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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-04 18:40:06 +01:00

Remove deep synchronisation that is a very plausible cause of circular locking.

This may be a fix for #685
Dieser Commit ist enthalten in:
dordsor21 2020-10-07 15:52:48 +01:00
Ursprung f71ca32140
Commit def986710f
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GPG-Schlüssel-ID: 1E53E88969FFCF0B

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@ -17,7 +17,7 @@ public abstract class CharBlocks implements IBlocks {
}; };
public static final Section EMPTY = new Section() { public static final Section EMPTY = new Section() {
@Override @Override
public synchronized final char[] get(CharBlocks blocks, int layer) { public final char[] get(CharBlocks blocks, int layer) {
char[] arr = blocks.blocks[layer]; char[] arr = blocks.blocks[layer];
if (arr == null) { if (arr == null) {
arr = blocks.blocks[layer] = blocks.update(layer, null); arr = blocks.blocks[layer] = blocks.update(layer, null);