3
0
Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-25 10:30:04 +01:00

Update Upstream

ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)

Fixes #955
Fixes #858
Dieser Commit ist enthalten in:
NotMyFault 2021-08-22 11:56:39 +02:00
Ursprung df8b2802b2
Commit cf671ad7ff
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 158F5701A6AAD00C
11 geänderte Dateien mit 540 neuen und 63 gelöschten Zeilen

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@ -79,6 +79,7 @@ import com.sk89q.worldedit.command.tool.brush.HollowCylinderBrush;
import com.sk89q.worldedit.command.tool.brush.HollowSphereBrush;
import com.sk89q.worldedit.command.tool.brush.OperationFactoryBrush;
import com.sk89q.worldedit.command.tool.brush.SmoothBrush;
import com.sk89q.worldedit.command.tool.brush.SnowSmoothBrush;
import com.sk89q.worldedit.command.tool.brush.SphereBrush;
import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
@ -1292,20 +1293,65 @@ public class BrushCommands {
@CommandPermissions("worldedit.brush.smooth")
public void smoothBrush(
Player player, LocalSession session,
//FAWE start - Expression > double
@Arg(desc = "The radius to sample for softening", def = "2")
Expression radius,
//FAWE end
@Arg(desc = "The number of iterations to perform", def = "4")
int iterations,
@Arg(desc = "The mask of blocks to use for the heightmap", def = "")
Mask maskOpt,
Mask mask,
InjectedValueAccess context
) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
//FAWE start
FaweLimit limit = Settings.IMP.getLimit(player);
iterations = Math.min(limit.MAX_ITERATIONS, iterations);
//FAWE end
set(context, new SmoothBrush(iterations, maskOpt)).setSize(radius);
set(context, new SmoothBrush(iterations, mask)).setSize(radius);
player.print(Caption.of(
"worldedit.brush.smooth.equip",
radius,
iterations,
Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
));
}
@Command(
name = "snowsmooth",
desc = "Choose the snow terrain softener brush",
descFooter = "Example: '/brush snowsmooth 5 1 -l 3'"
)
@CommandPermissions("worldedit.brush.snowsmooth")
public void snowSmoothBrush(
Player player, LocalSession session,
//FAWE start - Expression > double
@Arg(desc = "The radius to sample for softening", def = "2")
Expression radius,
//FAWE end
@Arg(desc = "The number of iterations to perform", def = "4")
int iterations,
@ArgFlag(name = 'l', desc = "The number of snow blocks under snow", def = "1")
int snowBlockCount,
@ArgFlag(name = 'm', desc = "The mask of blocks to use for the heightmap")
Mask mask, InjectedValueAccess context
) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
//FAWE start
FaweLimit limit = Settings.IMP.getLimit(player);
iterations = Math.min(limit.MAX_ITERATIONS, iterations);
//FAWE end
set(context, new SnowSmoothBrush(iterations, mask)).setSize(radius);
player.print(Caption.of(
"worldedit.brush.smooth.equip",
radius,
iterations,
Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
));
}
@Command(

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@ -55,6 +55,7 @@ import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMap;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.convolution.SnowHeightMap;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
import com.sk89q.worldedit.regions.CuboidRegion;
@ -466,9 +467,7 @@ public class RegionCommands {
@Arg(desc = "# of iterations to perform", def = "1")
int iterations,
@Arg(desc = "The mask of blocks to use as the height map", def = "")
Mask mask,
@Switch(name = 's', desc = "The flag makes it only consider snow")
boolean snow
Mask mask
) throws WorldEditException {
//FAWE start > the mask will have been initialised with a WorldWrapper extent (very bad/slow)
if (mask instanceof AbstractExtentMask) {
@ -485,7 +484,7 @@ public class RegionCommands {
}
int affected;
try {
HeightMap heightMap = new HeightMap(editSession, region, mask, snow);
HeightMap heightMap = new HeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
affected = heightMap.applyFilter(filter, iterations);
actor.print(Caption.of("worldedit.smooth.changed", TextComponent.of(affected)));
@ -527,6 +526,31 @@ public class RegionCommands {
}
}
@Command(
name = "/snowsmooth",
desc = "Smooth the elevation in the selection with snow layers",
descFooter = "Example: '//snowsmooth 1 -m snow_block,snow' would only smooth snow terrain."
)
@CommandPermissions("worldedit.region.snowsmooth")
@Logging(REGION)
@Preload(Preload.PreloadCheck.PRELOAD)
@Confirm(Confirm.Processor.REGION)
public int snowSmooth(
Actor actor, EditSession editSession, @Selection Region region,
@Arg(desc = "# of iterations to perform", def = "1")
int iterations,
@ArgFlag(name = 'l', desc = "Set the amount of snow blocks under the snow", def = "1")
int snowBlockCount,
@ArgFlag(name = 'm', desc = "The mask of blocks to use as the height map")
Mask mask
) throws WorldEditException {
SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
float[] changed = heightMap.applyFilter(filter, iterations);
int affected = heightMap.applyChanges(changed, snowBlockCount);
actor.printInfo(Caption.of("worldedit.snowsmooth.changed", TextComponent.of(affected)));
return affected;
}
@Command(
name = "/move",

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@ -0,0 +1,69 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.command.tool.brush;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.convolution.SnowHeightMap;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import javax.annotation.Nullable;
public class SnowSmoothBrush implements Brush {
private final Mask mask;
private final int iterations;
private final int snowBlockLayer;
public SnowSmoothBrush(int iterations) {
this(iterations, null);
}
public SnowSmoothBrush(int iterations, @Nullable Mask mask) {
this(iterations, 1, mask);
}
public SnowSmoothBrush(int iterations, int snowBlockLayer, @Nullable Mask mask) {
this.iterations = iterations;
this.mask = mask;
this.snowBlockLayer = snowBlockLayer;
}
@Override
public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws
MaxChangedBlocksException {
Vector3 posDouble = position.toVector3();
BlockVector3 min = posDouble.subtract(size, size, size).toBlockPoint();
BlockVector3 max = posDouble.add(size, size + 10, size).toBlockPoint();
Region region = new CuboidRegion(editSession.getWorld(), min, max);
SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(10, 1.0));
float[] data = heightMap.applyFilter(filter, iterations);
heightMap.applyChanges(data, snowBlockLayer);
}
}

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@ -86,6 +86,8 @@ public interface Mask {
return Masks.ALWAYS_FALSE;
} else if (this instanceof Masks.AlwaysFalse) {
return Masks.ALWAYS_TRUE;
} else if (this instanceof Masks.NegatedMask) {
return ((Masks.NegatedMask) this).mask;
}
return new InverseMask(this);
}

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@ -61,6 +61,7 @@ public final class Masks {
return ALWAYS_TRUE;
}
//FAWE start
/**
* Negate the given mask.
*
@ -70,6 +71,7 @@ public final class Masks {
public static Mask negate(final Mask mask) {
return mask.inverse();
}
//FAWE end
/**
* Negate the given mask.
@ -82,20 +84,12 @@ public final class Masks {
return ALWAYS_FALSE;
} else if (mask instanceof AlwaysFalse) {
return ALWAYS_TRUE;
} else if (mask instanceof NegatedMask2D) {
return ((NegatedMask2D) mask).mask;
}
checkNotNull(mask);
return new AbstractMask2D() {
@Override
public boolean test(BlockVector2 vector) {
return !mask.test(vector);
}
@Override
public Mask2D copy2D() {
return Masks.negate(mask.copy2D());
}
};
return new NegatedMask2D(mask);
}
/**
@ -216,4 +210,58 @@ public final class Masks {
}
//FAWE start - protected > private
protected static class NegatedMask implements Mask {
//FAWE end
protected final Mask mask;
private NegatedMask(Mask mask) {
this.mask = mask;
}
@Override
public boolean test(BlockVector3 vector) {
return !mask.test(vector);
}
@Nullable
@Override
public Mask2D toMask2D() {
Mask2D mask2D = mask.toMask2D();
if (mask2D == null) {
return null;
}
return negate(mask2D);
}
//FAWE start
@Override
public Mask copy() {
return Masks.negate(mask.copy());
}
//FAWE end
}
private static class NegatedMask2D implements Mask2D {
private final Mask2D mask;
private NegatedMask2D(Mask2D mask) {
this.mask = mask;
}
@Override
public boolean test(BlockVector2 vector) {
return !mask.test(vector);
}
//FAWE start
@Override
public Mask2D copy2D() {
return Masks.negate(mask.copy2D());
}
//FAWE end
}
}

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@ -58,7 +58,7 @@ public final class ChunkDeleter {
);
private static final Gson chunkDeleterGson = new GsonBuilder()
.registerTypeAdapter(BlockVector2.class, new BlockVector2Adapter())
.registerTypeAdapter(BlockVector2.class, new BlockVector2Adapter().nullSafe())
.setPrettyPrinting()
.create();

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@ -180,7 +180,7 @@ public class HeightMap {
System.arraycopy(data, 0, newData, 0, data.length);
for (int i = 0; i < iterations; ++i) {
newData = filter.filter(newData, width, height);
newData = filter.filter(newData, width, height, 0.5F);
}
//FAWE start - check layers
@ -229,7 +229,7 @@ public class HeightMap {
BlockStateHolder<BlockState> existing = session.getBlock(xr, curBlock, zr);
// Skip water/lava
if (existing.getBlockType().getMaterial().isMovementBlocker()) {
if (!existing.getBlockType().getMaterial().isLiquid()) {
// Grow -- start from 1 below top replacing airblocks
for (int setY = newBlock - 1, getY = curBlock; setY >= curBlock; --setY, getY--) {
BlockStateHolder<BlockState> get = session.getBlock(xr, getY, zr);

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@ -79,50 +79,107 @@ public class HeightMapFilter {
* @return the modified height map
*/
public int[] filter(int[] inData, int width, int height) {
return filter(inData, width, height, 0.5F);
}
/**
* Filter with a 2D kernel.
*
* @param inData the data
* @param width the width
* @param height the height
* @param offset the offset added to the height
* @return the modified height map
*/
public int[] filter(int[] inData, int width, int height, float offset) {
checkNotNull(inData);
float[] inDataFloat = new float[inData.length];
for (int i = 0; i < inData.length; i++) {
inDataFloat[i] = inData[i];
}
int index = 0;
float[] matrix = kernel.getKernelData(null);
int[] outData = new int[inData.length];
int kh = kernel.getHeight();
int kw = kernel.getWidth();
int kox = kernel.getXOrigin();
int koy = kernel.getYOrigin();
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
float z = 0;
for (int ky = 0; ky < kh; ++ky) {
int offsetY = y + ky - koy;
// Clamp coordinates inside data
if (offsetY < 0 || offsetY >= height) {
offsetY = y;
}
offsetY *= width;
int matrixOffset = ky * kw;
for (int kx = 0; kx < kw; ++kx) {
float f = matrix[matrixOffset + kx];
if (f == 0) {
continue;
}
int offsetX = x + kx - kox;
// Clamp coordinates inside data
if (offsetX < 0 || offsetX >= width) {
offsetX = x;
}
z += f * inData[offsetY + offsetX];
}
}
outData[index++] = (int) (z + 0.5);
outData[index++] = (int) calculateHeight(inDataFloat, width, height, offset, matrix, x, y);
}
}
return outData;
}
/**
* Filter with a 2D kernel for float values.
*
* @param inData the data
* @param width the width
* @param height the height
* @return the modified height map
*/
public float[] filter(float[] inData, int width, int height, float offset) {
checkNotNull(inData);
int index = 0;
float[] matrix = kernel.getKernelData(null);
float[] outData = new float[inData.length];
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
outData[index++] = calculateHeight(inData, width, height, offset, matrix, x, y);
}
}
return outData;
}
/**
* Calculate the height based on the existing data and the kernel data.
*
* @param inData the existing height data
* @param width the width
* @param height the height
* @param offset the offset to add to the height
* @param matrix the matrix with the kernel's data
* @param x the current x coordinate
* @param y the current y coordinate
* @return the calculated height for that block
*/
private float calculateHeight(float[] inData, int width, int height, float offset, float[] matrix, int x, int y) {
int kh = kernel.getHeight();
int kw = kernel.getWidth();
int kox = kernel.getXOrigin();
int koy = kernel.getYOrigin();
float z = 0;
for (int ky = 0; ky < kh; ++ky) {
int offsetY = y + ky - koy;
// Clamp coordinates inside data
if (offsetY < 0 || offsetY >= height) {
offsetY = y;
}
offsetY *= width;
int matrixOffset = ky * kw;
for (int kx = 0; kx < kw; ++kx) {
float f = matrix[matrixOffset + kx];
if (f == 0) {
continue;
}
int offsetX = x + kx - kox;
// Clamp coordinates inside data
if (offsetX < 0 || offsetX >= width) {
offsetX = x;
}
z += f * inData[offsetY + offsetX];
}
}
return z + offset;
}
}

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@ -0,0 +1,218 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.math.convolution;
import com.google.common.collect.ImmutableMap;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import javax.annotation.Nullable;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Allows applications of Kernels onto the region's height map for snow layers
*
* <p>Currently only used for snow layer smoothing (with a GaussianKernel)</p>.
*/
public class SnowHeightMap {
private final float[] data;
private final int width;
private final int height;
private final Region region;
private final EditSession session;
private final Property<Integer> layers;
/**
* Constructs the SnowHeightMap.
*
* @param session an edit session
* @param region the region
* @param mask optional mask for the height map
*/
public SnowHeightMap(EditSession session, Region region, @Nullable Mask mask) {
checkNotNull(session);
checkNotNull(region);
this.session = session;
this.region = region;
this.width = region.getWidth();
this.height = region.getLength();
this.layers = BlockTypes.SNOW.getProperty("layers");
int minX = region.getMinimumPoint().getBlockX();
int minY = region.getMinimumPoint().getBlockY();
int minZ = region.getMinimumPoint().getBlockZ();
int maxY = region.getMaximumPoint().getBlockY();
// Store current heightmap data
data = new float[width * height];
for (int z = 0; z < height; ++z) {
for (int x = 0; x < width; ++x) {
int highestBlockY = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, mask);
BlockState upper = session.getBlock(BlockVector3.at(x + minX, highestBlockY + 1, z + minZ));
if (upper.getBlockType() == BlockTypes.SNOW) {
Integer amountLayers = upper.getState(layers);
data[z * width + x] = (highestBlockY + 1 + (((float) amountLayers - 1) / 8));
} else {
BlockState block = session.getBlock(BlockVector3.at(x + minX, highestBlockY, z + minZ));
if (block.getBlockType().getMaterial().isAir()) {
data[z * width + x] = highestBlockY;
} else {
data[z * width + x] = highestBlockY + 1;
}
}
}
}
}
/**
* Compute the new heightmap with the filter 'iterations' amount times.
*
* @param filter the filter
* @param iterations the number of iterations
* @return new generated heightmap of the terrain
*/
public float[] applyFilter(HeightMapFilter filter, int iterations) {
checkNotNull(filter);
float[] newData = data.clone();
for (int i = 0; i < iterations; ++i) {
// add an offset from 0.0625F to the values (snowlayer half)
newData = filter.filter(newData, width, height, 0.0625F);
}
return newData;
}
/**
* Apply a raw heightmap to a region. Use snow layers.
*
* @param data the data
* @param layerBlocks amount of blocks with type SNOW_BLOCK
* @return number of blocks affected
* @throws MaxChangedBlocksException if the maximum block change limit is exceeded
*/
public int applyChanges(float[] data, int layerBlocks) throws MaxChangedBlocksException {
checkNotNull(data);
BlockVector3 minY = region.getMinimumPoint();
int originX = minY.getBlockX();
int originY = minY.getBlockY();
int originZ = minY.getBlockZ();
int maxY = region.getMaximumPoint().getBlockY();
BlockState fillerAir = BlockTypes.AIR.getDefaultState();
BlockState fillerSnow = BlockTypes.SNOW_BLOCK.getDefaultState();
int blocksChanged = 0;
// Apply heightmap
for (int z = 0; z < height; ++z) {
for (int x = 0; x < width; ++x) {
int index = z * width + x;
float curHeight = this.data[index];
if (curHeight == originY) {
continue;
}
// Clamp newHeight within the selection area
float newHeight = Math.min(maxY, data[index]);
// Offset x,z to be 'real' coordinates
int xr = x + originX;
int zr = z + originZ;
// We are keeping the topmost blocks so take that in account for the scale
double scale = (double) (curHeight - originY) / (double) (newHeight - originY);
// Depending on growing or shrinking we need to start at the bottom or top
if (newHeight >= curHeight) {
// Set the top block of the column to be the same type (this might go wrong with rounding)
BlockState existing = session.getBlock(BlockVector3.at(xr, curHeight, zr));
// Skip water/lava
if (!existing.getBlockType().getMaterial().isLiquid()) {
setSnowLayer(xr, zr, newHeight);
++blocksChanged;
// Grow -- start from 1 below top replacing airblocks
for (int y = (int) newHeight - 1 - originY; y >= 0; --y) {
if (y >= newHeight - 1 - originY - layerBlocks) {
session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
} else {
int copyFrom = (int) (y * scale);
BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
}
++blocksChanged;
}
}
} else {
// Shrink -- start from bottom
for (int y = 0; y < (int) newHeight - originY; ++y) {
if (y >= (int) newHeight - originY - layerBlocks) {
session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
} else {
int copyFrom = (int) (y * scale);
BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
}
++blocksChanged;
}
setSnowLayer(xr, zr, newHeight);
++blocksChanged;
// Fill rest with air
for (int y = (int) newHeight + 1; y <= curHeight; ++y) {
session.setBlock(BlockVector3.at(xr, y, zr), fillerAir);
++blocksChanged;
}
}
}
}
// Drop trees to the floor -- TODO
return blocksChanged;
}
private void setSnowLayer(int x, int z, float newHeight) throws MaxChangedBlocksException {
int numOfLayers = (int) ((newHeight % 1) * 8) + 1;
session.setBlock(
BlockVector3.at(x, (int) newHeight, z),
BlockTypes.SNOW.getState(ImmutableMap.of(this.layers, numOfLayers))
);
}
}

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@ -19,9 +19,6 @@
package com.sk89q.worldedit.session.request;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.extension.platform.Actor;
@ -30,15 +27,19 @@ import com.sk89q.worldedit.world.World;
import javax.annotation.Nullable;
import java.util.Collection;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Describes the current request
* Describes the current request using a {@link ThreadLocal}.
*/
public final class Request {
private static final LoadingCache<Thread, Request> THREAD_TO_REQUEST = CacheBuilder.newBuilder()
.weakKeys()
.build(CacheLoader.from(Request::new));
private static final ThreadLocal<Request> threadLocal = ThreadLocal.withInitial(Request::new);
//FAWE start
// TODO any better way to deal with this?
private static final Map<Thread, Request> requests = new ConcurrentHashMap<>();
//FAWE end
@Nullable
private World world;
@ -55,11 +56,14 @@ public final class Request {
//FAWE end
private Request() {
//FAWE start
requests.put(Thread.currentThread(), this);
//FAWE end
}
//FAWE start
public static Collection<Request> getAll() {
return THREAD_TO_REQUEST.asMap().values();
return requests.values();
}
//FAWE end
@ -158,7 +162,7 @@ public final class Request {
* @return the current request
*/
public static Request request() {
return THREAD_TO_REQUEST.getUnchecked(Thread.currentThread());
return threadLocal.get();
}
/**
@ -166,7 +170,10 @@ public final class Request {
*/
public static void reset() {
request().invalidate();
THREAD_TO_REQUEST.invalidate(Thread.currentThread());
threadLocal.remove();
//FAWE start
requests.remove(Thread.currentThread());
//FAWE end
}
/**

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@ -283,6 +283,11 @@
"worldedit.brush.cylinder.equip": "Cylinder brush shape equipped ({0} by {1}).",
"worldedit.brush.clipboard.equip": "Clipboard brush shape equipped.",
"worldedit.brush.smooth.equip": "Smooth brush equipped ({0} x {1}x using {2}).",
"worldedit.brush.smooth.nofilter": "any block",
"worldedit.brush.smooth.filter": "filter",
"worldedit.brush.snowsmooth.equip": "SnowSmooth brush equipped ({0} x {1}x using {2}), {3} snow blocks.",
"worldedit.brush.snowsmooth.nofilter": "any block",
"worldedit.brush.snowsmooth.filter": "filter",
"worldedit.brush.extinguish.equip": "Extinguisher equipped ({0}).",
"worldedit.brush.gravity.equip": "Gravity brush equipped ({0}).",
"worldedit.brush.butcher.equip": "Butcher brush equipped ({0}).",
@ -482,6 +487,7 @@
"worldedit.naturalize.naturalized": "{0} block(s) have been made to look more natural.",
"worldedit.center.changed": "Center set. ({0} blocks changed)",
"worldedit.smooth.changed": "Terrain's height map smoothed. {0} blocks changed.",
"worldedit.snowsmooth.changed": "Snow's height map smoothed. {0} blocks changed.",
"worldedit.move.moved": "{0} blocks moved.",
"worldedit.deform.deformed": "{0} blocks have been deformed.",
"worldedit.hollow.changed": "{0} blocks have been changed.",