Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 20:10:06 +01:00
Fixed /jumpto and the help for //expand and //contract.
Dieser Commit ist enthalten in:
Ursprung
586ae69467
Commit
b0330aa83c
@ -157,8 +157,8 @@ public class WorldEditListener extends PluginListener {
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commands.put("//limit", "[Num] - See documentation");
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commands.put("//limit", "[Num] - See documentation");
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commands.put("//mode", "[Mode] <Size> - Set super pickaxe mode (single/recursive/area)");
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commands.put("//mode", "[Mode] <Size> - Set super pickaxe mode (single/recursive/area)");
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commands.put("//tool", "[Tool] - Set pickaxe tool (none/tree)");
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commands.put("//tool", "[Tool] - Set pickaxe tool (none/tree)");
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commands.put("//expand", "<Dir> [Num] - Expands the selection");
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commands.put("//expand", "[Num] <Dir> - Expands the selection");
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commands.put("//contract", "<Dir> [Num] - Contracts the selection");
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commands.put("//contract", "[Num] <Dir> - Contracts the selection");
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commands.put("//rotate", "[Angle] - Rotate the clipboard");
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commands.put("//rotate", "[Angle] - Rotate the clipboard");
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commands.put("//hcyl", "[ID] [Radius] <Height> - Create a vertical hollow cylinder");
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commands.put("//hcyl", "[ID] [Radius] <Height> - Create a vertical hollow cylinder");
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commands.put("//cyl", "[ID] [Radius] <Height> - Create a vertical cylinder");
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commands.put("//cyl", "[ID] [Radius] <Height> - Create a vertical cylinder");
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@ -429,7 +429,7 @@ public class WorldEditListener extends PluginListener {
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// Jump to the block in sight
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// Jump to the block in sight
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} else if (split[0].equalsIgnoreCase("/jumpto")) {
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} else if (split[0].equalsIgnoreCase("/jumpto")) {
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checkArgs(split, 0, 0, split[0]);
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checkArgs(split, 0, 0, split[0]);
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Vector pos = player.getBlockTrace(300);
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Vector pos = player.getSolidBlockTrace(300);
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if (pos != null) {
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if (pos != null) {
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player.findFreePosition(pos);
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player.findFreePosition(pos);
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player.print("Poof!");
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player.print("Poof!");
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@ -315,6 +315,27 @@ public class WorldEditPlayer {
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return new Vector(block.getX(), block.getY(), block.getZ());
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return new Vector(block.getX(), block.getY(), block.getZ());
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}
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}
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/**
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* Get the point of the block being looked at. May return null.
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*
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* @param range
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* @return point
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*/
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public Vector getSolidBlockTrace(int range) {
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HitBlox hitBlox = new HitBlox(player, range, 0.2);
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Block block = null;
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while (hitBlox.getNextBlock() != null
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&& BlockType.canPassThrough(hitBlox.getCurBlock().getType()));
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block = hitBlox.getCurBlock();
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if (block == null) {
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return null;
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}
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return new Vector(block.getX(), block.getY(), block.getZ());
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}
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/**
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/**
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* Get the player's cardinal direction (N, W, NW, etc.).
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* Get the player's cardinal direction (N, W, NW, etc.).
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*
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*
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