Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-25 02:20:07 +01:00
Merge pull request #278 from sk89q/attachments
Fixed some bugs in the attachment information WE uses to reorder block changes.
Dieser Commit ist enthalten in:
Commit
a8f4013cbb
@ -766,6 +766,19 @@ public class EditSession {
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walked.addFirst(upperBlock);
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}
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}
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break;
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case BlockID.MINECART_TRACKS:
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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case BlockID.ACTIVATOR_RAIL:
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// Here, rails are hardcoded to be attached to the block below them.
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// They're also attached to the block they're ascending towards via BlockType.getAttachment.
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BlockVector lowerBlock = current.add(0, -1, 0).toBlockVector();
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if (blocks.contains(lowerBlock) && !walked.contains(lowerBlock)) {
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walked.addFirst(lowerBlock);
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}
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break;
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}
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final PlayerDirection attachment = BlockType.getAttachment(type, data);
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@ -1606,11 +1606,9 @@ public enum BlockType {
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private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<Integer, PlayerDirection>();
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static {
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nonDataAttachments.put(BlockID.SAPLING, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.POWERED_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DETECTOR_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
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for (int offset = 0; offset <= 8; offset += 8) {
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for (int offset = 0; offset < 16; offset += 8) {
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dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 1), PlayerDirection.DOWN);
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addCardinals(BlockID.PISTON_EXTENSION, offset + 2, offset + 5, offset + 3, offset + 4);
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@ -1620,7 +1618,8 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.BROWN_MUSHROOM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.RED_MUSHROOM, PlayerDirection.DOWN);
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for (int blockId : new int[] { BlockID.TORCH, BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_OFF }) {
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dataAttachments.put(typeDataKey(blockId, 5), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(blockId, 0), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(blockId, 5), PlayerDirection.DOWN); // According to the minecraft wiki, this one is history. Keeping both, for now...
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addCardinals(blockId, 4, 1, 3, 2);
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}
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nonDataAttachments.put(BlockID.REDSTONE_WIRE, PlayerDirection.DOWN);
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@ -1628,18 +1627,19 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.SIGN_POST, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_DOOR, PlayerDirection.DOWN);
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addCardinals(BlockID.LADDER, 2, 5, 3, 4);
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nonDataAttachments.put(BlockID.MINECART_TRACKS, PlayerDirection.DOWN);
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addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
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for (int offset = 0; offset <= 8; offset += 8) {
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 5), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 6), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 7), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 0), PlayerDirection.UP);
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}
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nonDataAttachments.put(BlockID.STONE_PRESSURE_PLATE, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.IRON_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
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// redstone torches: see torches
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for (int offset = 0; offset <= 8; offset += 8) {
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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}
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@ -1648,7 +1648,7 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REDSTONE_REPEATER_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REDSTONE_REPEATER_ON, PlayerDirection.DOWN);
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for (int offset = 0; offset <= 4; offset += 4) {
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
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}
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nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
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@ -1657,10 +1657,10 @@ public enum BlockType {
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dataAttachments.put(typeDataKey(BlockID.VINE, 0), PlayerDirection.UP);
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addCardinals(BlockID.VINE, 1, 2, 4, 8);
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nonDataAttachments.put(BlockID.NETHER_WART, PlayerDirection.DOWN);
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for (int offset = 0; offset <= 4; offset += 4) {
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.COCOA_PLANT, offset + 0, offset + 1, offset + 2, offset + 3);
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}
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for (int offset = 0; offset <= 4; offset += 4) {
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
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}
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nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
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@ -1672,8 +1672,16 @@ public enum BlockType {
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nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.ACTIVATOR_RAIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CARPET, PlayerDirection.DOWN);
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// Rails are hardcoded to be attached to the block below them.
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// In addition to that, let's attach ascending rails to the block they're ascending towards.
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.POWERED_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.DETECTOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.MINECART_TRACKS, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.ACTIVATOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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}
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}
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/**
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