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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 18:10:08 +01:00

Added particle and sound effects to the single super pickaxe.

Dieser Commit ist enthalten in:
TomyLobo 2011-11-28 07:13:59 +01:00
Ursprung 36fbfa409f
Commit cc0e39b493
2 geänderte Dateien mit 4 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -59,7 +59,6 @@ import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalWorld; import com.sk89q.worldedit.LocalWorld;
import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D; import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldVector;
import com.sk89q.worldedit.blocks.*; import com.sk89q.worldedit.blocks.*;
import com.sk89q.worldedit.EntityType; import com.sk89q.worldedit.EntityType;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;

Datei anzeigen

@ -37,7 +37,8 @@ public class SinglePickaxe implements BlockTool {
LocalPlayer player, LocalSession session, WorldVector clicked) { LocalPlayer player, LocalSession session, WorldVector clicked) {
LocalWorld world = clicked.getWorld(); LocalWorld world = clicked.getWorld();
if (world.getBlockType(clicked) == BlockID.BEDROCK final int blockType = world.getBlockType(clicked);
if (blockType == BlockID.BEDROCK
&& !player.canDestroyBedrock()) { && !player.canDestroyBedrock()) {
return true; return true;
} }
@ -48,6 +49,8 @@ public class SinglePickaxe implements BlockTool {
world.setBlockType(clicked, BlockID.AIR); world.setBlockType(clicked, BlockID.AIR);
world.playEffect(clicked, 2001, blockType);
return true; return true;
} }