Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 02:50:06 +01:00
Remove old Bukkit entity adapter classes.
Dieser Commit ist enthalten in:
Ursprung
972f0893b3
Commit
b461f44db8
@ -19,10 +19,14 @@
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package com.sk89q.worldedit.bukkit;
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import java.util.List;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockWorldVector;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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@ -33,26 +37,14 @@ import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.ExperienceOrb;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Painting;
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import org.bukkit.entity.Player;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockWorldVector;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.bukkit.entity.BukkitEntity;
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import com.sk89q.worldedit.bukkit.entity.BukkitExpOrb;
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import com.sk89q.worldedit.bukkit.entity.BukkitItem;
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import com.sk89q.worldedit.bukkit.entity.BukkitPainting;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Dye;
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import java.util.List;
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public class BukkitUtil {
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private BukkitUtil() {
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}
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@ -150,20 +142,6 @@ public class BukkitUtil {
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return ((BukkitWorld) world).getWorld();
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}
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public static BukkitEntity toLocalEntity(Entity e) {
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switch (e.getType()) {
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case EXPERIENCE_ORB:
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return new BukkitExpOrb(toLocation(e.getLocation()), e.getUniqueId(), ((ExperienceOrb)e).getExperience());
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case PAINTING:
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Painting paint = (Painting) e;
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return new BukkitPainting(toLocation(e.getLocation()), paint.getArt(), paint.getFacing(), e.getUniqueId());
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case DROPPED_ITEM:
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return new BukkitItem(toLocation(e.getLocation()), ((Item)e).getItemStack(), e.getUniqueId());
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default:
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return new BukkitEntity(toLocation(e.getLocation()), e.getType(), e.getUniqueId());
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}
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}
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public static BaseBlock toBlock(LocalWorld world, ItemStack itemStack) throws WorldEditException {
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final int typeId = itemStack.getTypeId();
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@ -1,51 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit.entity;
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import com.sk89q.worldedit.LocalEntity;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.bukkit.BukkitUtil;
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import org.bukkit.entity.EntityType;
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import java.util.UUID;
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/**
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* @author zml2008
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*/
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public class BukkitEntity extends LocalEntity {
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private final EntityType type;
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private final UUID entityId;
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public BukkitEntity(Location loc, EntityType type, UUID entityId) {
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super(loc);
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this.type = type;
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this.entityId = entityId;
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}
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public UUID getEntityId() {
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return entityId;
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}
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@Override
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public boolean spawn(Location weLoc) {
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org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
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return loc.getWorld().spawn(loc, type.getEntityClass()) != null;
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}
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}
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@ -1,50 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit.entity;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.bukkit.BukkitUtil;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.ExperienceOrb;
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import java.util.UUID;
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/**
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* @author zml2008
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*/
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public class BukkitExpOrb extends BukkitEntity {
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private final int amount;
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public BukkitExpOrb(Location loc, UUID entityId, int amount) {
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super(loc, EntityType.EXPERIENCE_ORB, entityId);
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this.amount = amount;
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}
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@Override
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public boolean spawn(Location weLoc) {
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org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
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ExperienceOrb orb = loc.getWorld().spawn(loc, ExperienceOrb.class);
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if (orb != null) {
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orb.setExperience(amount);
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return true;
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}
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return false;
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}
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}
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@ -1,44 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit.entity;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.bukkit.BukkitUtil;
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import org.bukkit.entity.EntityType;
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import org.bukkit.inventory.ItemStack;
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import java.util.UUID;
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/**
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* @author zml2008
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*/
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public class BukkitItem extends BukkitEntity {
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private final ItemStack stack;
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public BukkitItem(Location loc, ItemStack stack, UUID entityId) {
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super(loc, EntityType.DROPPED_ITEM, entityId);
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this.stack = stack;
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}
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@Override
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public boolean spawn(Location weLoc) {
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org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
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return loc.getWorld().dropItem(loc, stack) != null;
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}
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}
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@ -1,105 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.bukkit.entity;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.bukkit.BukkitUtil;
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import org.bukkit.Art;
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Painting;
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import java.util.ArrayDeque;
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import java.util.Deque;
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import java.util.UUID;
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/**
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* @author zml2008
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*/
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public class BukkitPainting extends BukkitEntity {
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private static int spawnTask = -1;
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private static final Deque<QueuedPaintingSpawn> spawnQueue = new ArrayDeque<QueuedPaintingSpawn>();
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private class QueuedPaintingSpawn {
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private final Location weLoc;
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public QueuedPaintingSpawn(Location weLoc) {
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this.weLoc = weLoc;
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}
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public void spawn() {
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spawnRaw(weLoc);
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}
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}
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private static class PaintingSpawnRunnable implements Runnable {
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@Override
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public void run() {
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synchronized (spawnQueue) {
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QueuedPaintingSpawn spawn;
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while ((spawn = spawnQueue.poll()) != null) {
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try {
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spawn.spawn();
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} catch (Throwable t) {
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t.printStackTrace();
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continue;
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}
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}
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spawnTask = -1;
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}
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}
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}
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private final Art art;
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private final BlockFace facingDirection;
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public BukkitPainting(Location loc, Art art, BlockFace facingDirection, UUID entityId) {
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super(loc, EntityType.PAINTING, entityId);
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this.art = art;
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this.facingDirection = facingDirection;
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}
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/**
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* Queue the painting to be spawned at the specified location.
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* This operation is delayed so that the block changes that may be applied can be applied before the painting spawn is attempted.
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*
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* @param weLoc The WorldEdit location
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* @return Whether the spawn as successful
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*/
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public boolean spawn(Location weLoc) {
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synchronized (spawnQueue) {
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spawnQueue.add(new QueuedPaintingSpawn(weLoc));
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if (spawnTask == -1) {
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spawnTask = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Bukkit.getServer().getPluginManager().getPlugin("WorldEdit"), new PaintingSpawnRunnable(), 1L);
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}
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}
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return true;
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}
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public boolean spawnRaw(Location weLoc) {
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org.bukkit.Location loc = BukkitUtil.toLocation(weLoc);
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Painting paint = loc.getWorld().spawn(loc, Painting.class);
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if (paint != null) {
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paint.setFacingDirection(facingDirection, true);
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paint.setArt(art, true);
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return true;
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}
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return false;
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}
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}
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