Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-04 18:40:06 +01:00
Ursprung
43a6541763
Commit
da034f9ac4
@ -100,6 +100,7 @@ import com.sk89q.worldedit.function.mask.MaskUnion;
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import com.sk89q.worldedit.function.mask.Masks;
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import com.sk89q.worldedit.function.mask.NoiseFilter2D;
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import com.sk89q.worldedit.function.mask.RegionMask;
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import com.sk89q.worldedit.function.mask.SolidBlockMask;
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import com.sk89q.worldedit.function.operation.ChangeSetExecutor;
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import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
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import com.sk89q.worldedit.function.operation.Operation;
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@ -2856,6 +2857,10 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int hollowOutRegion(final Region region, final int thickness, final Pattern pattern) {
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return hollowOutRegion(region, thickness, pattern, new SolidBlockMask(this));
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}
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public int hollowOutRegion(final Region region, final int thickness, final Pattern pattern, Mask mask) {
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try {
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final Set outside = new LocalBlockVectorSet();
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@ -2871,22 +2876,22 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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recurseHollow(region, BlockVector3.at(x, y, minZ), outside);
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recurseHollow(region, BlockVector3.at(x, y, maxZ), outside);
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recurseHollow(region, BlockVector3.at(x, y, minZ), outside, mask);
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recurseHollow(region, BlockVector3.at(x, y, maxZ), outside, mask);
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}
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}
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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recurseHollow(region, BlockVector3.at(minX, y, z), outside);
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recurseHollow(region, BlockVector3.at(maxX, y, z), outside);
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recurseHollow(region, BlockVector3.at(minX, y, z), outside, mask);
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recurseHollow(region, BlockVector3.at(maxX, y, z), outside, mask);
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}
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}
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for (int z = minZ; z <= maxZ; ++z) {
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for (int x = minX; x <= maxX; ++x) {
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recurseHollow(region, BlockVector3.at(x, minY, z), outside);
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recurseHollow(region, BlockVector3.at(x, maxY, z), outside);
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recurseHollow(region, BlockVector3.at(x, minY, z), outside, mask);
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recurseHollow(region, BlockVector3.at(x, maxY, z), outside, mask);
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}
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}
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@ -3120,15 +3125,14 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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return returnset;
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}
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private void recurseHollow(Region region, BlockVector3 origin, Set<BlockVector3> outside) {
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private void recurseHollow(Region region, BlockVector3 origin, Set<BlockVector3> outside, Mask mask) {
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final LocalBlockVectorSet queue = new LocalBlockVectorSet();
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while (!queue.isEmpty()) {
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Iterator<BlockVector3> iter = queue.iterator();
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while (iter.hasNext()) {
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BlockVector3 current = iter.next();
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iter.remove();
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final BlockState block = getBlock(current);
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if (block.getBlockType().getMaterial().isMovementBlocker()) {
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if (mask.test(current)) {
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continue;
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}
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@ -51,6 +51,7 @@ import com.sk89q.worldedit.function.generator.FloraGenerator;
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import com.sk89q.worldedit.function.mask.ExistingBlockMask;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.mask.NoiseFilter2D;
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import com.sk89q.worldedit.function.mask.SolidBlockMask;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.visitor.LayerVisitor;
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@ -784,7 +785,10 @@ public class RegionCommands extends MethodCommands {
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help =
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"Hollows out the object contained in this selection.\n" +
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"Optionally fills the hollowed out part with the given block.\n" +
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"Thickness is measured in manhattan distance.",
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"Thickness is measured in manhattan distance.\n" +
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"Flags:\n" +
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" -m Mask, uses a mask to hollow",
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min = 0,
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max = 2
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)
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@ -794,9 +798,11 @@ public class RegionCommands extends MethodCommands {
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@Selection Region region,
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@Optional("0") @Range(min = 0) int thickness,
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@Optional("air") Pattern pattern,
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@Switch('m') Mask mask,
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CommandContext context) throws WorldEditException {
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Mask finalMask = mask == null ? new SolidBlockMask(editSession) : mask;
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player.checkConfirmationRegion(() -> {
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int affected = editSession.hollowOutRegion(region, thickness, pattern);
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int affected = editSession.hollowOutRegion(region, thickness, pattern, finalMask);
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BBC.VISITOR_BLOCK.send(player, affected);
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}, getArguments(context), region, context);
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}
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