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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 11:00:05 +01:00

Port navigation commands

Dieser Commit ist enthalten in:
Kenzie Togami 2019-04-23 16:14:21 -07:00
Ursprung 6d4982f23a
Commit f2283e8ad0
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 5D200B325E157A81
2 geänderte Dateien mit 67 neuen und 68 gelöschten Zeilen

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@ -19,23 +19,26 @@
package com.sk89q.worldedit.command;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.Logging;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.command.parametric.Optional;
import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.annotation.param.Switch;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
/**
* Commands for moving the player around.
*/
@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class NavigationCommands {
private final WorldEdit worldEdit;
@ -51,80 +54,78 @@ public class NavigationCommands {
}
@Command(
aliases = { "unstuck", "!" },
usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
name = "unstuck",
aliases = { "!" },
desc = "Escape from being stuck inside a block"
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(Player player) throws WorldEditException {
player.print("There you go!");
player.findFreePosition();
player.print("There you go!");
}
@Command(
aliases = { "ascend", "asc" },
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 1
name = "ascend",
aliases = { "asc" },
desc = "Go up a floor"
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(Player player, @Optional("1") int levelsToAscend) throws WorldEditException {
public void ascend(Player player,
@Arg(desc = "# of levels to ascend", def = "1")
int levels) throws WorldEditException {
int ascentLevels = 0;
while (player.ascendLevel()) {
++ascentLevels;
if (levelsToAscend == ascentLevels) {
if (levels == ascentLevels) {
break;
}
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
player.print((ascentLevels != 1) ? "Ascended " + ascentLevels + " levels." : "Ascended a level.");
}
}
@Command(
aliases = { "descend", "desc" },
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 1
name = "descend",
aliases = { "desc" },
desc = "Go down a floor"
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(Player player, @Optional("1") int levelsToDescend) throws WorldEditException {
public void descend(Player player,
@Arg(desc = "# of levels to descend", def = "1")
int levels) throws WorldEditException {
int descentLevels = 0;
while (player.descendLevel()) {
++descentLevels;
if (levelsToDescend == descentLevels) {
if (levels == descentLevels) {
break;
}
}
if (descentLevels == 0) {
player.printError("No free spot below you found.");
} else {
player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
player.print((descentLevels != 1) ? "Descended " + descentLevels + " levels." : "Descended a level.");
}
}
@Command(
aliases = { "ceil" },
usage = "[clearance]",
desc = "Go to the celing",
flags = "fg",
min = 0,
max = 1
name = "ceil",
desc = "Go to the ceiling"
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(Player player, CommandContext args) throws WorldEditException {
public void ceiling(Player player,
@Arg(desc = "# of blocks to leave above you", def = "0")
int clearance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
clearance = Math.max(0, clearance);
final int clearance = args.argsLength() > 0 ?
Math.max(0, args.getInteger(0)) : 0;
final boolean alwaysGlass = getAlwaysGlass(args);
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
player.print("Whoosh!");
} else {
@ -133,11 +134,8 @@ public class NavigationCommands {
}
@Command(
aliases = { "thru" },
usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
name = "thru",
desc = "Pass through walls"
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(Player player) throws WorldEditException {
@ -149,11 +147,9 @@ public class NavigationCommands {
}
@Command(
aliases = { "jumpto", "j" },
usage = "",
desc = "Teleport to a location",
min = 0,
max = 0
name = "jumpto",
aliases = { "j" },
desc = "Teleport to a location"
)
@CommandPermissions("worldedit.navigation.jumpto.command")
public void jumpTo(Player player) throws WorldEditException {
@ -168,19 +164,19 @@ public class NavigationCommands {
}
@Command(
aliases = { "up" },
usage = "<block>",
desc = "Go upwards some distance",
flags = "fg",
min = 1,
max = 1
name = "up",
desc = "Go upwards some distance"
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(Player player, CommandContext args) throws WorldEditException {
final int distance = args.getInteger(0);
final boolean alwaysGlass = getAlwaysGlass(args);
public void up(Player player,
@Arg(desc = "Distance to go upwards")
int distance,
@Switch(name = 'f', desc = "Force using flight to keep you still")
boolean forceFlight,
@Switch(name = 'g', desc = "Force using glass to keep you still")
boolean forceGlass) throws WorldEditException {
boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
if (player.ascendUpwards(distance, alwaysGlass)) {
player.print("Whoosh!");
} else {
@ -190,16 +186,14 @@ public class NavigationCommands {
/**
* Helper function for /up and /ceil.
*
* @param args The {@link CommandContext} to extract the flags from.
*
* @param forceFlight if flight should be used, rather than the default config option
* @param forceGlass if glass should always be placed, rather than the default config option
* @return true, if glass should always be put under the player
*/
private boolean getAlwaysGlass(CommandContext args) {
private boolean getAlwaysGlass(boolean forceFlight, boolean forceGlass) {
final LocalConfiguration config = worldEdit.getConfiguration();
final boolean forceFlight = args.hasFlag('f');
final boolean forceGlass = args.hasFlag('g');
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
}

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@ -40,6 +40,8 @@ import com.sk89q.worldedit.command.GenerationCommands;
import com.sk89q.worldedit.command.GenerationCommandsRegistration;
import com.sk89q.worldedit.command.HistoryCommands;
import com.sk89q.worldedit.command.HistoryCommandsRegistration;
import com.sk89q.worldedit.command.NavigationCommands;
import com.sk89q.worldedit.command.NavigationCommandsRegistration;
import com.sk89q.worldedit.command.SchematicCommands;
import com.sk89q.worldedit.command.SchematicCommandsRegistration;
import com.sk89q.worldedit.command.argument.Arguments;
@ -284,14 +286,17 @@ public final class PlatformCommandMananger {
HistoryCommandsRegistration.builder(),
new HistoryCommands(worldEdit)
);
register(
commandManager,
NavigationCommandsRegistration.builder(),
new NavigationCommands(worldEdit)
);
// Unported commands are below. Delete once they're added to the main manager above.
/*
dispatcher = new CommandGraph()
.builder(builder)
.commands()
.registerMethods(new HistoryCommands(worldEdit))
.registerMethods(new NavigationCommands(worldEdit))
.registerMethods(new RegionCommands(worldEdit))
.registerMethods(new ScriptingCommands(worldEdit))
.registerMethods(new SelectionCommands(worldEdit))