3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-03 01:50:07 +01:00
Dieser Commit ist enthalten in:
sk89q 2011-01-08 11:40:18 -08:00
Ursprung 1767597672
Commit d55fa96e3e
2 geänderte Dateien mit 59 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -1570,6 +1570,54 @@ public class EditSession {
return affected;
}
/**
* Thaw.
*
* @param pos
* @param radius
* @return number of blocks affected
* @throws MaxChangedBlocksException
*/
public int thaw(Vector pos, int radius)
throws MaxChangedBlocksException {
int affected = 0;
int radiusSq = (int)Math.pow(radius, 2);
int ox = pos.getBlockX();
int oy = pos.getBlockY();
int oz = pos.getBlockZ();
BaseBlock air = new BaseBlock(0);
BaseBlock water = new BaseBlock(BlockID.STATIONARY_WATER);
for (int x = ox - radius; x <= ox + radius; x++) {
for (int z = oz - radius; z <= oz + radius; z++) {
if ((new Vector(x, oy, z)).distanceSq(pos) > radiusSq) {
continue;
}
for (int y = 127; y >= 1; y--) {
Vector pt = new Vector(x, y, z);
int id = getBlock(pt).getID();
if (id == BlockID.ICE) { // Ice
if (setBlock(pt, water)) {
affected++;
}
} else if (id == BlockID.SNOW) {
if (setBlock(pt, air)) {
affected++;
}
} else if (id != 0) {
break;
}
}
}
}
return affected;
}
/**
* Make snow.
*

Datei anzeigen

@ -155,6 +155,7 @@ public class WorldEditController {
commands.put("/forestgen", "<Size> <Density> - Make Notch tree forest");
commands.put("/pinegen", "<Size> <Density> - Make an ugly pine tree forest");
commands.put("/snow", "<Radius> - Simulate snow cover");
commands.put("/thaw", "<Radius> - Unthaw/remove snow");
commands.put("/pumpkins", "<Size> - Make a pumpkin forest");
commands.put("/unstuck", "Go up to the first free spot");
commands.put("/ascend", "Go up one level");
@ -1219,6 +1220,16 @@ public class WorldEditController {
return true;
// Thaw
} else if (split[0].equalsIgnoreCase("/thaw")) {
checkArgs(split, 0, 1, split[0]);
int size = split.length > 1 ? Math.max(1, Integer.parseInt(split[1])) : 10;
int affected = editSession.thaw(player.getBlockIn(), size);
player.print(affected + " surfaces thawed.");
return true;
// Make pumpkin patches
} else if (split[0].equalsIgnoreCase("/pumpkins")) {
checkArgs(split, 0, 1, split[0]);