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https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-09-07 00:22:51 +02:00
Actually do what I said for min/max Y in HeightmapProcessor
Dieser Commit ist enthalten in:
Ursprung
2c0c57ec4f
Commit
a923c112ee
@ -55,8 +55,7 @@ public class HeightmapProcessor implements IBatchProcessor {
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int skip = 0;
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int skip = 0;
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int allSkipped = (1 << TYPES.length) - 1; // lowest types.length bits are set
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int allSkipped = (1 << TYPES.length) - 1; // lowest types.length bits are set
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layer:
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layer:
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//int layer = maxY >> 4; layer >= minY >> 4; layer--
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for (int layer = maxY >> 4; layer >= minY >> 4; layer--) {
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for (int layer = set.getMaxSectionPosition(); layer >= set.getMinSectionPosition() >> 4; layer--) {
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boolean hasSectionSet = set.hasSection(layer);
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boolean hasSectionSet = set.hasSection(layer);
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boolean hasSectionGet = get.hasSection(layer);
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boolean hasSectionGet = get.hasSection(layer);
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if (!(hasSectionSet || hasSectionGet)) {
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if (!(hasSectionSet || hasSectionGet)) {
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