Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-24 18:10:08 +01:00
Added leaves, piston extension, mobspawner, wooden/cobble stairs, chest and cactus to isTranslucent.
Dieser Commit ist enthalten in:
Ursprung
ec4dbac165
Commit
ad4213e1e3
@ -855,7 +855,7 @@ public enum BlockType {
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isTranslucent.add(BlockID.SAPLING);
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isTranslucent.add(BlockID.WATER);
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isTranslucent.add(BlockID.STATIONARY_WATER);
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//isTranslucent.add(BlockID.LEAVES);
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isTranslucent.add(BlockID.LEAVES);
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isTranslucent.add(BlockID.GLASS);
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isTranslucent.add(BlockID.BED);
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isTranslucent.add(BlockID.POWERED_RAIL);
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@ -865,7 +865,7 @@ public enum BlockType {
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isTranslucent.add(BlockID.LONG_GRASS);
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isTranslucent.add(BlockID.DEAD_BUSH);
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//isTranslucent.add(BlockID.PISTON_BASE);
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//isTranslucent.add(BlockID.PISTON_EXTENSION);
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isTranslucent.add(BlockID.PISTON_EXTENSION);
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//isTranslucent.add(BlockID.PISTON_MOVING_PIECE);
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isTranslucent.add(BlockID.YELLOW_FLOWER);
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isTranslucent.add(BlockID.RED_FLOWER);
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@ -873,15 +873,16 @@ public enum BlockType {
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isTranslucent.add(BlockID.RED_MUSHROOM);
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isTranslucent.add(BlockID.TORCH);
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isTranslucent.add(BlockID.FIRE);
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//isTranslucent.add(BlockID.MOB_SPAWNER);
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//isTranslucent.add(BlockID.WOODEN_STAIRS);
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isTranslucent.add(BlockID.MOB_SPAWNER);
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isTranslucent.add(BlockID.WOODEN_STAIRS);
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isTranslucent.add(BlockID.CHEST);
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isTranslucent.add(BlockID.REDSTONE_WIRE);
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isTranslucent.add(BlockID.CROPS);
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isTranslucent.add(BlockID.SIGN_POST);
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isTranslucent.add(BlockID.WOODEN_DOOR);
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isTranslucent.add(BlockID.LADDER);
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isTranslucent.add(BlockID.MINECART_TRACKS);
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//isTranslucent.add(BlockID.COBBLESTONE_STAIRS);
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isTranslucent.add(BlockID.COBBLESTONE_STAIRS);
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isTranslucent.add(BlockID.WALL_SIGN);
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isTranslucent.add(BlockID.LEVER);
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isTranslucent.add(BlockID.STONE_PRESSURE_PLATE);
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@ -892,7 +893,7 @@ public enum BlockType {
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isTranslucent.add(BlockID.STONE_BUTTON);
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isTranslucent.add(BlockID.SNOW);
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isTranslucent.add(BlockID.ICE);
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//isTranslucent.add(BlockID.CACTUS);
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isTranslucent.add(BlockID.CACTUS);
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isTranslucent.add(BlockID.REED);
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isTranslucent.add(BlockID.FENCE);
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isTranslucent.add(BlockID.PORTAL);
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