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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-20 09:50:06 +01:00

Updated ClipboardSpline paste

Dieser Commit ist enthalten in:
Hazel Trinity 2020-08-16 01:08:35 -07:00
Ursprung cd0dac813c
Commit e5f092c3ef
2 geänderte Dateien mit 7 neuen und 6 gelöschten Zeilen

Datei anzeigen

@ -8,6 +8,7 @@ import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.Operations; import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.interpolation.Interpolation; import com.sk89q.worldedit.math.interpolation.Interpolation;
import com.sk89q.worldedit.math.transform.AffineTransform; import com.sk89q.worldedit.math.transform.AffineTransform;
import com.sk89q.worldedit.math.transform.RoundedTransform; import com.sk89q.worldedit.math.transform.RoundedTransform;
@ -80,7 +81,7 @@ public class ClipboardSpline extends Spline {
} }
@Override @Override
protected int pasteBlocks(BlockVector3 target, BlockVector3 offset, double angle) throws MaxChangedBlocksException { protected int pasteBlocks(BlockVector3 target, Vector3 offset, double angle) throws MaxChangedBlocksException {
RoundedTransform transform = new RoundedTransform(new AffineTransform() RoundedTransform transform = new RoundedTransform(new AffineTransform()
.translate(offset) .translate(offset)
.rotateY(angle)); .rotateY(angle));

Datei anzeigen

@ -127,9 +127,9 @@ public abstract class Spline {
Preconditions.checkArgument(position <= 1); Preconditions.checkArgument(position <= 1);
// Calculate position from spline // Calculate position from spline
BlockVector3 target = interpolation.getPosition(position).toBlockPoint(); Vector3 target = interpolation.getPosition(position);
BlockVector3 offset = target.subtract(target.round()); BlockVector3 blockTarget = target.toBlockPoint();
target = target.subtract(offset).round(); Vector3 offset = target.subtract(target.floor());
// Calculate rotation from spline // Calculate rotation from spline
@ -139,10 +139,10 @@ public abstract class Spline {
Math.atan2(direction.getZ(), direction.getX()) - Math.atan2(deriv2D.getZ(), deriv2D.getX()) Math.atan2(direction.getZ(), direction.getX()) - Math.atan2(deriv2D.getZ(), deriv2D.getX())
); );
return pasteBlocks(target, offset, angle); return pasteBlocks(blockTarget, offset, angle);
} }
protected abstract int pasteBlocks(BlockVector3 target, BlockVector3 offset, double angle) throws MaxChangedBlocksException; protected abstract int pasteBlocks(BlockVector3 target, Vector3 offset, double angle) throws MaxChangedBlocksException;
private void initSections() { private void initSections() {
int sectionCount = nodeCount - 1; int sectionCount = nodeCount - 1;