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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-25 18:40:05 +01:00

Fixed some general silliness.

Dieser Commit ist enthalten in:
TomyLobo 2013-09-21 14:33:51 +02:00
Ursprung cb8df85cc7
Commit aebaa921fd

Datei anzeigen

@ -600,7 +600,6 @@ public class EditSession {
* @param z * @param z
* @param minY minimal height * @param minY minimal height
* @param maxY maximal height * @param maxY maximal height
* @param naturalOnly look at natural blocks or all blocks
* @return height of highest block found or 'minY' * @return height of highest block found or 'minY'
*/ */
public int getHighestTerrainBlock(int x, int z, int minY, int maxY) { public int getHighestTerrainBlock(int x, int z, int minY, int maxY) {
@ -1577,7 +1576,7 @@ public class EditSession {
* Make walls of the region (as if it was a cuboid if it's not). * Make walls of the region (as if it was a cuboid if it's not).
* *
* @param region * @param region
* @param block * @param pattern
* @return number of blocks affected * @return number of blocks affected
* @throws MaxChangedBlocksException * @throws MaxChangedBlocksException
*/ */
@ -2878,7 +2877,7 @@ public class EditSession {
return affected; return affected;
} }
Vector[] recurseDirections = { private static final Vector[] recurseDirections = {
PlayerDirection.NORTH.vector(), PlayerDirection.NORTH.vector(),
PlayerDirection.EAST.vector(), PlayerDirection.EAST.vector(),
PlayerDirection.SOUTH.vector(), PlayerDirection.SOUTH.vector(),