Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-06 16:12:51 +02:00
Make sure thread-cached arrays are reset
Dieser Commit ist enthalten in:
Ursprung
7ba185c4ac
Commit
d8c0f8e3b1
@ -369,8 +369,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
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}
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return levelChunkSection;
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} catch (final Throwable e) {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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throw e;
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} finally {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
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Arrays.fill(blockStates, 0);
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Arrays.fill(blocksCopy, 0);
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}
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}
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@ -395,8 +395,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
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return levelChunkSection;
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} catch (final Throwable e) {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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throw e;
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} finally {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
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Arrays.fill(blockStates, 0);
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Arrays.fill(blocksCopy, 0);
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}
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}
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@ -399,8 +399,12 @@ public final class PaperweightPlatformAdapter extends NMSAdapter {
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return new LevelChunkSection(layer, blockStatePalettedContainer, biomes);
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} catch (final Throwable e) {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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throw e;
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} finally {
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Arrays.fill(blockToPalette, Integer.MAX_VALUE);
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Arrays.fill(paletteToBlock, Integer.MAX_VALUE);
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Arrays.fill(blockStates, 0);
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Arrays.fill(blocksCopy, 0);
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}
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}
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