queues are now flushed based on attachment to other blocks. This should fix doors popping out.
- Block queues are now flushed based on attachment to other blocks. This should
fix doors popping out.
- Made blockbag (take blocks from inventory) system more consistent.
- Made some commands' syntax error messages more elaborate and useful
- Made /green break on liquids.