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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-26 02:50:06 +01:00

Convert newer API from radians to degrees.

Dieser Commit ist enthalten in:
sk89q 2014-07-15 20:10:14 -07:00
Ursprung 9b5c112e5c
Commit 9feafcfc30
12 geänderte Dateien mit 36 neuen und 35 gelöschten Zeilen

Datei anzeigen

@ -78,8 +78,8 @@ final class BukkitAdapter {
return new com.sk89q.worldedit.util.Location(
adapt(location.getWorld()),
position,
(float) Math.toRadians(location.getYaw()),
(float) Math.toRadians(location.getPitch()));
location.getYaw(),
location.getPitch());
}
/**
@ -94,8 +94,8 @@ final class BukkitAdapter {
return new org.bukkit.Location(
adapt((World) location.getExtent()),
position.getX(), position.getY(), position.getZ(),
(float) Math.toDegrees(location.getYaw()),
(float) Math.toDegrees(location.getPitch()));
location.getYaw(),
location.getPitch());
}
/**
@ -126,8 +126,8 @@ final class BukkitAdapter {
return new org.bukkit.Location(
world,
location.getX(), location.getY(), location.getZ(),
(float) Math.toDegrees(location.getYaw()),
(float) Math.toDegrees(location.getPitch()));
location.getYaw(),
location.getPitch());
}
/**

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@ -183,8 +183,8 @@ public class BukkitPlayer extends LocalPlayer {
return new com.sk89q.worldedit.util.Location(
getWorld(),
position,
(float) Math.toRadians(nativeLocation.getYaw()),
(float) Math.toRadians(nativeLocation.getPitch()));
nativeLocation.getYaw(),
nativeLocation.getPitch());
}
@Nullable

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@ -65,8 +65,8 @@ class ForgeEntity implements Entity {
@Override
public Location getLocation() {
Vector position = new Vector(entity.posX, entity.posY, entity.posZ);
float yaw = (float) Math.toRadians(entity.rotationYaw);
float pitch = (float) Math.toRadians(entity.rotationPitch);
float yaw = entity.rotationYaw;
float pitch = entity.rotationPitch;
return new Location(ForgeAdapter.adapt(entity.worldObj), position, yaw, pitch);
}

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@ -63,8 +63,8 @@ public class ForgePlayer extends AbstractPlayerActor {
return new Location(
ForgeWorldEdit.inst.getWorld(this.player.worldObj),
position,
(float) Math.toRadians(this.player.cameraYaw),
(float) Math.toRadians(this.player.cameraPitch));
this.player.cameraYaw,
this.player.cameraPitch);
}
public WorldVector getPosition() {

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@ -414,7 +414,7 @@ public class ForgeWorld extends AbstractWorld {
createdEntity.readFromNBT(tag);
}
createdEntity.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), (float) Math.toDegrees(location.getYaw()), (float) Math.toDegrees(location.getPitch()));
createdEntity.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
world.spawnEntityInWorld(createdEntity);
return new ForgeEntity(createdEntity);

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@ -600,8 +600,7 @@ public class Vector implements Comparable<Vector> {
* @param translateZ what to add after rotation
* @return
*/
public Vector transform2D(double angle,
double aboutX, double aboutZ, double translateX, double translateZ) {
public Vector transform2D(double angle, double aboutX, double aboutZ, double translateX, double translateZ) {
angle = Math.toRadians(angle);
double x = this.x - aboutX;
double z = this.z - aboutZ;
@ -667,7 +666,7 @@ public class Vector implements Comparable<Vector> {
double x2 = x * x;
double z2 = z * z;
double xz = Math.sqrt(x2 + z2);
return (float) Math.atan(-getY() / xz);
return (float) Math.toDegrees(Math.atan(-getY() / xz));
}
}
@ -683,7 +682,7 @@ public class Vector implements Comparable<Vector> {
double t = Math.atan2(-x, z);
double _2pi = 2 * Math.PI;
return (float) ((t + _2pi) % _2pi);
return (float) Math.toDegrees(((t + _2pi) % _2pi));
}
/**

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@ -517,8 +517,7 @@ public class Vector2D {
* @param translateZ what to add after rotation
* @return
*/
public Vector2D transform2D(double angle,
double aboutX, double aboutZ, double translateX, double translateZ) {
public Vector2D transform2D(double angle, double aboutX, double aboutZ, double translateX, double translateZ) {
angle = Math.toRadians(angle);
double x = this.x - aboutX;
double z = this.z - aboutZ;

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@ -190,9 +190,9 @@ public class ClipboardCommands {
ClipboardHolder holder = session.getClipboard();
AffineTransform transform = new AffineTransform();
transform = transform.rotateY(-Math.toRadians(yRotate != null ? yRotate : 0));
transform = transform.rotateX(-Math.toRadians(xRotate != null ? xRotate : 0));
transform = transform.rotateZ(-Math.toRadians(zRotate != null ? zRotate : 0));
transform = transform.rotateY(-(yRotate != null ? yRotate : 0));
transform = transform.rotateX(-(xRotate != null ? xRotate : 0));
transform = transform.rotateZ(-(zRotate != null ? zRotate : 0));
holder.setTransform(holder.getTransform().combine(transform));
player.print("The clipboard copy has been rotated.");
}

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@ -206,8 +206,8 @@ public class SchematicWriter implements ClipboardWriter {
private Tag writeRotation(Location location, String name) {
List<FloatTag> list = new ArrayList<FloatTag>();
list.add(new FloatTag("", (float) Math.toDegrees(location.getYaw())));
list.add(new FloatTag("", (float) Math.toDegrees(location.getPitch())));
list.add(new FloatTag("", location.getYaw()));
list.add(new FloatTag("", location.getPitch()));
return new ListTag(name, FloatTag.class, list);
}

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@ -244,6 +244,7 @@ public class AffineTransform implements Transform {
}
public AffineTransform rotateX(double theta) {
theta = Math.toRadians(theta);
double cot = Math.cos(theta);
double sit = Math.sin(theta);
return concatenate(
@ -254,6 +255,7 @@ public class AffineTransform implements Transform {
}
public AffineTransform rotateY(double theta) {
theta = Math.toRadians(theta);
double cot = Math.cos(theta);
double sit = Math.sin(theta);
return concatenate(
@ -264,6 +266,7 @@ public class AffineTransform implements Transform {
}
public AffineTransform rotateZ(double theta) {
theta = Math.toRadians(theta);
double cot = Math.cos(theta);
double sit = Math.sin(theta);
return concatenate(

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@ -97,8 +97,8 @@ public class Location {
* @param x the X coordinate
* @param y the Y coordinate
* @param z the Z coordinate
* @param yaw the yaw, in radians
* @param pitch the pitch, in radians
* @param yaw the yaw, in degrees
* @param pitch the pitch, in degrees
*/
public Location(Extent extent, double x, double y, double z, float yaw, float pitch) {
this(extent, new Vector(x, y, z), yaw, pitch);
@ -122,8 +122,8 @@ public class Location {
*
* @param extent the extent
* @param position the position vector
* @param yaw the yaw, in radians
* @param pitch the pitch, in radians
* @param yaw the yaw, in degrees
* @param pitch the pitch, in degrees
*/
public Location(Extent extent, Vector position, float yaw, float pitch) {
checkNotNull(extent);
@ -154,9 +154,9 @@ public class Location {
}
/**
* Get the yaw in radians.
* Get the yaw in degrees.
*
* @return the yaw in radians
* @return the yaw in degrees
*/
public float getYaw() {
return yaw;
@ -173,9 +173,9 @@ public class Location {
}
/**
* Get the pitch in radians.
* Get the pitch in degrees.
*
* @return the pitch in radians
* @return the pitch in degrees
*/
public float getPitch() {
return pitch;
@ -208,8 +208,8 @@ public class Location {
* @return the direction vector
*/
public Vector getDirection() {
double yaw = this.getYaw();
double pitch = this.getPitch();
double yaw = Math.toRadians(this.getYaw());
double pitch = Math.toRadians(this.getPitch());
double xz = Math.cos(pitch);
return new Vector(
-xz * Math.sin(yaw),

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@ -52,7 +52,7 @@ public final class NBTConversions {
return new Location(
extent,
positionTag.asDouble(0), positionTag.asDouble(1), positionTag.asDouble(2),
((float) Math.toRadians(directionTag.asDouble(0))), ((float) Math.toRadians(directionTag.asDouble(1))));
(float) directionTag.asDouble(0), (float) directionTag.asDouble(1));
}
}