Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-26 11:00:04 +01:00
Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues
Dieser Commit ist enthalten in:
Ursprung
69ddac00e1
Commit
ae31d8312f
@ -198,53 +198,26 @@ public final class BukkitAdapter_1_16_5 extends NMSAdapter {
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if (playerChunk == null) {
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return;
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}
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if (playerChunk.hasBeenLoaded()) {
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ChunkCoordIntPair chunkCoordIntPair = new ChunkCoordIntPair(chunkX, chunkZ);
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Optional<Chunk> optional = ((Either) playerChunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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if (optional.isPresent()) {
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PacketPlayOutMapChunk chunkpacket = new PacketPlayOutMapChunk(optional.get(), 65535);
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playerChunk.players.a(chunkCoordIntPair, false).forEach(p -> {
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p.playerConnection.sendPacket(chunkpacket);
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});
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if (lighting) {
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//This needs to be true otherwise Minecraft will update lighting from/at the chunk edges (bad)
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boolean trustEdges = true;
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PacketPlayOutLightUpdate packet =
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new PacketPlayOutLightUpdate(chunkCoordIntPair, nmsWorld.getChunkProvider().getLightEngine(),
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ChunkCoordIntPair chunkCoordIntPair = new ChunkCoordIntPair(chunkX, chunkZ);
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Optional<Chunk> optional = ((Either) playerChunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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Chunk chunk = optional.orElseGet(() ->
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nmsWorld.getChunkProvider().getChunkAtIfLoadedImmediately(chunkX, chunkZ));
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if (chunk == null) {
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return;
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}
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PacketPlayOutMapChunk chunkPacket = new PacketPlayOutMapChunk(chunk, 65535);
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playerChunk.players.a(chunkCoordIntPair, false).forEach(p -> {
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p.playerConnection.sendPacket(chunkPacket);
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});
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if (lighting) {
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//This needs to be true otherwise Minecraft will update lighting from/at the chunk edges (bad)
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boolean trustEdges = true;
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PacketPlayOutLightUpdate packet =
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new PacketPlayOutLightUpdate(chunkCoordIntPair, nmsWorld.getChunkProvider().getLightEngine(),
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trustEdges);
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playerChunk.players.a(chunkCoordIntPair, false).forEach(p -> {
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p.playerConnection.sendPacket(packet);
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});
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}
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} else if (PaperLib.isPaper()) {
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//Require generic here to work with multiple dependencies trying to take control.
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PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<?> objects =
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nmsWorld.getChunkProvider().playerChunkMap.playerViewDistanceNoTickMap
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.getObjectsInRange(chunkX, chunkZ);
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if (objects == null) {
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return;
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}
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for (Object obj : objects.getBackingSet()) {
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if (obj == null) {
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continue;
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}
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EntityPlayer p = (EntityPlayer) obj;
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Chunk chunk = nmsWorld.getChunkProvider().getChunkAtIfLoadedImmediately(chunkX, chunkZ);
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if (chunk != null) {
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PacketPlayOutMapChunk chunkpacket = new PacketPlayOutMapChunk(chunk, 65535);
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p.playerConnection.sendPacket(chunkpacket);
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if (lighting) {
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//This needs to be true otherwise Minecraft will update lighting from/at the chunk edges (bad)
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boolean trustEdges = true;
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PacketPlayOutLightUpdate packet = new PacketPlayOutLightUpdate(chunkCoordIntPair,
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nmsWorld.getChunkProvider().getLightEngine(), trustEdges);
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p.playerConnection.sendPacket(packet);
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}
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}
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}
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}
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playerChunk.players.a(chunkCoordIntPair, false).forEach(p -> {
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p.playerConnection.sendPacket(packet);
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});
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}
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}
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