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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 02:50:05 +01:00

Correct default biome loading method

Dieser Commit ist enthalten in:
dordsor21 2021-08-19 14:12:55 +01:00
Ursprung f412796f28
Commit cf68caff99
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B

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@ -49,7 +49,6 @@ import com.sk89q.worldedit.util.lifecycle.Lifecycled;
import com.sk89q.worldedit.util.lifecycle.SimpleLifecycled;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.biome.BiomeTypes;
import com.sk89q.worldedit.world.block.BlockCategory;
import com.sk89q.worldedit.world.entity.EntityType;
import com.sk89q.worldedit.world.gamemode.GameModes;
@ -321,8 +320,10 @@ public class WorldEditPlugin extends JavaPlugin {
} else {
LOGGER.warn("Failed to load biomes via adapter (not present). Will load via bukkit");
for (Biome biome : Biome.values()) {
if (BiomeType.REGISTRY.get(biome.toString()) == null) { // only register once
BiomeType.REGISTRY.register(biome.getKey().toString(), new BiomeType(biome.getKey().toString()));
String lowerCaseBiome = biome.getKey().namespace().toLowerCase(Locale.ROOT) + ":" + biome.name().toLowerCase(Locale.ROOT);
// only register once
if (BiomeType.REGISTRY.get(lowerCaseBiome) == null) {
BiomeType.REGISTRY.register(lowerCaseBiome, new BiomeType(lowerCaseBiome));
}
}
}