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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-11-09 21:10:05 +01:00

Added leaves, piston extension, mobspawner, wooden/cobble stairs, chest and cactus to isTranslucent.

Dieser Commit ist enthalten in:
TomyLobo 2012-08-13 23:52:47 +02:00
Ursprung ec4dbac165
Commit ad4213e1e3

Datei anzeigen

@ -855,7 +855,7 @@ public enum BlockType {
isTranslucent.add(BlockID.SAPLING); isTranslucent.add(BlockID.SAPLING);
isTranslucent.add(BlockID.WATER); isTranslucent.add(BlockID.WATER);
isTranslucent.add(BlockID.STATIONARY_WATER); isTranslucent.add(BlockID.STATIONARY_WATER);
//isTranslucent.add(BlockID.LEAVES); isTranslucent.add(BlockID.LEAVES);
isTranslucent.add(BlockID.GLASS); isTranslucent.add(BlockID.GLASS);
isTranslucent.add(BlockID.BED); isTranslucent.add(BlockID.BED);
isTranslucent.add(BlockID.POWERED_RAIL); isTranslucent.add(BlockID.POWERED_RAIL);
@ -865,7 +865,7 @@ public enum BlockType {
isTranslucent.add(BlockID.LONG_GRASS); isTranslucent.add(BlockID.LONG_GRASS);
isTranslucent.add(BlockID.DEAD_BUSH); isTranslucent.add(BlockID.DEAD_BUSH);
//isTranslucent.add(BlockID.PISTON_BASE); //isTranslucent.add(BlockID.PISTON_BASE);
//isTranslucent.add(BlockID.PISTON_EXTENSION); isTranslucent.add(BlockID.PISTON_EXTENSION);
//isTranslucent.add(BlockID.PISTON_MOVING_PIECE); //isTranslucent.add(BlockID.PISTON_MOVING_PIECE);
isTranslucent.add(BlockID.YELLOW_FLOWER); isTranslucent.add(BlockID.YELLOW_FLOWER);
isTranslucent.add(BlockID.RED_FLOWER); isTranslucent.add(BlockID.RED_FLOWER);
@ -873,15 +873,16 @@ public enum BlockType {
isTranslucent.add(BlockID.RED_MUSHROOM); isTranslucent.add(BlockID.RED_MUSHROOM);
isTranslucent.add(BlockID.TORCH); isTranslucent.add(BlockID.TORCH);
isTranslucent.add(BlockID.FIRE); isTranslucent.add(BlockID.FIRE);
//isTranslucent.add(BlockID.MOB_SPAWNER); isTranslucent.add(BlockID.MOB_SPAWNER);
//isTranslucent.add(BlockID.WOODEN_STAIRS); isTranslucent.add(BlockID.WOODEN_STAIRS);
isTranslucent.add(BlockID.CHEST);
isTranslucent.add(BlockID.REDSTONE_WIRE); isTranslucent.add(BlockID.REDSTONE_WIRE);
isTranslucent.add(BlockID.CROPS); isTranslucent.add(BlockID.CROPS);
isTranslucent.add(BlockID.SIGN_POST); isTranslucent.add(BlockID.SIGN_POST);
isTranslucent.add(BlockID.WOODEN_DOOR); isTranslucent.add(BlockID.WOODEN_DOOR);
isTranslucent.add(BlockID.LADDER); isTranslucent.add(BlockID.LADDER);
isTranslucent.add(BlockID.MINECART_TRACKS); isTranslucent.add(BlockID.MINECART_TRACKS);
//isTranslucent.add(BlockID.COBBLESTONE_STAIRS); isTranslucent.add(BlockID.COBBLESTONE_STAIRS);
isTranslucent.add(BlockID.WALL_SIGN); isTranslucent.add(BlockID.WALL_SIGN);
isTranslucent.add(BlockID.LEVER); isTranslucent.add(BlockID.LEVER);
isTranslucent.add(BlockID.STONE_PRESSURE_PLATE); isTranslucent.add(BlockID.STONE_PRESSURE_PLATE);
@ -892,7 +893,7 @@ public enum BlockType {
isTranslucent.add(BlockID.STONE_BUTTON); isTranslucent.add(BlockID.STONE_BUTTON);
isTranslucent.add(BlockID.SNOW); isTranslucent.add(BlockID.SNOW);
isTranslucent.add(BlockID.ICE); isTranslucent.add(BlockID.ICE);
//isTranslucent.add(BlockID.CACTUS); isTranslucent.add(BlockID.CACTUS);
isTranslucent.add(BlockID.REED); isTranslucent.add(BlockID.REED);
isTranslucent.add(BlockID.FENCE); isTranslucent.add(BlockID.FENCE);
isTranslucent.add(BlockID.PORTAL); isTranslucent.add(BlockID.PORTAL);