Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 03:50:06 +01:00
Update Upstream
ed28089 Don't crash if fields are null in ChunkDeleter (1874) f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)" c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877) 1397ec7 Add Snow Smooth Tools (1580) Fixes #955 Fixes #858
Dieser Commit ist enthalten in:
Ursprung
df8b2802b2
Commit
cf671ad7ff
@ -79,6 +79,7 @@ import com.sk89q.worldedit.command.tool.brush.HollowCylinderBrush;
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import com.sk89q.worldedit.command.tool.brush.HollowSphereBrush;
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import com.sk89q.worldedit.command.tool.brush.OperationFactoryBrush;
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import com.sk89q.worldedit.command.tool.brush.SmoothBrush;
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import com.sk89q.worldedit.command.tool.brush.SnowSmoothBrush;
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import com.sk89q.worldedit.command.tool.brush.SphereBrush;
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import com.sk89q.worldedit.command.util.CommandPermissions;
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import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
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@ -1292,20 +1293,65 @@ public class BrushCommands {
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@CommandPermissions("worldedit.brush.smooth")
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public void smoothBrush(
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Player player, LocalSession session,
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//FAWE start - Expression > double
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@Arg(desc = "The radius to sample for softening", def = "2")
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Expression radius,
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//FAWE end
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@Arg(desc = "The number of iterations to perform", def = "4")
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int iterations,
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@Arg(desc = "The mask of blocks to use for the heightmap", def = "")
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Mask maskOpt,
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Mask mask,
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InjectedValueAccess context
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) throws WorldEditException {
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worldEdit.checkMaxBrushRadius(radius);
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//FAWE start
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FaweLimit limit = Settings.IMP.getLimit(player);
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iterations = Math.min(limit.MAX_ITERATIONS, iterations);
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//FAWE end
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set(context, new SmoothBrush(iterations, maskOpt)).setSize(radius);
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set(context, new SmoothBrush(iterations, mask)).setSize(radius);
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player.print(Caption.of(
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"worldedit.brush.smooth.equip",
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radius,
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iterations,
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Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
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));
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}
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@Command(
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name = "snowsmooth",
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desc = "Choose the snow terrain softener brush",
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descFooter = "Example: '/brush snowsmooth 5 1 -l 3'"
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)
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@CommandPermissions("worldedit.brush.snowsmooth")
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public void snowSmoothBrush(
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Player player, LocalSession session,
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//FAWE start - Expression > double
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@Arg(desc = "The radius to sample for softening", def = "2")
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Expression radius,
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//FAWE end
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@Arg(desc = "The number of iterations to perform", def = "4")
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int iterations,
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@ArgFlag(name = 'l', desc = "The number of snow blocks under snow", def = "1")
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int snowBlockCount,
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@ArgFlag(name = 'm', desc = "The mask of blocks to use for the heightmap")
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Mask mask, InjectedValueAccess context
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) throws WorldEditException {
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worldEdit.checkMaxBrushRadius(radius);
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//FAWE start
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FaweLimit limit = Settings.IMP.getLimit(player);
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iterations = Math.min(limit.MAX_ITERATIONS, iterations);
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//FAWE end
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set(context, new SnowSmoothBrush(iterations, mask)).setSize(radius);
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player.print(Caption.of(
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"worldedit.brush.smooth.equip",
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radius,
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iterations,
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Caption.of("worldedit.brush.smooth." + (mask == null ? "no" : "") + "filter")
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));
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}
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@Command(
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@ -55,6 +55,7 @@ import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.HeightMap;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.math.convolution.SnowHeightMap;
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import com.sk89q.worldedit.math.noise.RandomNoise;
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import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -466,9 +467,7 @@ public class RegionCommands {
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@Arg(desc = "# of iterations to perform", def = "1")
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int iterations,
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@Arg(desc = "The mask of blocks to use as the height map", def = "")
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Mask mask,
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@Switch(name = 's', desc = "The flag makes it only consider snow")
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boolean snow
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Mask mask
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) throws WorldEditException {
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//FAWE start > the mask will have been initialised with a WorldWrapper extent (very bad/slow)
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if (mask instanceof AbstractExtentMask) {
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@ -485,7 +484,7 @@ public class RegionCommands {
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}
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int affected;
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try {
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HeightMap heightMap = new HeightMap(editSession, region, mask, snow);
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HeightMap heightMap = new HeightMap(editSession, region, mask);
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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affected = heightMap.applyFilter(filter, iterations);
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actor.print(Caption.of("worldedit.smooth.changed", TextComponent.of(affected)));
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@ -527,6 +526,31 @@ public class RegionCommands {
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}
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}
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@Command(
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name = "/snowsmooth",
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desc = "Smooth the elevation in the selection with snow layers",
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descFooter = "Example: '//snowsmooth 1 -m snow_block,snow' would only smooth snow terrain."
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)
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@CommandPermissions("worldedit.region.snowsmooth")
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@Logging(REGION)
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@Preload(Preload.PreloadCheck.PRELOAD)
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@Confirm(Confirm.Processor.REGION)
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public int snowSmooth(
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Actor actor, EditSession editSession, @Selection Region region,
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@Arg(desc = "# of iterations to perform", def = "1")
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int iterations,
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@ArgFlag(name = 'l', desc = "Set the amount of snow blocks under the snow", def = "1")
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int snowBlockCount,
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@ArgFlag(name = 'm', desc = "The mask of blocks to use as the height map")
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Mask mask
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) throws WorldEditException {
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SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
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float[] changed = heightMap.applyFilter(filter, iterations);
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int affected = heightMap.applyChanges(changed, snowBlockCount);
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actor.printInfo(Caption.of("worldedit.snowsmooth.changed", TextComponent.of(affected)));
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return affected;
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}
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@Command(
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name = "/move",
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@ -0,0 +1,69 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.command.tool.brush;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.math.convolution.SnowHeightMap;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.Region;
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import javax.annotation.Nullable;
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public class SnowSmoothBrush implements Brush {
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private final Mask mask;
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private final int iterations;
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private final int snowBlockLayer;
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public SnowSmoothBrush(int iterations) {
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this(iterations, null);
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}
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public SnowSmoothBrush(int iterations, @Nullable Mask mask) {
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this(iterations, 1, mask);
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}
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public SnowSmoothBrush(int iterations, int snowBlockLayer, @Nullable Mask mask) {
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this.iterations = iterations;
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this.mask = mask;
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this.snowBlockLayer = snowBlockLayer;
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}
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@Override
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public void build(EditSession editSession, BlockVector3 position, Pattern pattern, double size) throws
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MaxChangedBlocksException {
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Vector3 posDouble = position.toVector3();
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BlockVector3 min = posDouble.subtract(size, size, size).toBlockPoint();
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BlockVector3 max = posDouble.add(size, size + 10, size).toBlockPoint();
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Region region = new CuboidRegion(editSession.getWorld(), min, max);
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SnowHeightMap heightMap = new SnowHeightMap(editSession, region, mask);
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HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(10, 1.0));
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float[] data = heightMap.applyFilter(filter, iterations);
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heightMap.applyChanges(data, snowBlockLayer);
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}
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}
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@ -86,6 +86,8 @@ public interface Mask {
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return Masks.ALWAYS_FALSE;
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} else if (this instanceof Masks.AlwaysFalse) {
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return Masks.ALWAYS_TRUE;
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} else if (this instanceof Masks.NegatedMask) {
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return ((Masks.NegatedMask) this).mask;
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}
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return new InverseMask(this);
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}
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@ -61,6 +61,7 @@ public final class Masks {
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return ALWAYS_TRUE;
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}
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//FAWE start
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/**
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* Negate the given mask.
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*
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@ -70,6 +71,7 @@ public final class Masks {
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public static Mask negate(final Mask mask) {
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return mask.inverse();
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}
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//FAWE end
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/**
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* Negate the given mask.
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@ -82,20 +84,12 @@ public final class Masks {
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return ALWAYS_FALSE;
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} else if (mask instanceof AlwaysFalse) {
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return ALWAYS_TRUE;
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} else if (mask instanceof NegatedMask2D) {
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return ((NegatedMask2D) mask).mask;
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}
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checkNotNull(mask);
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return new AbstractMask2D() {
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@Override
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public boolean test(BlockVector2 vector) {
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return !mask.test(vector);
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}
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@Override
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public Mask2D copy2D() {
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return Masks.negate(mask.copy2D());
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}
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};
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return new NegatedMask2D(mask);
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}
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/**
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@ -216,4 +210,58 @@ public final class Masks {
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}
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//FAWE start - protected > private
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protected static class NegatedMask implements Mask {
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//FAWE end
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protected final Mask mask;
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private NegatedMask(Mask mask) {
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this.mask = mask;
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}
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@Override
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public boolean test(BlockVector3 vector) {
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return !mask.test(vector);
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}
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@Nullable
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@Override
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public Mask2D toMask2D() {
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Mask2D mask2D = mask.toMask2D();
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if (mask2D == null) {
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return null;
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}
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return negate(mask2D);
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}
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//FAWE start
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@Override
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public Mask copy() {
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return Masks.negate(mask.copy());
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}
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//FAWE end
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}
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private static class NegatedMask2D implements Mask2D {
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private final Mask2D mask;
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private NegatedMask2D(Mask2D mask) {
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this.mask = mask;
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}
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@Override
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public boolean test(BlockVector2 vector) {
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return !mask.test(vector);
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}
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//FAWE start
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@Override
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public Mask2D copy2D() {
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return Masks.negate(mask.copy2D());
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}
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//FAWE end
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}
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}
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@ -58,7 +58,7 @@ public final class ChunkDeleter {
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);
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private static final Gson chunkDeleterGson = new GsonBuilder()
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.registerTypeAdapter(BlockVector2.class, new BlockVector2Adapter())
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.registerTypeAdapter(BlockVector2.class, new BlockVector2Adapter().nullSafe())
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.setPrettyPrinting()
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.create();
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@ -180,7 +180,7 @@ public class HeightMap {
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System.arraycopy(data, 0, newData, 0, data.length);
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for (int i = 0; i < iterations; ++i) {
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newData = filter.filter(newData, width, height);
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newData = filter.filter(newData, width, height, 0.5F);
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}
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//FAWE start - check layers
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@ -229,7 +229,7 @@ public class HeightMap {
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BlockStateHolder<BlockState> existing = session.getBlock(xr, curBlock, zr);
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// Skip water/lava
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if (existing.getBlockType().getMaterial().isMovementBlocker()) {
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if (!existing.getBlockType().getMaterial().isLiquid()) {
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// Grow -- start from 1 below top replacing airblocks
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for (int setY = newBlock - 1, getY = curBlock; setY >= curBlock; --setY, getY--) {
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BlockStateHolder<BlockState> get = session.getBlock(xr, getY, zr);
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@ -79,50 +79,107 @@ public class HeightMapFilter {
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* @return the modified height map
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*/
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public int[] filter(int[] inData, int width, int height) {
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return filter(inData, width, height, 0.5F);
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}
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/**
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* Filter with a 2D kernel.
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*
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* @param inData the data
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* @param width the width
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* @param height the height
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* @param offset the offset added to the height
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* @return the modified height map
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*/
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public int[] filter(int[] inData, int width, int height, float offset) {
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checkNotNull(inData);
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float[] inDataFloat = new float[inData.length];
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for (int i = 0; i < inData.length; i++) {
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inDataFloat[i] = inData[i];
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}
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int index = 0;
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float[] matrix = kernel.getKernelData(null);
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int[] outData = new int[inData.length];
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int kh = kernel.getHeight();
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int kw = kernel.getWidth();
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int kox = kernel.getXOrigin();
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int koy = kernel.getYOrigin();
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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float z = 0;
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for (int ky = 0; ky < kh; ++ky) {
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int offsetY = y + ky - koy;
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// Clamp coordinates inside data
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if (offsetY < 0 || offsetY >= height) {
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offsetY = y;
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}
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offsetY *= width;
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int matrixOffset = ky * kw;
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for (int kx = 0; kx < kw; ++kx) {
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float f = matrix[matrixOffset + kx];
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if (f == 0) {
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continue;
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}
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int offsetX = x + kx - kox;
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// Clamp coordinates inside data
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if (offsetX < 0 || offsetX >= width) {
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offsetX = x;
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}
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z += f * inData[offsetY + offsetX];
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}
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}
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outData[index++] = (int) (z + 0.5);
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outData[index++] = (int) calculateHeight(inDataFloat, width, height, offset, matrix, x, y);
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}
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}
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return outData;
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}
|
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/**
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* Filter with a 2D kernel for float values.
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*
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* @param inData the data
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* @param width the width
|
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* @param height the height
|
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* @return the modified height map
|
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*/
|
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public float[] filter(float[] inData, int width, int height, float offset) {
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checkNotNull(inData);
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|
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int index = 0;
|
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float[] matrix = kernel.getKernelData(null);
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float[] outData = new float[inData.length];
|
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|
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
|
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outData[index++] = calculateHeight(inData, width, height, offset, matrix, x, y);
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||||
}
|
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}
|
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return outData;
|
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}
|
||||
|
||||
/**
|
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* Calculate the height based on the existing data and the kernel data.
|
||||
*
|
||||
* @param inData the existing height data
|
||||
* @param width the width
|
||||
* @param height the height
|
||||
* @param offset the offset to add to the height
|
||||
* @param matrix the matrix with the kernel's data
|
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* @param x the current x coordinate
|
||||
* @param y the current y coordinate
|
||||
* @return the calculated height for that block
|
||||
*/
|
||||
private float calculateHeight(float[] inData, int width, int height, float offset, float[] matrix, int x, int y) {
|
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int kh = kernel.getHeight();
|
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int kw = kernel.getWidth();
|
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int kox = kernel.getXOrigin();
|
||||
int koy = kernel.getYOrigin();
|
||||
|
||||
float z = 0;
|
||||
|
||||
for (int ky = 0; ky < kh; ++ky) {
|
||||
int offsetY = y + ky - koy;
|
||||
// Clamp coordinates inside data
|
||||
if (offsetY < 0 || offsetY >= height) {
|
||||
offsetY = y;
|
||||
}
|
||||
|
||||
offsetY *= width;
|
||||
|
||||
int matrixOffset = ky * kw;
|
||||
for (int kx = 0; kx < kw; ++kx) {
|
||||
float f = matrix[matrixOffset + kx];
|
||||
if (f == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int offsetX = x + kx - kox;
|
||||
// Clamp coordinates inside data
|
||||
if (offsetX < 0 || offsetX >= width) {
|
||||
offsetX = x;
|
||||
}
|
||||
|
||||
z += f * inData[offsetY + offsetX];
|
||||
}
|
||||
}
|
||||
return z + offset;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,218 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.math.convolution;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.MaxChangedBlocksException;
|
||||
import com.sk89q.worldedit.function.mask.Mask;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.regions.Region;
|
||||
import com.sk89q.worldedit.registry.state.Property;
|
||||
import com.sk89q.worldedit.world.block.BlockState;
|
||||
import com.sk89q.worldedit.world.block.BlockTypes;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Allows applications of Kernels onto the region's height map for snow layers
|
||||
*
|
||||
* <p>Currently only used for snow layer smoothing (with a GaussianKernel)</p>.
|
||||
*/
|
||||
public class SnowHeightMap {
|
||||
|
||||
private final float[] data;
|
||||
private final int width;
|
||||
private final int height;
|
||||
|
||||
private final Region region;
|
||||
private final EditSession session;
|
||||
|
||||
private final Property<Integer> layers;
|
||||
|
||||
/**
|
||||
* Constructs the SnowHeightMap.
|
||||
*
|
||||
* @param session an edit session
|
||||
* @param region the region
|
||||
* @param mask optional mask for the height map
|
||||
*/
|
||||
public SnowHeightMap(EditSession session, Region region, @Nullable Mask mask) {
|
||||
checkNotNull(session);
|
||||
checkNotNull(region);
|
||||
|
||||
this.session = session;
|
||||
this.region = region;
|
||||
|
||||
this.width = region.getWidth();
|
||||
this.height = region.getLength();
|
||||
|
||||
this.layers = BlockTypes.SNOW.getProperty("layers");
|
||||
|
||||
int minX = region.getMinimumPoint().getBlockX();
|
||||
int minY = region.getMinimumPoint().getBlockY();
|
||||
int minZ = region.getMinimumPoint().getBlockZ();
|
||||
int maxY = region.getMaximumPoint().getBlockY();
|
||||
|
||||
// Store current heightmap data
|
||||
data = new float[width * height];
|
||||
for (int z = 0; z < height; ++z) {
|
||||
for (int x = 0; x < width; ++x) {
|
||||
int highestBlockY = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, mask);
|
||||
BlockState upper = session.getBlock(BlockVector3.at(x + minX, highestBlockY + 1, z + minZ));
|
||||
if (upper.getBlockType() == BlockTypes.SNOW) {
|
||||
Integer amountLayers = upper.getState(layers);
|
||||
data[z * width + x] = (highestBlockY + 1 + (((float) amountLayers - 1) / 8));
|
||||
} else {
|
||||
BlockState block = session.getBlock(BlockVector3.at(x + minX, highestBlockY, z + minZ));
|
||||
if (block.getBlockType().getMaterial().isAir()) {
|
||||
data[z * width + x] = highestBlockY;
|
||||
} else {
|
||||
data[z * width + x] = highestBlockY + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the new heightmap with the filter 'iterations' amount times.
|
||||
*
|
||||
* @param filter the filter
|
||||
* @param iterations the number of iterations
|
||||
* @return new generated heightmap of the terrain
|
||||
*/
|
||||
public float[] applyFilter(HeightMapFilter filter, int iterations) {
|
||||
checkNotNull(filter);
|
||||
|
||||
float[] newData = data.clone();
|
||||
|
||||
for (int i = 0; i < iterations; ++i) {
|
||||
// add an offset from 0.0625F to the values (snowlayer half)
|
||||
newData = filter.filter(newData, width, height, 0.0625F);
|
||||
}
|
||||
return newData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a raw heightmap to a region. Use snow layers.
|
||||
*
|
||||
* @param data the data
|
||||
* @param layerBlocks amount of blocks with type SNOW_BLOCK
|
||||
* @return number of blocks affected
|
||||
* @throws MaxChangedBlocksException if the maximum block change limit is exceeded
|
||||
*/
|
||||
public int applyChanges(float[] data, int layerBlocks) throws MaxChangedBlocksException {
|
||||
checkNotNull(data);
|
||||
|
||||
BlockVector3 minY = region.getMinimumPoint();
|
||||
int originX = minY.getBlockX();
|
||||
int originY = minY.getBlockY();
|
||||
int originZ = minY.getBlockZ();
|
||||
|
||||
int maxY = region.getMaximumPoint().getBlockY();
|
||||
|
||||
BlockState fillerAir = BlockTypes.AIR.getDefaultState();
|
||||
BlockState fillerSnow = BlockTypes.SNOW_BLOCK.getDefaultState();
|
||||
|
||||
int blocksChanged = 0;
|
||||
|
||||
// Apply heightmap
|
||||
for (int z = 0; z < height; ++z) {
|
||||
for (int x = 0; x < width; ++x) {
|
||||
int index = z * width + x;
|
||||
float curHeight = this.data[index];
|
||||
|
||||
if (curHeight == originY) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Clamp newHeight within the selection area
|
||||
float newHeight = Math.min(maxY, data[index]);
|
||||
|
||||
// Offset x,z to be 'real' coordinates
|
||||
int xr = x + originX;
|
||||
int zr = z + originZ;
|
||||
|
||||
// We are keeping the topmost blocks so take that in account for the scale
|
||||
double scale = (double) (curHeight - originY) / (double) (newHeight - originY);
|
||||
|
||||
// Depending on growing or shrinking we need to start at the bottom or top
|
||||
if (newHeight >= curHeight) {
|
||||
// Set the top block of the column to be the same type (this might go wrong with rounding)
|
||||
BlockState existing = session.getBlock(BlockVector3.at(xr, curHeight, zr));
|
||||
|
||||
// Skip water/lava
|
||||
if (!existing.getBlockType().getMaterial().isLiquid()) {
|
||||
setSnowLayer(xr, zr, newHeight);
|
||||
++blocksChanged;
|
||||
|
||||
// Grow -- start from 1 below top replacing airblocks
|
||||
for (int y = (int) newHeight - 1 - originY; y >= 0; --y) {
|
||||
if (y >= newHeight - 1 - originY - layerBlocks) {
|
||||
session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
|
||||
} else {
|
||||
int copyFrom = (int) (y * scale);
|
||||
BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
|
||||
session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
|
||||
}
|
||||
++blocksChanged;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Shrink -- start from bottom
|
||||
for (int y = 0; y < (int) newHeight - originY; ++y) {
|
||||
if (y >= (int) newHeight - originY - layerBlocks) {
|
||||
session.setBlock(BlockVector3.at(xr, originY + y, zr), fillerSnow);
|
||||
} else {
|
||||
int copyFrom = (int) (y * scale);
|
||||
BlockState block = session.getBlock(BlockVector3.at(xr, originY + copyFrom, zr));
|
||||
session.setBlock(BlockVector3.at(xr, originY + y, zr), block);
|
||||
}
|
||||
++blocksChanged;
|
||||
}
|
||||
|
||||
setSnowLayer(xr, zr, newHeight);
|
||||
++blocksChanged;
|
||||
|
||||
// Fill rest with air
|
||||
for (int y = (int) newHeight + 1; y <= curHeight; ++y) {
|
||||
session.setBlock(BlockVector3.at(xr, y, zr), fillerAir);
|
||||
++blocksChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Drop trees to the floor -- TODO
|
||||
return blocksChanged;
|
||||
}
|
||||
|
||||
private void setSnowLayer(int x, int z, float newHeight) throws MaxChangedBlocksException {
|
||||
int numOfLayers = (int) ((newHeight % 1) * 8) + 1;
|
||||
session.setBlock(
|
||||
BlockVector3.at(x, (int) newHeight, z),
|
||||
BlockTypes.SNOW.getState(ImmutableMap.of(this.layers, numOfLayers))
|
||||
);
|
||||
}
|
||||
|
||||
}
|
@ -19,9 +19,6 @@
|
||||
|
||||
package com.sk89q.worldedit.session.request;
|
||||
|
||||
import com.google.common.cache.CacheBuilder;
|
||||
import com.google.common.cache.CacheLoader;
|
||||
import com.google.common.cache.LoadingCache;
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.LocalSession;
|
||||
import com.sk89q.worldedit.extension.platform.Actor;
|
||||
@ -30,15 +27,19 @@ import com.sk89q.worldedit.world.World;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Describes the current request
|
||||
* Describes the current request using a {@link ThreadLocal}.
|
||||
*/
|
||||
public final class Request {
|
||||
|
||||
private static final LoadingCache<Thread, Request> THREAD_TO_REQUEST = CacheBuilder.newBuilder()
|
||||
.weakKeys()
|
||||
.build(CacheLoader.from(Request::new));
|
||||
private static final ThreadLocal<Request> threadLocal = ThreadLocal.withInitial(Request::new);
|
||||
//FAWE start
|
||||
// TODO any better way to deal with this?
|
||||
private static final Map<Thread, Request> requests = new ConcurrentHashMap<>();
|
||||
//FAWE end
|
||||
|
||||
@Nullable
|
||||
private World world;
|
||||
@ -55,11 +56,14 @@ public final class Request {
|
||||
//FAWE end
|
||||
|
||||
private Request() {
|
||||
//FAWE start
|
||||
requests.put(Thread.currentThread(), this);
|
||||
//FAWE end
|
||||
}
|
||||
|
||||
//FAWE start
|
||||
public static Collection<Request> getAll() {
|
||||
return THREAD_TO_REQUEST.asMap().values();
|
||||
return requests.values();
|
||||
}
|
||||
//FAWE end
|
||||
|
||||
@ -158,7 +162,7 @@ public final class Request {
|
||||
* @return the current request
|
||||
*/
|
||||
public static Request request() {
|
||||
return THREAD_TO_REQUEST.getUnchecked(Thread.currentThread());
|
||||
return threadLocal.get();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -166,7 +170,10 @@ public final class Request {
|
||||
*/
|
||||
public static void reset() {
|
||||
request().invalidate();
|
||||
THREAD_TO_REQUEST.invalidate(Thread.currentThread());
|
||||
threadLocal.remove();
|
||||
//FAWE start
|
||||
requests.remove(Thread.currentThread());
|
||||
//FAWE end
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -283,6 +283,11 @@
|
||||
"worldedit.brush.cylinder.equip": "Cylinder brush shape equipped ({0} by {1}).",
|
||||
"worldedit.brush.clipboard.equip": "Clipboard brush shape equipped.",
|
||||
"worldedit.brush.smooth.equip": "Smooth brush equipped ({0} x {1}x using {2}).",
|
||||
"worldedit.brush.smooth.nofilter": "any block",
|
||||
"worldedit.brush.smooth.filter": "filter",
|
||||
"worldedit.brush.snowsmooth.equip": "SnowSmooth brush equipped ({0} x {1}x using {2}), {3} snow blocks.",
|
||||
"worldedit.brush.snowsmooth.nofilter": "any block",
|
||||
"worldedit.brush.snowsmooth.filter": "filter",
|
||||
"worldedit.brush.extinguish.equip": "Extinguisher equipped ({0}).",
|
||||
"worldedit.brush.gravity.equip": "Gravity brush equipped ({0}).",
|
||||
"worldedit.brush.butcher.equip": "Butcher brush equipped ({0}).",
|
||||
@ -482,6 +487,7 @@
|
||||
"worldedit.naturalize.naturalized": "{0} block(s) have been made to look more natural.",
|
||||
"worldedit.center.changed": "Center set. ({0} blocks changed)",
|
||||
"worldedit.smooth.changed": "Terrain's height map smoothed. {0} blocks changed.",
|
||||
"worldedit.snowsmooth.changed": "Snow's height map smoothed. {0} blocks changed.",
|
||||
"worldedit.move.moved": "{0} blocks moved.",
|
||||
"worldedit.deform.deformed": "{0} blocks have been deformed.",
|
||||
"worldedit.hollow.changed": "{0} blocks have been changed.",
|
||||
|
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