Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 02:50:05 +01:00
remove debug
Dieser Commit ist enthalten in:
Ursprung
7c174beaee
Commit
d603f45063
@ -168,7 +168,6 @@ public class BukkitPlayer extends AbstractPlayerActor {
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Extent extent = loc.getExtent();
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if (extent instanceof World) {
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org.bukkit.World world = Bukkit.getWorld(((World) extent).getName());
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// System.out.println("Teleport to world " + world);
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player.teleport(new Location(world, pos.getX(), pos.getY(),
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pos.getZ(), yaw, pitch));
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}
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@ -46,7 +46,6 @@ public abstract class ChunkHolder implements IChunk, Supplier<IGetBlocks> {
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if (region != null) {
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switch (region.getChunkBounds(X, Z, min, max)) {
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case NONE:
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System.out.println("NONE");
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return;
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case FULL:
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if (min.getY() == 0 && max.getY() == 255) {
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@ -58,9 +57,8 @@ public abstract class ChunkHolder implements IChunk, Supplier<IGetBlocks> {
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default: {
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int minLayer = min.getY() >> 4;
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int maxLayer = max.getY() >> 4;
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System.out.println("Layers " + minLayer + " | " + maxLayer);
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block = block.init(X, Z, get);
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for (int layer = minLayer; layer < maxLayer; layer++) {
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for (int layer = minLayer; layer <= maxLayer; layer++) {
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if (!get.hasSection(layer) || !filter.appliesLayer(this, layer)) continue;
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block.filter(get, set, layer, filter, region, min, max);
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}
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@ -14,7 +14,6 @@ public final class BitArray4096 {
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maxEntryValue = (1 << bitsPerEntry) - 1;
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this.longLen = (this.bitsPerEntry * 4096) >> 6;
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if (buffer.length < longLen) {
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System.out.println("Invalid buffer " + buffer.length + " | " + longLen);
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this.data = new long[longLen];
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} else {
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this.data = buffer;
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@ -2490,7 +2490,6 @@ public class EditSession extends AbstractDelegateExtent implements HasFaweQueue,
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeSphere(final BlockVector3 pos, final Pattern block, double radiusX, double radiusY, double radiusZ, final boolean filled) {
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System.out.println("Make sphere");
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radiusX += 0.5;
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radiusY += 0.5;
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radiusZ += 0.5;
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@ -635,7 +635,7 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
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int maxChunkX = maxX >> 4;
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if (maxChunkX >= X) {
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int minChunkZ = minZ >> 4;
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if (minChunkZ <= X) {
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if (minChunkZ <= Z) {
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int maxChunkZ = maxZ >> 4;
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if (maxChunkZ >= Z) {
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int cx1 = X << 4;
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