Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 02:50:06 +01:00
Shortened output message for //smooth.
Dieser Commit ist enthalten in:
Ursprung
d6151dee51
Commit
d5f5024127
@ -166,7 +166,7 @@ public class WorldEditListener extends PluginListener {
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commands.put("/butcher", "<Radius> - Kill nearby mobs");
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commands.put("/butcher", "<Radius> - Kill nearby mobs");
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commands.put("//use", "[SnapshotID] - Use a particular snapshot");
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commands.put("//use", "[SnapshotID] - Use a particular snapshot");
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commands.put("//restore", "<SnapshotID> - Restore a particular snapshot");
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commands.put("//restore", "<SnapshotID> - Restore a particular snapshot");
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commands.put("//smooth", "<Iterations> <Sigma> - Smooth an area's heightmap");
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commands.put("//smooth", "<Iterations> - Smooth an area's heightmap");
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}
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}
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/**
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/**
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@ -950,7 +950,7 @@ public class WorldEditListener extends PluginListener {
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HeightMap heightMap = new HeightMap(editSession, session.getRegion());
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HeightMap heightMap = new HeightMap(editSession, session.getRegion());
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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int affected = heightMap.applyFilter(filter, iterations);
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int affected = heightMap.applyFilter(filter, iterations);
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player.print("Terrain's heightmap has been smoothed. " + affected + " block(s) have been changed.");
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player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");
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return true;
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return true;
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