Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-08 04:20:06 +01:00
Moved noise classes to worldedit.math.* package.
Dieser Commit ist enthalten in:
Ursprung
e7bbd1ac53
Commit
e657fd5be9
@ -51,7 +51,7 @@ import com.sk89q.worldedit.shape.ArbitraryShape;
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import com.sk89q.worldedit.shape.RegionShape;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.math.noise.RandomNoise;
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import java.util.*;
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@ -43,7 +43,7 @@ import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionOperationException;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.math.noise.RandomNoise;
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import java.util.ArrayList;
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import java.util.List;
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@ -21,7 +21,7 @@ package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.util.noise.NoiseGenerator;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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@ -21,7 +21,7 @@ package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.util.noise.NoiseGenerator;
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import com.sk89q.worldedit.math.noise.NoiseGenerator;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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@ -17,7 +17,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util.noise;
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package com.sk89q.worldedit.math.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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@ -17,7 +17,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.util.noise;
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package com.sk89q.worldedit.math.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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