Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-13 22:50:06 +01:00
Cleaned up some code.
Dieser Commit ist enthalten in:
Ursprung
2d58fcb5b2
Commit
e2c0670a81
@ -126,7 +126,6 @@ public class BukkitWorld extends LocalWorld {
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for (Vector2D chunk : region.getChunks()) {
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for (Vector2D chunk : region.getChunks()) {
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Vector min = new Vector(chunk.getBlockX() * 16, 0, chunk.getBlockZ() * 16);
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Vector min = new Vector(chunk.getBlockX() * 16, 0, chunk.getBlockZ() * 16);
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Vector max = min.add(15, 127, 15);
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// First save all the blocks inside
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// First save all the blocks inside
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for (int x = 0; x < 16; x++) {
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for (int x = 0; x < 16; x++) {
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@ -27,7 +27,6 @@ import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.data.LegacyChunkStore;
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import com.sk89q.worldedit.data.LegacyChunkStore;
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import com.sk89q.worldedit.data.McRegionChunkStore;
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import com.sk89q.worldedit.data.McRegionChunkStore;
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import com.sk89q.worldedit.regions.Region;
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/**
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/**
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* Chunk tools.
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* Chunk tools.
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