Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-10 05:20:04 +01:00
Implemented inventory handling for SpoutAPI
Dieser Commit ist enthalten in:
Ursprung
b4a170b265
Commit
e719508698
@ -27,9 +27,11 @@ import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.cui.CUIEvent;
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import org.hibernate.type.MaterializedClobType;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.geo.discrete.Transform;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.MaterialData;
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import org.spout.api.math.Quaternion;
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import org.spout.api.math.Vector3;
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import org.spout.api.player.Player;
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@ -47,7 +49,7 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public int getItemInHand() {
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ItemStack itemStack = null;//player.getItemInHand();
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ItemStack itemStack = player.getEntity().getInventory().getCurrentItem();
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return itemStack != null ? itemStack.getMaterial().getId() : 0;
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}
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@ -75,7 +77,7 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public void giveItem(int type, int amt) {
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//player.getInventory().addItem(new ItemStack(type, amt));
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player.getEntity().getInventory().addItem(new ItemStack(MaterialData.getMaterial((short)type), amt));
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}
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@Override
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@ -28,6 +28,7 @@ import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.ItemType;
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import org.spout.api.inventory.Inventory;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.MaterialData;
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import org.spout.api.player.Player;
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@ -56,8 +57,7 @@ public class SpoutPlayerBlockBag extends BlockBag {
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*/
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private void loadInventory() {
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if (items == null) {
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items = new ItemStack[0];
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//items = player.getInventory().getContents();
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items = player.getEntity().getInventory().getContents();
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}
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}
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@ -208,7 +208,10 @@ public class SpoutPlayerBlockBag extends BlockBag {
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@Override
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public void flushChanges() {
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if (items != null) {
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//player.getInventory().setContents(items);
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Inventory inv = player.getEntity().getInventory();
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for (int i = 0; i < items.length && i < player.getEntity().getInventorySize(); ++i) {
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inv.setItem(items[i], i);
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}
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items = null;
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}
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}
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