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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-10 05:20:04 +01:00

Updated SpoutPlayerBlockBag for Vanilla breakage

Dieser Commit ist enthalten in:
zml2008 2012-06-03 22:12:33 -07:00
Ursprung 50b7ef02c7
Commit b32668057f

Datei anzeigen

@ -29,12 +29,12 @@ import com.sk89q.worldedit.bags.OutOfSpaceException;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.blocks.BlockID;
import org.spout.api.inventory.Inventory;
import org.spout.api.inventory.InventoryBase;
import org.spout.api.inventory.ItemStack;
import org.spout.api.material.Material;
import org.spout.api.material.MaterialRegistry;
import org.spout.api.player.Player;
import org.spout.vanilla.controller.living.player.VanillaPlayer;
import org.spout.vanilla.util.VanillaPlayerUtil;
public class SpoutPlayerBlockBag extends BlockBag {
/**
@ -60,8 +60,7 @@ public class SpoutPlayerBlockBag extends BlockBag {
*/
private void loadInventory() {
if (items == null) {
VanillaPlayer vanillaPlayer = (VanillaPlayer) player.getEntity().getController();
items = vanillaPlayer.getInventory().getContents();
items = VanillaPlayerUtil.getInventory(player.getEntity()).getContents();
}
}
@ -208,8 +207,7 @@ public class SpoutPlayerBlockBag extends BlockBag {
@Override
public void flushChanges() {
if (items != null) {
VanillaPlayer vanillaPlayer = (VanillaPlayer) player.getEntity().getController();
Inventory inv = vanillaPlayer.getInventory();
InventoryBase inv = VanillaPlayerUtil.getInventory(player.getEntity());
for (int i = 0; i < items.length && i < inv.getSize(); ++i) {
inv.setItem(i, items[i]);
}