Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-12-24 18:10:08 +01:00
send poly regions to wecui, take 2
Dieser Commit ist enthalten in:
Ursprung
7c18327fdc
Commit
a2e23fedf7
@ -585,17 +585,7 @@ public class LocalSession {
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new SelectionShapeEvent(selector.getTypeId()));
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if (selector instanceof CUIPointBasedRegion) {
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Vector[] points = ((CUIPointBasedRegion) selector).getCUIPoints();
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int size = selector.getArea();
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int i = 0;
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for (Vector pt : points) {
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if (pt != null) {
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player.dispatchCUIEvent(
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new SelectionPointEvent(i, pt, size));
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}
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++i;
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}
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((CUIPointBasedRegion) selector).describeCUI(player);
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}
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}
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@ -19,8 +19,9 @@
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package com.sk89q.worldedit.cui;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.Vector;
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public interface CUIPointBasedRegion {
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public Vector[] getCUIPoints();
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public void describeCUI(LocalPlayer player);
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}
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45
src/main/java/com/sk89q/worldedit/cui/SelectionMinMaxEvent.java
Normale Datei
45
src/main/java/com/sk89q/worldedit/cui/SelectionMinMaxEvent.java
Normale Datei
@ -0,0 +1,45 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.cui;
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import com.sk89q.worldedit.Vector;
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public class SelectionMinMaxEvent implements CUIEvent {
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protected int min;
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protected int max;
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public SelectionMinMaxEvent(int min, int max) {
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this.min = min;
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this.max = max;
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}
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public String getTypeId() {
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return "mm";
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}
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public String[] getParameters() {
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return new String[] {
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String.valueOf(min),
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String.valueOf(max),
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};
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}
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}
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59
src/main/java/com/sk89q/worldedit/cui/SelectionPoint2DEvent.java
Normale Datei
59
src/main/java/com/sk89q/worldedit/cui/SelectionPoint2DEvent.java
Normale Datei
@ -0,0 +1,59 @@
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.cui;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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public class SelectionPoint2DEvent implements CUIEvent {
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protected int id;
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protected int blockx;
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protected int blockz;
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protected int area;
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public SelectionPoint2DEvent(int id, Vector2D pos, int area) {
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this.id = id;
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this.blockx = pos.getBlockX();
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this.blockz = pos.getBlockZ();
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this.area = area;
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}
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public SelectionPoint2DEvent(int id, Vector pos, int area) {
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this.id = id;
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this.blockx = pos.getBlockX();
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this.blockz = pos.getBlockZ();
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this.area = area;
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}
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public String getTypeId() {
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return "p2";
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}
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public String[] getParameters() {
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return new String[] {
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String.valueOf(id),
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String.valueOf(blockx),
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String.valueOf(blockz),
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String.valueOf(area)
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};
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}
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}
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@ -150,8 +150,13 @@ public class CuboidRegionSelector implements RegionSelector, CUIPointBasedRegion
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return "cuboid";
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}
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public Vector[] getCUIPoints() {
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return new Vector[] { pos1, pos2 };
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public void describeCUI(LocalPlayer player) {
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if (pos1 != null)
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player.dispatchCUIEvent(
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new SelectionPointEvent(0, pos1, getArea()));
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if (pos2 != null)
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player.dispatchCUIEvent(
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new SelectionPointEvent(1, pos2, getArea()));
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}
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public int getArea() {
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@ -27,13 +27,18 @@ import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.cui.CUIPointBasedRegion;
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import com.sk89q.worldedit.cui.SelectionMinMaxEvent;
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import com.sk89q.worldedit.cui.SelectionPoint2DEvent;
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import com.sk89q.worldedit.cui.SelectionPointEvent;
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import com.sk89q.worldedit.cui.SelectionShapeEvent;
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/**
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* Selector for polygonal regions.
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*
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* @author sk89q
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*/
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public class Polygonal2DRegionSelector implements RegionSelector {
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public class Polygonal2DRegionSelector implements RegionSelector, CUIPointBasedRegion {
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protected BlockVector pos1;
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protected Polygonal2DRegion region = new Polygonal2DRegion();
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@ -70,14 +75,23 @@ public class Polygonal2DRegionSelector implements RegionSelector {
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public void explainPrimarySelection(LocalPlayer player,
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LocalSession session, Vector pos) {
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player.print("Starting a new polygon at " + pos + ".");
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session.dispatchCUIEvent(player, new SelectionShapeEvent(getTypeId()));
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session.dispatchCUIEvent(player, new SelectionPoint2DEvent(0, pos, getArea()));
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session.dispatchCUIEvent(player, new SelectionMinMaxEvent(region.minY, region.maxY));
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}
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public void explainSecondarySelection(LocalPlayer player,
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LocalSession session, Vector pos) {
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player.print("Added point #" + region.size() + " at " + pos + ".");
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session.dispatchCUIEvent(player,
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new SelectionPoint2DEvent(region.size() - 1, pos, getArea()));
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session.dispatchCUIEvent(player,
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new SelectionMinMaxEvent(region.minY, region.maxY));
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}
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public void explainRegionAdjust(LocalPlayer player, LocalSession session) {
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session.dispatchCUIEvent(player,
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new SelectionMinMaxEvent(region.minY, region.maxY));
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}
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public BlockVector getPrimaryPosition() throws IncompleteRegionException {
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@ -136,4 +150,14 @@ public class Polygonal2DRegionSelector implements RegionSelector {
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return region.getPoints().size();
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}
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public void describeCUI(LocalPlayer player) {
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List<BlockVector2D> points = region.getPoints();
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for (int id = 0; id < points.size(); id++) {
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player.dispatchCUIEvent(
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new SelectionPoint2DEvent(id, points.get(id), getArea()));
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}
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player.dispatchCUIEvent(
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new SelectionMinMaxEvent(region.minY, region.maxY));
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}
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}
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