Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-03 01:50:07 +01:00
add biomes, and do it all at once using a clipboard. Crude, but eh
Dieser Commit ist enthalten in:
Ursprung
11373c865a
Commit
d92cded832
@ -16,6 +16,8 @@ import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
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import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
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import com.sk89q.worldedit.function.FlatRegionFunction;
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import com.sk89q.worldedit.function.FlatRegionFunction;
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@ -24,6 +26,7 @@ import com.sk89q.worldedit.function.operation.ForwardExtentCopy;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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@ -108,6 +111,7 @@ public class FaweRegionManager extends RegionManager {
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final Pattern filling = hybridPlotWorld.MAIN_BLOCK.toPattern();
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final Pattern filling = hybridPlotWorld.MAIN_BLOCK.toPattern();
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final Pattern plotfloor = hybridPlotWorld.TOP_BLOCK.toPattern();
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final Pattern plotfloor = hybridPlotWorld.TOP_BLOCK.toPattern();
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final BiomeType biome = hybridPlotWorld.getPlotBiome();
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BlockVector3 pos1 = plot.getBottomAbs().getBlockVector3();
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BlockVector3 pos1 = plot.getBottomAbs().getBlockVector3();
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BlockVector3 pos2 = plot.getExtendedTopAbs().getBlockVector3();
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BlockVector3 pos2 = plot.getExtendedTopAbs().getBlockVector3();
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@ -119,10 +123,19 @@ public class FaweRegionManager extends RegionManager {
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Region airRegion = new CuboidRegion(pos1.withY(hybridPlotWorld.PLOT_HEIGHT + 1),
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Region airRegion = new CuboidRegion(pos1.withY(hybridPlotWorld.PLOT_HEIGHT + 1),
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pos2.withY(manager.getWorldHeight()));
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pos2.withY(manager.getWorldHeight()));
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editSession.setBlocks(bedrockRegion, bedrock);
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Clipboard clipboard = new BlockArrayClipboard(new CuboidRegion(pos1, pos2));
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editSession.setBlocks(fillingRegion, filling);
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editSession.setBlocks(floorRegion, plotfloor);
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clipboard.setBlocks(bedrockRegion, bedrock);
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editSession.setBlocks(airRegion, air);
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clipboard.setBlocks(fillingRegion, filling);
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clipboard.setBlocks(floorRegion, plotfloor);
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clipboard.setBlocks(airRegion, air);
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for (int x = pos1.getX(); x <= pos2.getX(); x ++) {
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for (int z = pos1.getX(); z <= pos2.getX(); z ++) {
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clipboard.setBiome(BlockVector2.at(x, z), biome);
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}
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}
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clipboard.paste(editSession, pos1, true, false, true);
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}
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}
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if (hybridPlotWorld.PLOT_SCHEMATIC) {
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if (hybridPlotWorld.PLOT_SCHEMATIC) {
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