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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-09-20 06:40:05 +02:00

Added floor, ceil and round to Vector and Vector2D.

Dieser Commit ist enthalten in:
TomyLobo 2012-01-03 03:54:01 +01:00
Ursprung e598f8eaa0
Commit c099ae5eb5
2 geänderte Dateien mit 54 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -546,6 +546,33 @@ public class Vector {
return new Vector(x, Math.max(min, Math.min(max, y)), z); return new Vector(x, Math.max(min, Math.min(max, y)), z);
} }
/**
* Rounds all components down.
*
* @return
*/
public Vector floor() {
return new Vector(Math.floor(x), Math.floor(y), Math.floor(z));
}
/**
* Rounds all components up.
*
* @return
*/
public Vector ceil() {
return new Vector(Math.ceil(x), Math.ceil(y), Math.ceil(z));
}
/**
* Rounds all components to the closest integer.
*
* @return
*/
public Vector round() {
return new Vector(Math.floor(x + 0.5), Math.floor(y + 0.5), Math.floor(z + 0.5));
}
/** /**
* 2D transformation. * 2D transformation.
* *

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@ -472,6 +472,33 @@ public class Vector2D {
&& getBlockZ() >= min.getBlockZ() && getBlockZ() <= max.getBlockZ(); && getBlockZ() >= min.getBlockZ() && getBlockZ() <= max.getBlockZ();
} }
/**
* Rounds all components down.
*
* @return
*/
public Vector2D floor() {
return new Vector2D(Math.floor(x), Math.floor(z));
}
/**
* Rounds all components up.
*
* @return
*/
public Vector2D ceil() {
return new Vector2D(Math.ceil(x), Math.ceil(z));
}
/**
* Rounds all components to the closest integer.
*
* @return
*/
public Vector2D round() {
return new Vector2D(Math.floor(x + 0.5), Math.floor(z + 0.5));
}
/** /**
* 2D transformation. * 2D transformation.
* *