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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-09 13:00:05 +01:00

Change Location to store pitch/yaw rather than a directional vector.

Dieser Commit ist enthalten in:
sk89q 2014-07-10 15:49:34 -07:00
Ursprung c564278dd6
Commit ceec170be9
5 geänderte Dateien mit 110 neuen und 101 gelöschten Zeilen

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@ -22,7 +22,6 @@ package com.sk89q.worldedit.bukkit;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.Vectors;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
@ -76,8 +75,11 @@ final class BukkitAdapter {
public static Location adapt(org.bukkit.Location location) {
checkNotNull(location);
Vector position = BukkitUtil.toVector(location);
Vector direction = Vectors.fromEulerDeg(location.getYaw(), location.getPitch());
return new com.sk89q.worldedit.util.Location(adapt(location.getWorld()), position, direction);
return new com.sk89q.worldedit.util.Location(
adapt(location.getWorld()),
position,
(float) Math.toRadians(location.getYaw()),
(float) Math.toRadians(location.getPitch()));
}
/**

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@ -19,23 +19,21 @@
package com.sk89q.worldedit.bukkit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.util.Vectors;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.ServerInterface;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
public class BukkitPlayer extends LocalPlayer {
private Player player;
@ -180,7 +178,10 @@ public class BukkitPlayer extends LocalPlayer {
public com.sk89q.worldedit.util.Location getLocation() {
Location nativeLocation = player.getLocation();
Vector position = BukkitUtil.toVector(nativeLocation);
Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
return new com.sk89q.worldedit.util.Location(
getWorld(),
position,
(float) Math.toRadians(nativeLocation.getYaw()),
(float) Math.toRadians(nativeLocation.getPitch()));
}
}

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@ -21,7 +21,6 @@ package com.sk89q.worldedit.forge;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.ServerInterface;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.entity.BaseEntity;
@ -29,7 +28,6 @@ import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.LocalWorldAdapter;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.Vectors;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.Packet250CustomPayload;
@ -59,8 +57,11 @@ public class ForgePlayer extends LocalPlayer {
@Override
public Location getLocation() {
Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
return new Location(
ForgeWorldEdit.inst.getWorld(this.player.worldObj),
position,
(float) Math.toRadians(this.player.cameraYaw),
(float) Math.toRadians(this.player.cameraPitch));
}
public WorldVector getPosition() {

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@ -38,7 +38,8 @@ public class Location {
private final Extent extent;
private final Vector position;
private final Vector direction;
private final float pitch;
private final float yaw;
/**
* Create a new instance in the given extent at 0, 0, 0 with a
@ -88,6 +89,21 @@ public class Location {
this(extent, new Vector(x, y, z), direction);
}
/**
* Create a new instance in the given extent with the given coordinates
* and the given direction vector.
*
* @param extent the extent
* @param x the X coordinate
* @param y the Y coordinate
* @param z the Z coordinate
* @param yaw the yaw, in radians
* @param pitch the pitch, in radians
*/
public Location(Extent extent, double x, double y, double z, float yaw, float pitch) {
this(extent, new Vector(x, y, z), yaw, pitch);
}
/**
* Create a new instance in the given extent with the given position vector
* and the given direction vector.
@ -97,12 +113,26 @@ public class Location {
* @param direction the direction vector
*/
public Location(Extent extent, Vector position, Vector direction) {
this(extent, position, 0, 0);
this.setDirection(direction);
}
/**
* Create a new instance in the given extent with the given position vector
* and the given direction vector.
*
* @param extent the extent
* @param position the position vector
* @param yaw the yaw, in radians
* @param pitch the pitch, in radians
*/
public Location(Extent extent, Vector position, float yaw, float pitch) {
checkNotNull(extent);
checkNotNull(position);
checkNotNull(direction);
this.extent = extent;
this.position = position;
this.direction = direction;
this.pitch = pitch;
this.yaw = yaw;
}
/**
@ -125,15 +155,36 @@ public class Location {
}
/**
* Get the direction.
* </p>
* The direction vector <em>may</em> be a null vector. It may or may not
* be a unit vector.
* Get the yaw in radians.
*
* @return the direction
* @return the yaw in radians
*/
public float getYaw() {
return yaw;
}
/**
* Get the pitch in radians.
*
* @return the pitch in radians
*/
public float getPitch() {
return pitch;
}
/**
* Get the direction vector.
*
* @return the direction vector
*/
public Vector getDirection() {
return direction;
double yaw = this.getYaw();
double pitch = this.getPitch();
double xz = Math.cos(pitch);
return new Vector(
-xz * Math.sin(yaw),
-Math.sin(pitch),
xz * Math.cos(yaw));
}
/**
@ -143,7 +194,24 @@ public class Location {
* @return the new instance
*/
public Location setDirection(Vector direction) {
return new Location(extent, position, direction);
double x = direction.getX();
double z = direction.getZ();
if (x == 0 && z == 0) {
float pitch = direction.getY() > 0 ? -90 : 90;
return new Location(extent, position, 0, pitch);
} else {
double t = Math.atan2(-x, z);
double x2 = x * x;
double z2 = z * z;
double xz = Math.sqrt(x2 + z2);
double _2pi = 2 * Math.PI;
float pitch = (float) Math.atan(-direction.getY() / xz);
float yaw = (float) ((t + _2pi) % _2pi);
return new Location(extent, position, yaw, pitch);
}
}
/**
@ -181,7 +249,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setX(double x) {
return new Location(extent, position.setX(x), direction);
return new Location(extent, position.setX(x), yaw, pitch);
}
/**
@ -192,7 +260,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setX(int x) {
return new Location(extent, position.setX(x), direction);
return new Location(extent, position.setX(x), yaw, pitch);
}
/**
@ -221,7 +289,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setY(double y) {
return new Location(extent, position.setY(y), direction);
return new Location(extent, position.setY(y), yaw, pitch);
}
/**
@ -232,7 +300,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setY(int y) {
return new Location(extent, position.setY(y), direction);
return new Location(extent, position.setY(y), yaw, pitch);
}
/**
@ -261,7 +329,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setZ(double z) {
return new Location(extent, position.setZ(z), direction);
return new Location(extent, position.setZ(z), yaw, pitch);
}
/**
@ -272,7 +340,7 @@ public class Location {
* @return a new immutable instance
*/
public Location setZ(int z) {
return new Location(extent, position.setZ(z), direction);
return new Location(extent, position.setZ(z), yaw, pitch);
}
@Override
@ -282,7 +350,8 @@ public class Location {
Location location = (Location) o;
if (!direction.equals(location.direction)) return false;
if (Double.doubleToLongBits(pitch) != Double.doubleToLongBits(location.pitch)) return false;
if (Double.doubleToLongBits(yaw) != Double.doubleToLongBits(location.yaw)) return false;
if (!position.equals(location.position)) return false;
if (!extent.equals(location.extent)) return false;
@ -293,7 +362,8 @@ public class Location {
public int hashCode() {
int result = extent.hashCode();
result = 31 * result + position.hashCode();
result = 31 * result + direction.hashCode();
result = 31 * result + Float.floatToIntBits(this.pitch);
result = 31 * result + Float.floatToIntBits(this.yaw);
return result;
}

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@ -1,65 +0,0 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.util;
import com.sk89q.worldedit.Vector;
/**
* Utility methods for {@link Vector}s.
*/
public final class Vectors {
private Vectors() {
}
/**
* Create a new {@link Vector} using Euler angles specified in degrees,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerDeg(double yaw, double pitch) {
final double yawRadians = Math.toRadians(yaw);
final double pitchRadians = Math.toRadians(pitch);
return fromEulerRad(yawRadians, pitchRadians);
}
/**
* Create a new {@link Vector} using Euler angles specified in radians,
* but with no roll.
*
* @param yaw the yaw
* @param pitch the pitch
* @return a new {@link Vector}
*/
public static Vector fromEulerRad(double yaw, double pitch) {
final double y = -Math.sin(pitch);
final double h = Math.cos(pitch);
final double x = -h * Math.sin(yaw);
final double z = h * Math.cos(yaw);
return new Vector(x, y, z);
}
}