Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-07 00:22:51 +02:00
Correct default biome loading method
Dieser Commit ist enthalten in:
Ursprung
f412796f28
Commit
cf68caff99
@ -49,7 +49,6 @@ import com.sk89q.worldedit.util.lifecycle.Lifecycled;
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import com.sk89q.worldedit.util.lifecycle.SimpleLifecycled;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BiomeType;
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import com.sk89q.worldedit.world.biome.BiomeTypes;
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import com.sk89q.worldedit.world.block.BlockCategory;
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import com.sk89q.worldedit.world.entity.EntityType;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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@ -321,8 +320,10 @@ public class WorldEditPlugin extends JavaPlugin {
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} else {
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LOGGER.warn("Failed to load biomes via adapter (not present). Will load via bukkit");
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for (Biome biome : Biome.values()) {
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if (BiomeType.REGISTRY.get(biome.toString()) == null) { // only register once
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BiomeType.REGISTRY.register(biome.getKey().toString(), new BiomeType(biome.getKey().toString()));
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String lowerCaseBiome = biome.getKey().namespace().toLowerCase(Locale.ROOT) + ":" + biome.name().toLowerCase(Locale.ROOT);
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// only register once
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if (BiomeType.REGISTRY.get(lowerCaseBiome) == null) {
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BiomeType.REGISTRY.register(lowerCaseBiome, new BiomeType(lowerCaseBiome));
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}
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}
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}
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