Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 12:00:07 +01:00
Try sending fake operator packets to support non-OP
Dieser Commit ist enthalten in:
Ursprung
4d0df10f88
Commit
a354267e85
@ -33,6 +33,7 @@ import com.sk89q.worldedit.session.SessionKey;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.gamemode.GameMode;
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import com.sk89q.worldedit.world.gamemode.GameModes;
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import org.bukkit.Bukkit;
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@ -252,6 +253,9 @@ public class BukkitPlayer extends AbstractPlayerActor {
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BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
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if (adapter != null) {
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adapter.sendFakeNBT(player, pos, ((BaseBlock) block).getNbtData());
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if (block.getBlockType() == BlockTypes.STRUCTURE_BLOCK) {
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adapter.sendFakeOP(player);
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}
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}
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}
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}
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@ -113,4 +113,12 @@ public interface BukkitImplAdapter {
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* @param nbtData The NBT Data
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*/
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void sendFakeNBT(Player player, Vector pos, CompoundTag nbtData);
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/**
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* Make the client think it has operator status.
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* This does not give them any operator capabilities.
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*
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* @param player The player
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*/
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void sendFakeOP(Player player);
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}
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