Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-27 19:30:07 +01:00
Added NoiseFilter and NoiseFilter2D masks.
Dieser Commit ist enthalten in:
Ursprung
e7d5cc8603
Commit
e5e5d8901a
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter.java
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93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter.java
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.util.noise.NoiseGenerator;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* A mask that uses a noise generator and returns true whenever the noise
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* generator returns a value above the given density.
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*/
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public class NoiseFilter extends AbstractMask {
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private NoiseGenerator noiseGenerator;
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private double density;
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/**
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* Create a new noise filter.
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*
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* @param noiseGenerator the noise generator
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* @param density the density
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*/
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public NoiseFilter(NoiseGenerator noiseGenerator, double density) {
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setNoiseGenerator(noiseGenerator);
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setDensity(density);
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}
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/**
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* Get the noise generator.
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*
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* @return the noise generator
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*/
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public NoiseGenerator getNoiseGenerator() {
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return noiseGenerator;
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}
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/**
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* Set the noise generator.
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*
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* @param noiseGenerator a noise generator
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*/
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public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
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checkNotNull(noiseGenerator);
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this.noiseGenerator = noiseGenerator;
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}
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/**
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* Get the probability of passing as a number between 0 and 1 (inclusive).
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Set the probability of passing as a number between 0 and 1 (inclusive).
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*
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* @return the density
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*/
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public void setDensity(double density) {
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checkArgument(density >= 0, "density must be >= 0");
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checkArgument(density <= 1, "density must be >= 1");
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this.density = density;
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}
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@Override
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public boolean matches(EditSession editSession, Vector pos) {
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return noiseGenerator.noise(pos) <= density;
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}
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}
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93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter2D.java
Normale Datei
93
src/main/java/com/sk89q/worldedit/masks/NoiseFilter2D.java
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@ -0,0 +1,93 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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|
* it under the terms of the GNU General Public License as published by
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|
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.util.noise.NoiseGenerator;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* A mask that uses a noise generator and returns true whenever the noise
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* generator returns a value above the given density.
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*/
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public class NoiseFilter2D extends AbstractMask2D {
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private NoiseGenerator noiseGenerator;
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private double density;
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/**
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* Create a new noise filter.
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*
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* @param noiseGenerator the noise generator
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* @param density the density
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*/
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public NoiseFilter2D(NoiseGenerator noiseGenerator, double density) {
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setNoiseGenerator(noiseGenerator);
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setDensity(density);
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}
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/**
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* Get the noise generator.
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*
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* @return the noise generator
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*/
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public NoiseGenerator getNoiseGenerator() {
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return noiseGenerator;
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}
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/**
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* Set the noise generator.
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*
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* @param noiseGenerator a noise generator
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*/
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public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
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checkNotNull(noiseGenerator);
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this.noiseGenerator = noiseGenerator;
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}
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/**
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* Get the probability of passing as a number between 0 and 1 (inclusive).
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*
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* @return the density
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*/
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public double getDensity() {
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return density;
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}
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/**
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* Set the probability of passing as a number between 0 and 1 (inclusive).
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*
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* @return the density
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*/
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public void setDensity(double density) {
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checkArgument(density >= 0, "density must be >= 0");
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checkArgument(density <= 1, "density must be >= 1");
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this.density = density;
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}
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@Override
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public boolean matches(EditSession editSession, Vector2D pos) {
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return noiseGenerator.noise(pos) <= density;
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}
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}
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@ -17,7 +17,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit.noise;
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package com.sk89q.worldedit.util.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.Vector2D;
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@ -17,7 +17,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit.noise;
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package com.sk89q.worldedit.util.noise;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.Vector2D;
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