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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-05 02:50:05 +01:00

Merge pull request #268 from sk89q/blocktype-adjustments

Added data values to the BlockType methods and used those in a few places.
Dieser Commit ist enthalten in:
Albert Pham 2013-10-18 17:00:45 -07:00
Commit b891660263
4 geänderte Dateien mit 107 neuen und 29 gelöschten Zeilen

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@ -620,7 +620,8 @@ public class EditSession {
for (int y = maxY; y >= minY; --y) {
Vector pt = new Vector(x, y, z);
int id = getBlockType(pt);
if (naturalOnly ? BlockType.isNaturalTerrainBlock(id) : !BlockType.canPassThrough(id)) {
int data = getBlockData(pt);
if (naturalOnly ? BlockType.isNaturalTerrainBlock(id, data) : !BlockType.canPassThrough(id, data)) {
return y;
}
}
@ -2480,6 +2481,7 @@ public class EditSession {
loop: for (int y = world.getMaxY(); y >= 1; --y) {
final Vector pt = new Vector(x, y, z);
final int id = getBlockType(pt);
final int data = getBlockData(pt);
switch (id) {
case BlockID.DIRT:
@ -2497,7 +2499,7 @@ public class EditSession {
default:
// ...and all non-passable blocks
if (!BlockType.canPassThrough(id)) {
if (!BlockType.canPassThrough(id, data)) {
break loop;
}
}
@ -2971,7 +2973,7 @@ public class EditSession {
while (!queue.isEmpty()) {
final BlockVector current = queue.removeFirst();
if (!BlockType.canPassThrough(getBlockType(current))) {
if (!BlockType.canPassThrough(getBlockType(current), getBlockData(current))) {
continue;
}

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@ -22,6 +22,7 @@ package com.sk89q.worldedit;
import java.io.File;
import com.sk89q.worldedit.bags.BlockBag;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.blocks.ItemID;
@ -79,7 +80,7 @@ public abstract class LocalPlayer {
byte free = 0;
while (y <= world.getMaxY() + 2) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@ -114,8 +115,8 @@ public abstract class LocalPlayer {
while (y >= 0) {
final Vector pos = new Vector(x, y, z);
final int id = world.getBlockType(pos);
if (!BlockType.canPassThrough(id)) {
final int data = world.getBlockData(pos);
if (!BlockType.canPassThrough(id, data)) {
setPosition(new Vector(x + 0.5, y + BlockType.centralTopLimit(id, data), z + 0.5));
return;
}
@ -140,17 +141,17 @@ public abstract class LocalPlayer {
* @return true if a spot was found
*/
public boolean ascendLevel() {
Vector pos = getBlockIn();
int x = pos.getBlockX();
final WorldVector pos = getBlockIn();
final int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY());
int z = pos.getBlockZ();
LocalWorld world = getPosition().getWorld();
final int z = pos.getBlockZ();
final LocalWorld world = pos.getWorld();
byte free = 0;
byte spots = 0;
while (y <= world.getMaxY() + 2) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@ -159,14 +160,16 @@ public abstract class LocalPlayer {
if (free == 2) {
++spots;
if (spots == 2) {
int type = world.getBlockType(new Vector(x, y - 2, z));
final Vector platform = new Vector(x, y - 2, z);
final BaseBlock block = world.getBlock(platform);
final int type = block.getId();
// Don't get put in lava!
if (type == BlockID.LAVA || type == BlockID.STATIONARY_LAVA) {
return false;
}
setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
return true;
}
}
@ -183,16 +186,16 @@ public abstract class LocalPlayer {
* @return true if a spot was found
*/
public boolean descendLevel() {
Vector pos = getBlockIn();
int x = pos.getBlockX();
final WorldVector pos = getBlockIn();
final int x = pos.getBlockX();
int y = Math.max(0, pos.getBlockY() - 1);
int z = pos.getBlockZ();
LocalWorld world = getPosition().getWorld();
final int z = pos.getBlockZ();
final LocalWorld world = pos.getWorld();
byte free = 0;
while (y >= 1) {
if (BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
++free;
} else {
free = 0;
@ -203,12 +206,14 @@ public abstract class LocalPlayer {
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
int type = world.getBlockType(new Vector(x, y, z));
final Vector platform = new Vector(x, y, z);
final BaseBlock block = world.getBlock(platform);
final int type = block.getId();
// Don't want to end up in lava
if (type != BlockID.AIR && type != BlockID.LAVA && type != BlockID.STATIONARY_LAVA) {
// Found a block!
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5));
return true;
}
@ -245,7 +250,7 @@ public abstract class LocalPlayer {
while (y <= world.getMaxY()) {
// Found a ceiling!
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
int platformY = Math.max(initialY, y - 3 - clearance);
world.setBlockType(new Vector(x, platformY, z), BlockID.GLASS);
setPosition(new Vector(x + 0.5, platformY + 1, z + 0.5));
@ -274,7 +279,7 @@ public abstract class LocalPlayer {
LocalWorld world = getPosition().getWorld();
while (y <= world.getMaxY() + 2) {
if (!BlockType.canPassThrough(world.getBlockType(new Vector(x, y, z)))) {
if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) {
break; // Hit something
} else if (y > maxY + 1) {
break;
@ -488,7 +493,7 @@ public abstract class LocalPlayer {
boolean inFree = false;
while ((block = hitBlox.getNextBlock()) != null) {
boolean free = BlockType.canPassThrough(world.getBlockType(block));
boolean free = BlockType.canPassThrough(world.getBlock(block));
if (firstBlock) {
firstBlock = false;

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@ -28,6 +28,7 @@ import java.util.Set;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.foundation.Block;
/**
* Block types.
@ -436,7 +437,8 @@ public enum BlockType {
canPassThrough.add(BlockID.REDSTONE_TORCH_OFF);
canPassThrough.add(BlockID.REDSTONE_TORCH_ON);
canPassThrough.add(BlockID.STONE_BUTTON);
canPassThrough.add(BlockID.SNOW);
canPassThrough.add(-16*BlockID.SNOW-0);
canPassThrough.add(-16*BlockID.SNOW-8);
canPassThrough.add(BlockID.REED);
canPassThrough.add(BlockID.PORTAL);
canPassThrough.add(BlockID.REDSTONE_REPEATER_OFF);
@ -460,16 +462,40 @@ public enum BlockType {
canPassThrough.add(BlockID.CARPET);
}
/**
* Checks whether a block can be passed through.
*
* @param id
* @return
* @deprecated Use {@link #canPassThrough(int,int)} instead
*/
@Deprecated
public static boolean canPassThrough(int id) {
return canPassThrough.contains(id);
}
/**
* Checks whether a block can be passed through.
*
* @param id
* @param data
* @return
*/
public static boolean canPassThrough(int id, int data) {
return canPassThrough.contains(-16*id-data) || canPassThrough.contains(id);
}
/**
* Checks whether a block can be passed through.
*
* @param block
* @return
*/
public static boolean canPassThrough(Block block) {
return canPassThrough(block.getId(), block.getData());
}
/**
* Checks whether a block can be passed through.
*
@ -487,6 +513,9 @@ public enum BlockType {
centralTopLimit.put(BlockID.BED, 0.5625);
centralTopLimit.put(BlockID.BREWING_STAND, 0.875);
centralTopLimit.put(BlockID.CAKE_BLOCK, 0.4375);
for (int data = 6; data < 16; ++data) {
centralTopLimit.put(-16*BlockID.CAKE_BLOCK-data, 0.0);
}
centralTopLimit.put(BlockID.CAULDRON, 0.3125);
centralTopLimit.put(BlockID.COCOA_PLANT, 0.750);
centralTopLimit.put(BlockID.ENCHANTMENT_TABLE, 0.75);
@ -499,13 +528,10 @@ public enum BlockType {
}
centralTopLimit.put(-16*BlockID.HEAD-data, 0.75);
}
// Default value to be used if no data value is given
centralTopLimit.put(BlockID.HEAD, 0.75);
// Heads on the floor are lower
centralTopLimit.put(-16*BlockID.HEAD-1, 0.5);
centralTopLimit.put(-16*BlockID.HEAD-9, 0.5);
centralTopLimit.put(BlockID.FENCE, 1.5);
centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
for (int data = 0; data < 8; ++data) {
centralTopLimit.put(-16*BlockID.STEP-data, 0.5);
centralTopLimit.put(-16*BlockID.WOODEN_STEP-data, 0.5);
@ -515,13 +541,28 @@ public enum BlockType {
centralTopLimit.put(BlockID.LILY_PAD, 0.015625);
centralTopLimit.put(BlockID.REDSTONE_REPEATER_ON, .125);
centralTopLimit.put(BlockID.REDSTONE_REPEATER_OFF, .125);
centralTopLimit.put(BlockID.TRAP_DOOR, 0.1875);
for (int data = 0; data < 4; ++data) {
centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 0), 0.1875); // closed lower trap doors
centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 4), 0.0); // opened lower trap doors
centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+ 8), 1.0); // closed upper trap doors
centralTopLimit.put(-16*BlockID.TRAP_DOOR-(data+12), 0.0); // opened upper trap doors
centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 0), 1.5);
centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 4), 0.0);
centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+ 8), 1.5);
centralTopLimit.put(-16*BlockID.FENCE_GATE-(data+12), 0.0);
}
centralTopLimit.put(BlockID.SLOW_SAND, 0.875);
centralTopLimit.put(BlockID.COBBLESTONE_WALL, 1.5);
centralTopLimit.put(BlockID.FLOWER_POT, 0.375);
centralTopLimit.put(BlockID.COMPARATOR_OFF, .125);
centralTopLimit.put(BlockID.COMPARATOR_ON, .125);
centralTopLimit.put(BlockID.DAYLIGHT_SENSOR, 0.375);
// Some default values to be used if no data value is given
centralTopLimit.put(BlockID.HEAD, 0.75);
centralTopLimit.put(BlockID.TRAP_DOOR, 1.0);
centralTopLimit.put(BlockID.FENCE_GATE, 1.5);
}
/**
@ -541,6 +582,16 @@ public enum BlockType {
return canPassThrough(id) ? 0 : 1;
}
/**
* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
*
* @param block
* @return
*/
public static double centralTopLimit(Block block) {
return centralTopLimit(block.getId(), block.getData());
}
/**
* Returns the y offset a player falls to when falling onto the top of a block at xp+0.5/zp+0.5.
*
@ -912,6 +963,26 @@ public enum BlockType {
return isNaturalTerrainBlock.contains(id);
}
/**
* Checks if the block type is naturally occuring
*
* @param block
* @return
*/
public static boolean isNaturalTerrainBlock(int id, int data) {
return isNaturalTerrainBlock.contains(-16*id-data) || isNaturalTerrainBlock.contains(id);
}
/**
* Checks if the block type is naturally occuring
*
* @param block
* @return
*/
public static boolean isNaturalTerrainBlock(Block block) {
return isNaturalTerrainBlock(block.getId(), block.getData());
}
/**
* Checks if the block type is naturally occuring
*

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@ -145,7 +145,7 @@ public class TargetBlock {
* @return Block
*/
public BlockWorldVector getSolidTargetBlock() {
while (getNextBlock() != null && BlockType.canPassThrough(world.getBlockType(getCurrentBlock()))) ;
while (getNextBlock() != null && BlockType.canPassThrough(world.getBlock(getCurrentBlock()))) ;
return getCurrentBlock();
}