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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-03 01:50:07 +01:00

Added a few utility methods.

Dieser Commit ist enthalten in:
Matthew Miller 2018-08-03 23:01:56 +10:00
Ursprung b2bc043eeb
Commit b2769befdb
3 geänderte Dateien mit 29 neuen und 5 gelöschten Zeilen

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@ -41,6 +41,7 @@ import com.sk89q.worldedit.world.item.ItemTypes;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
@ -106,6 +107,26 @@ public class BukkitAdapter {
return new BukkitWorld(world);
}
/**
* Create a WorldEdit Player from a Bukkit Player.
*
* @param player The Bukkit player
* @return The WorldEdit player
*/
public static BukkitPlayer adapt(Player player) {
return WorldEditPlugin.getInstance().wrapPlayer(player);
}
/**
* Create a Bukkit Player from a WorldEdit Player.
*
* @param player The WorldEdit player
* @return The Bukkit player
*/
public static Player adapt(com.sk89q.worldedit.entity.Player player) {
return ((BukkitPlayer) player).getPlayer();
}
/**
* Create a Bukkit world from a WorldEdit world.
*

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@ -268,7 +268,10 @@ class DefaultBlockParser extends InputParser<BlockStateHolder> {
// No wildcards allowed => eliminate them. (Start with default state)
state = blockType.getDefaultState();
} else {
state = new BlockState(blockType, blockStates);
state = blockType.getDefaultState().toFuzzy();
for (Map.Entry<Property<?>, Object> blockState : blockStates.entrySet()) {
state = state.with((Property) blockState.getKey(), blockState.getValue());
}
}
state = applyProperties(state, stateProperties);

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@ -50,7 +50,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
// Neighbouring state table.
private Table<Property<?>, Object, BlockState> states;
BlockState(BlockType blockType) {
private BlockState(BlockType blockType) {
this.blockType = blockType;
this.values = new LinkedHashMap<>();
this.fuzzy = false;
@ -62,13 +62,13 @@ public class BlockState implements BlockStateHolder<BlockState> {
* @param blockType The block type
* @param values The block state values
*/
public BlockState(BlockType blockType, Map<Property<?>, Object> values) {
private BlockState(BlockType blockType, Map<Property<?>, Object> values) {
this.blockType = blockType;
this.values = values;
this.fuzzy = true;
}
public static Map<Map<Property<?>, Object>, BlockState> generateStateMap(BlockType blockType) {
static Map<Map<Property<?>, Object>, BlockState> generateStateMap(BlockType blockType) {
Map<Map<Property<?>, Object>, BlockState> stateMap = new LinkedHashMap<>();
List<? extends Property> properties = blockType.getProperties();
@ -105,7 +105,7 @@ public class BlockState implements BlockStateHolder<BlockState> {
return stateMap;
}
public void populate(Map<Map<Property<?>, Object>, BlockState> stateMap) {
private void populate(Map<Map<Property<?>, Object>, BlockState> stateMap) {
final Table<Property<?>, Object, BlockState> states = HashBasedTable.create();
for(final Map.Entry<Property<?>, Object> entry : this.values.entrySet()) {