Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Added an ArbitraryShape class which can be used to generate hollow and solid shapes based on an in/out condition.
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Ursprung
c2191f4fc7
Commit
d4c2832437
90
src/main/java/com/sk89q/worldedit/ArbitraryShape.java
Normale Datei
90
src/main/java/com/sk89q/worldedit/ArbitraryShape.java
Normale Datei
@ -0,0 +1,90 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.Region;
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public abstract class ArbitraryShape {
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private Region extent;
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public ArbitraryShape(Region extent) {
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this.extent = extent;
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}
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protected Region getExtent() {
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return extent;
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}
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protected abstract boolean isInside(double x, double y, double z);
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public int generate(EditSession editSession, Pattern pattern, boolean hollow) throws MaxChangedBlocksException {
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int affected = 0;
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for (BlockVector position : getExtent()) {
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double x = position.getX();
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double y = position.getY();
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double z = position.getZ();
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if (!isInside(x, y, z))
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continue;
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if (hollow) {
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boolean draw = false;
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do {
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if (!isInside(x+1, y, z)) {
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draw = true;
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break;
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}
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if (!isInside(x-1, y, z)) {
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draw = true;
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break;
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}
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if (!isInside(x, y+1, z)) {
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draw = true;
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break;
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}
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if (!isInside(x, y-1, z)) {
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draw = true;
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break;
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}
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if (!isInside(x, y, z+1)) {
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draw = true;
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break;
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}
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if (!isInside(x, y, z-1)) {
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draw = true;
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break;
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}
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} while (false);
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if (!draw) {
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continue;
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}
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}
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if (editSession.setBlock(position, pattern)) {
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++affected;
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}
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}
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return affected;
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}
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}
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