Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-05 11:00:05 +01:00
Moved all command-implementing methods to the bottom of the file.
Dieser Commit ist enthalten in:
Ursprung
478d6f6e54
Commit
c5c68f481b
@ -545,6 +545,164 @@ public class EditSession {
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return fastMode;
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}
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/**
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* Set a block by chance.
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*
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* @param pos
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* @param block
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* @param c 0-1 chance
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* @return whether a block was changed
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* @throws MaxChangedBlocksException
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*/
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public boolean setChanceBlockIfAir(Vector pos, BaseBlock block, double c)
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throws MaxChangedBlocksException {
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if (Math.random() <= c) {
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return setBlockIfAir(pos, block);
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}
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return false;
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}
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/**
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* Count the number of blocks of a list of types in a region.
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*
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* @param region
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* @param searchIDs
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* @return
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*/
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public int countBlocks(Region region, Set<Integer> searchIDs) {
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int count = 0;
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if (region instanceof CuboidRegion) {
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// Doing this for speed
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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Vector pt = new Vector(x, y, z);
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if (searchIDs.contains(getBlockType(pt))) {
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++count;
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}
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}
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}
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}
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} else {
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for (Vector pt : region) {
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if (searchIDs.contains(getBlockType(pt))) {
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++count;
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}
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}
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}
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return count;
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}
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/**
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* Returns the highest solid 'terrain' block which can occur naturally.
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*
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* @param x
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* @param z
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* @param minY minimal height
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* @param maxY maximal height
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* @param naturalOnly look at natural blocks or all blocks
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* @return height of highest block found or 'minY'
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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return getHighestTerrainBlock(x, z, minY, maxY, false);
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}
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/**
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* Returns the highest solid 'terrain' block which can occur naturally.
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*
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* @param x
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* @param z
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* @param minY minimal height
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* @param maxY maximal height
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* @param naturalOnly look at natural blocks or all blocks
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* @return height of highest block found or 'minY'
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY, boolean naturalOnly) {
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for (int y = maxY; y >= minY; --y) {
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Vector pt = new Vector(x, y, z);
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int id = getBlockType(pt);
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if (naturalOnly ? BlockType.isNaturalTerrainBlock(id) : !BlockType.canPassThrough(id)) {
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return y;
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}
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}
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return minY;
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}
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/**
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* Gets the list of missing blocks and clears the list for the next
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* operation.
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*
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* @return
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*/
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public Set<Integer> popMissingBlocks() {
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Set<Integer> missingBlocks = this.missingBlocks;
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this.missingBlocks = new HashSet<Integer>();
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return missingBlocks;
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}
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/**
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* @return the blockBag
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*/
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public BlockBag getBlockBag() {
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return blockBag;
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}
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/**
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* @param blockBag the blockBag to set
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*/
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public void setBlockBag(BlockBag blockBag) {
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this.blockBag = blockBag;
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}
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/**
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* Get the world.
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*
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* @return
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*/
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public LocalWorld getWorld() {
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return world;
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}
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/**
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* Get the number of blocks changed, including repeated block changes.
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*
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* @return
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*/
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public int getBlockChangeCount() {
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return original.size();
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}
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/**
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* Get the mask.
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*
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* @return mask, may be null
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*/
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public Mask getMask() {
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return mask;
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}
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/**
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* Set a mask.
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*
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* @param mask mask or null
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*/
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public void setMask(Mask mask) {
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this.mask = mask;
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}
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/**
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* Finish off the queue.
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*/
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@ -2220,23 +2378,6 @@ public class EditSession {
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return affected;
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}
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/**
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* Set a block by chance.
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*
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* @param pos
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* @param block
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* @param c 0-1 chance
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* @return whether a block was changed
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* @throws MaxChangedBlocksException
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*/
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public boolean setChanceBlockIfAir(Vector pos, BaseBlock block, double c)
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throws MaxChangedBlocksException {
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if (Math.random() <= c) {
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return setBlockIfAir(pos, block);
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}
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return false;
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}
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/**
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* Makes a pumpkin patch.
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*
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@ -2413,50 +2554,6 @@ public class EditSession {
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return affected;
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}
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/**
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* Count the number of blocks of a list of types in a region.
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*
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* @param region
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* @param searchIDs
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* @return
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*/
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public int countBlocks(Region region, Set<Integer> searchIDs) {
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int count = 0;
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if (region instanceof CuboidRegion) {
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// Doing this for speed
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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Vector pt = new Vector(x, y, z);
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if (searchIDs.contains(getBlockType(pt))) {
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++count;
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}
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}
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}
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}
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} else {
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for (Vector pt : region) {
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if (searchIDs.contains(getBlockType(pt))) {
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++count;
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}
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}
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}
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return count;
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}
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/**
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* Get the block distribution inside a region.
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*
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@ -2514,101 +2611,4 @@ public class EditSession {
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return distribution;
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}
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/**
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* Returns the highest solid 'terrain' block which can occur naturally.
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*
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* @param x
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* @param z
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* @param minY minimal height
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* @param maxY maximal height
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* @param naturalOnly look at natural blocks or all blocks
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* @return height of highest block found or 'minY'
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
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return getHighestTerrainBlock(x, z, minY, maxY, false);
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}
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/**
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* Returns the highest solid 'terrain' block which can occur naturally.
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*
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* @param x
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* @param z
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* @param minY minimal height
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* @param maxY maximal height
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* @param naturalOnly look at natural blocks or all blocks
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* @return height of highest block found or 'minY'
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*/
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public int getHighestTerrainBlock(int x, int z, int minY, int maxY, boolean naturalOnly) {
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for (int y = maxY; y >= minY; --y) {
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Vector pt = new Vector(x, y, z);
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int id = getBlockType(pt);
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if (naturalOnly ? BlockType.isNaturalTerrainBlock(id) : !BlockType.canPassThrough(id)) {
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return y;
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}
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}
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return minY;
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}
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/**
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* Gets the list of missing blocks and clears the list for the next
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* operation.
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*
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* @return
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*/
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public Set<Integer> popMissingBlocks() {
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Set<Integer> missingBlocks = this.missingBlocks;
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this.missingBlocks = new HashSet<Integer>();
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return missingBlocks;
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}
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/**
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* @return the blockBag
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*/
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public BlockBag getBlockBag() {
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return blockBag;
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}
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/**
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* @param blockBag the blockBag to set
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*/
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public void setBlockBag(BlockBag blockBag) {
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this.blockBag = blockBag;
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}
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/**
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* Get the world.
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*
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* @return
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*/
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public LocalWorld getWorld() {
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return world;
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}
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/**
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* Get the number of blocks changed, including repeated block changes.
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*
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* @return
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*/
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public int getBlockChangeCount() {
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return original.size();
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}
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/**
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* Get the mask.
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*
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* @return mask, may be null
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*/
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public Mask getMask() {
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return mask;
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}
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/**
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* Set a mask.
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*
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* @param mask mask or null
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*/
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public void setMask(Mask mask) {
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this.mask = mask;
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}
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}
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