Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 18:40:05 +01:00
Fix convert function in AbstractDirectionConverter
Dieser Commit ist enthalten in:
Ursprung
ee49627e51
Commit
ddff407f18
@ -25,6 +25,7 @@ import com.google.common.collect.ImmutableSet;
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import com.sk89q.worldedit.UnknownDirectionException;
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import com.sk89q.worldedit.UnknownDirectionException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.internal.annotation.Direction;
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import com.sk89q.worldedit.internal.annotation.Direction;
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import com.sk89q.worldedit.internal.annotation.MultiDirection;
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import com.sk89q.worldedit.internal.annotation.MultiDirection;
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import com.sk89q.worldedit.internal.annotation.OptionalArg;
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import com.sk89q.worldedit.internal.annotation.OptionalArg;
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@ -93,8 +94,7 @@ public abstract class AbstractDirectionConverter<D> implements ArgumentConverter
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@Override
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@Override
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public ConversionResult<D> convert(String argument, InjectedValueAccess context) {
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public ConversionResult<D> convert(String argument, InjectedValueAccess context) {
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Player player = context.injectedValue(Key.of(Player.class, OptionalArg.class))
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Player player = context.injectedValue(Key.of(Actor.class)).filter(Player.class::isInstance).map(Player.class::cast).orElse(null);
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.orElse(null);
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try {
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try {
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return SuccessfulConversion.fromSingle(convertDirection(argument, player, includeDiagonals));
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return SuccessfulConversion.fromSingle(convertDirection(argument, player, includeDiagonals));
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} catch (Exception e) {
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} catch (Exception e) {
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