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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-03 01:50:07 +01:00

Updated CHANGELOG.txt for 0.10.

Dieser Commit ist enthalten in:
sk89q 2010-10-20 16:19:56 -07:00
Ursprung 527573e71b
Commit e4f6b380b0

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@ -1,13 +1,27 @@
0.10:
- Issues with the permissions regarding the super pick axe mode and
the edit wand have been resolved.
- For the super pick axe to destroy bedrock, permission must be given for
/worldeditbedrock.
- Added /chunkinfo to tell you information about the chunk that you are in.
- Added support for restoring regions from a backup. /listsnapshots, //use,
and //restore have been added.
- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
that you are looking at.
- Added /jumpto to go to the spot that you are looking at.
- Added /thru to go through the wall in front of you.
- Added /ceil to get to the ceiling of a room.
0.9:
- Giving permission to just /worldedit is now enough to have access to all
WorldEdit commands.
WorldEdit commands.
- The super pickaxe toggle command has been changed to //, but the old "/,"
command will continue to work. When assigning permissions, give access to //
command will continue to work. When assigning permissions, give access to //
- Added //move and //moveair to move the selection.
- Fixed the help for //wand.
- Fixed a bug that caused commands to be case sensitive.
- Permissions for the non-air command (i.e. //stack vs //stackair) now
extend to the air command.
extend to the air command.
- Added /removenear to remove nearby blocks of a type.
- Fixed the incorrect help for some commands.
- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
@ -18,12 +32,12 @@
- //rotate fixed.
- Fixed some floating point inaccurracy errors.
- Exceptions are now caught when handling commands so that they can be
reported to the current user.
reported to the current user.
0.8.2:
- Signs that are not in a loaded chunk will no longer cause an exception.
- -/unstuck, /ascend, and /descend are more accurate now. /descend also
won't drop you from 20 feet up and it won't drop you into the void anymore.
- /unstuck, /ascend, and /descend are more accurate now. /descend also
won't drop you from 20 feet up and it won't drop you into the void anymore.
0.8.1:
- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).