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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-27 03:12:37 +01:00

Replaced hardcoded values of Pi with Math.PI

Dieser Commit ist enthalten in:
MattBDev 2021-05-11 20:15:24 -04:00
Ursprung 4c1d0bc9a6
Commit bdd3bc26af

Datei anzeigen

@ -97,9 +97,9 @@ public class CavesGen extends GenBase {
if (!isLargeCave && angle == j && paramdouble1 > 1.0F && maxAngle > 0) { if (!isLargeCave && angle == j && paramdouble1 > 1.0F && maxAngle > 0) {
generateCaveNode(ThreadLocalRandom.current().nextLong(), chunkPos, chunk, x, y, z, ThreadLocalRandom generateCaveNode(ThreadLocalRandom.current().nextLong(), chunkPos, chunk, x, y, z, ThreadLocalRandom
.current().nextDouble() * 0.5F + 0.5F, paramdouble2 - 1.570796F, paramdouble3 / 3.0F, angle, maxAngle, 1.0D); .current().nextDouble() * 0.5F + 0.5F, paramdouble2 - (Math.PI/2), paramdouble3 / 3.0F, angle, maxAngle, 1.0D);
generateCaveNode(ThreadLocalRandom.current().nextLong(), chunkPos, chunk, x, y, z, ThreadLocalRandom generateCaveNode(ThreadLocalRandom.current().nextLong(), chunkPos, chunk, x, y, z, ThreadLocalRandom
.current().nextDouble() * 0.5F + 0.5F, paramdouble2 + 1.570796F, paramdouble3 / 3.0F, angle, maxAngle, 1.0D); .current().nextDouble() * 0.5F + 0.5F, paramdouble2 + (Math.PI/2), paramdouble3 / 3.0F, angle, maxAngle, 1.0D);
return; return;
} }
if (!isLargeCave && ThreadLocalRandom.current().nextInt(4) == 0) { if (!isLargeCave && ThreadLocalRandom.current().nextInt(4) == 0) {
@ -273,7 +273,7 @@ public class CavesGen extends GenBase {
} }
while (count > 0) { while (count > 0) {
count--; count--;
double f1 = ThreadLocalRandom.current().nextDouble() * 3.141593F * 2.0F; double f1 = ThreadLocalRandom.current().nextDouble() * Math.PI * 2.0F;
double f2 = (ThreadLocalRandom.current().nextDouble() - 0.5F) * 2.0F / 8.0F; double f2 = (ThreadLocalRandom.current().nextDouble() - 0.5F) * 2.0F / 8.0F;
double f3 = ThreadLocalRandom.current().nextDouble() * 2.0F + ThreadLocalRandom double f3 = ThreadLocalRandom.current().nextDouble() * 2.0F + ThreadLocalRandom
.current().nextDouble(); .current().nextDouble();